946 Reviews liked by SlimeLord


Cool idea, cool lifestyle, I would love to get a bunch of women to prep me before I get it going with my main girl.

I recommend using a guide if you get stuck, like i did, because it was still satisfying to go through all the main endings. Better than leaving the game unfinished. I recommend it if you like mystery games!

Alright World of Goo; you asked for the truth, now here it is.

I love you: you're beautiful, you're charming, and I can't fucking stand you.

Some may look at your art style and see it as derivative, the amalgamation of Invader Zim-ian quirky-and-edgy joy through the scope of Newgrounds circa 2007, but I love it all the same; It reminds me of the best of times and the worst of times all same.

Even your music, simple and stylistically homogenous as it is, still brought a smile to my face...

No, I'll tell you the reason I truly can't stand you anymore.

I wish there was a nicer way to say it, but... It's your physics. Uncooperative, clunky, grueling, by any other name the word is just as true: My time with you was one of constant struggle. I would labor on marvelous constructions, towers to symbolize all you stood for, and a meager misplacement would have minutes of work, as many as five, or ten even, crumbling to the floor.

First, I blamed God, for forsaking me once more; then, my crosshairs were directed at gravity, the loathsome force; but eventually, I knew the true patron of my patronization.

It was you, World of Goo.

My towers, my creations, meant nothing to you. You would scoff at my attempts, laugh at my failure, and refuse to even glance my way at my myriad victories. It was you -- It was always you.

So knowing this, I have no choice but to part ways with you, wistful World, glorious Goo, Opulent of. You give me no choice, and your bitter banter at my behest broke my brain. Our time was short, but a single second longer in your company could only spell disaster...

Farewell,
Roxy S. Gaming

op should have been bullied more

everyone i see who vouches for this game is either an annoying 'im not a furry, but-' guy or a 'mad that the source material isnt appealing to them' guy. but here's the thing about both type of guy: they're both gay

I always catch my students doing one of two things: masturbating, or playing this garabge!

That's fascinating how, despite owning tons of interesting and fun games, I found myself playing that.

I Wonder what is the point of a pay to win nowadays, with a saturated market full of descent free to play. This game exists though. I played it because a friend of mine launched a "team activity" on discord and we were all astonished this kind of stuff first exist, then is decently playable through discord.

The game is not interesting, but somehow knife throwing manages to be fun. The pay to win aspect of this ruins a lot the game experience. Yet, I am convinced it is a genius call to make it playable in discord, without any account creation, because it answers the question "Now that we are 30 in a channel and we're all bored of scribbleio and gartic phone and we're too many to play amogus, what do we do ?" -> we play krunker. Considering this precise setup, the game might fulfill the community needs.

God bless Discord activities for giving me a p2w deathmatch to do while goon talking.

There are various forms of death to be found in Who's Lila?
Physical death ?
Ego death ?
Author's death ?

The facial deformation mechanic might be underused from a gameplay perspective, however, it's absolutely not from a symbolic one, Who's Lila? is without a doubt one of the most focused games out there thematically speaking.

A game somewhat about social anxiety, probably about the free form of self, and, of course, about a dead girl wrapped in plastic.

-direct sequel that's notably different in tone and style from its predecessor
-two different campaigns that are both required to fully understand the story
-one of the playable characters is a female government agent
-there's a dark doppelganger of the main protagonist
-important story moments are punctuated with butt rock anthems by the developer's in-house band

this is just finnish sonic adventure 2

This game really feels like it’s outside of Sony’s current comfort zone and I mean that in the best way possible. Hopefully the success of this will make Sony realize that they can stop playing it safe and release more than just third person cinematic blockbuster games

My best friend is the community leader of sorts of this game. He started modding it for fun like it's fun to fix up an old piece of junk car. Through this he inadvertently become one of the most important figures in the somehow active CastleMiner Z community, and now runs their discord server. He tells me that the team made millions from the game and invested it into a PvP game called Death Toll. It was released at a hefty $50 price tag, to mediocre reviews. The price continued to get cut and cut, until it was free, but still was essentially unplayable because of the completely nonexistent playerbase to match with. They lost everything, and the head developer of Digital DNA went into thousands of dollars of debt. His wife then divorced him, and now, every once in awhile he will simply post updates on the CmZ steam page saying he'll return to the CmZ community eventually.

Anyway, this game fucking sucks ass

Besides being a frighteningly addictive Game of the Lifetime that I can't see myself ever truly quitting, it expresses through mechanics what I believe to be a fundamental truth about the world: if I show someone all the cool books I found I will become extremely powerful.

This game is so incredibly in-depth which is both where it shines and where it can make it difficult to play. When you get a good run and are invested in it, it's very fun. If you're looking for traditional roguelikes, this is a great place to start as long as you know what you're in for.

The most Numenera-ass game this side of Numenera.

It's Very Big, but also just really nice to chill out in. Each time you roll for new mutations, some wild options show up and it's incredible.

It's still Early Access, and it's just so massive. I put in 30 hours in the span of like, 2 weeks, and I barely scratched the surface of it. It feels huge but it's also not a chore to explore. Using the world map lets you travel chunks of land at a time, but you can also explore each tile on the world map more fully. This can also mean that if you travel on the world map you could get Lost, and have to travel screen by screen until you can gain your bearings, either by finding a place you've been before, talking to someone, or just having your internal compass kick in (which can be enhanced with skills/equipment)

The game builds a history for your world through random generation of historic events and interesting historical sites, ruins, encampments, and so on. One of the first statues I found was there to commemorate a Sultan finding a cool mask in a market, buying it, and then having it stolen. It owns.

I struggle to articulate how I feel about this game besides going "Hey this game's vibe, setting, and core gameplay loop rocks".

I plan on going back to it one day, but for now, I enjoyed my time with it.