48 reviews liked by Skittle52


Armored Core VI really grew on me through the course of its runtime.

I wasn't sold at first on the short missions, repetitive destruction of simple enemies and cold atmosphere. But then, by some sleight of hand magic trick, I starting understanding the controls more. I started figuring out the customization. I got that all situations can be tackled in an almost limitless number of ways, that it's like jazz improv to adapt to each moment in a flash. I understood that you can sell back parts for the same price you bought them, thus encouraging experimentation. I found that replaying older missions can net you extra money and parts if you're ever stuck, or want to test out a build.

And so, everything clicked and I became totally obsessed. Add to that a fun story about corporate greed and dehumanizing hyper-technology, and you've got a tight package of mecha-sci-fi, ultra-polished bombastic goodness.

I'm officially a fan of Armored Core now, and can't wait to see what comes next after this !

It was fine, but it didn't have nearly enough thought put into its design to rival DOOM. It does carve out its own space, but when it feels so close to another franchise, you can't cut a lot of what made the inspiration work and have everything soar.

The problems with dodging and general gunplay really revealed themselves whilst fighting the copy paste bosses at the end of each stage. I just couldn't organically dodge most attacks and it completely broke the fun for me.

The fact that the game always locks you in tight arenas with a lot of enemy waves and forgoes any platforming didn't help the flow of the game either. The repetitiveness set in much too quickly.

All in all, the musical concept works well enough, but I didn't feel Metal : Hellsinger was built on a strong enough gameplay foundation to leave much of an impression, or keep me hooked until the end.

I really admire this game for taking such wild swings and doing something wholly unique, but it's marred by so much painful and cumbersome game design/game feel, I can't keep persevering. I just restarted the same segment like 10 times, and I can't get through it.

I love it for what it tries to be, but hate it in its moment to moment gameplay.

Rollerdrome is hard as nails at first. The difficulty curve isn't that well doled out, but when you get the hang of it and the flow comes on, the whole experience really shines.

It adopts the kind of Doom game design rule of forcing you to do tricks in order to get ammo which is a great way to get the player moving.

Otherwise it has a decent little back-story, music and a distinctive visual style. It's not the most riverting experience I've had, but damn if that gameplay didn't hit a spot when all the stars were aligned.

Happened to my buddy Eric once

My adventure with retro-FPS games started with the innocent, but hyper-fast Post Void, which is available on the Steam store for less than a tenner. For the price of a panini from polish Żabka, I received a crazy, roguelike, almost surreal combination of Doom and Hotline Miami, in which you have to defeat 11 narrow, randomly generated rooms in a row, filled with an increasingly crazy set of enemies and colorful wallpapers reminiscent of 1970s kitsch.

The plot is simple - after an inhuman headache tears you from the peaceful sanctuary of the Void, you must carry your disembodied head through a tragedy of violence and chaos confined within four walls as its life force pours out of it with every passing second.

Post Void is like a drug from a cyberpunk movie. It spins, distorts, flashes and screams with colors. In short - it ruthlessly attacks your senses and lulls your attention with a hypnotizing artistic direction. It only takes ten seconds to give you motion sickness, then a migraine... and then you magically get the hang of it and you're thrown into an addictive loop.

The game took me 5 hours and is quite difficult to master, but if you use your head and analyze your mistakes during hundreds of failed attempts, you can beat it. Under the influence of adrenaline, wiping cold sweat from forehead and staring manically with bloodshot eyes, but you can.

For fans of: ADHD, psychedelia, speedruns, surrealism, the 70s, FPS genre, short and fast games and men in black.

This game is fucking metal. Like, Voivod-level metal. And if you showed it to a Victorian child, it would die instantly.

Unfiltered, disturbing, cruel, but also silly and satirical to avoid being too dark. Ville embraced his limitations and gave it his all with this one. Projects like this one seriously have given me the hope that I too can also make my own video game without having to be some kind of programming mastermind, but instead a visual artist and storyteller first.

Not the best, but as a 30 minute game, it's pretty entertaining. It plays like DOOM 3 (the non-BFG version), so if you don't like the flashlight-weapon switching gameplay in that, you probably should skip this one. Not as good as other games by the same developer imo, but I don't regret buying this. I enjoyed the experience despite how short it was, it was more comical than I expected but the visuals were a good creepy contrast to that.

Also, I think it's funny how some people are pointing out that this might be related to/referencing an old MLP fanfiction called "Rainbow Factory"; if David Szymanski can answer whether or not this is the case that would be nice