I picked out this game in a random whim and i never imagined i would come out considering it one of my favorite castlevania games, as well as perhaps the best one in the 3D category. Even if that might not be an amazing feat when the N64 games are the series' black sheep, Lament of Innocence people are mixed on, and the Lords of Shadow games have come to be seen as casualised 7th gen slop.
The starting impressions for this game can be pretty weak. A crafting system in a castlevania game? Beasts that help you fight and can evolve? What is this? Digimon? It all sounds like a bunch of bells & whistles, but give the game some time and you'll see how well everything works out.

Innocent Devils were a pretty cool addition. There's six types of IDs which evolve accordingly to which weapon types you use to defeat enemies. Fairies with healing and supportive spells that can come in very handy, Battle-types that can ragdoll enemies around, Mage-types with a great range of powerful offensive spells as well as the ability, Bird IDs with long-range attacks that are also useful for gliding into previously unreachable areas, and Devil-type IDs which are far more limited evolution-wise than the others but are pretty balanced and not bad for combat. Plenty of badass ones like Rasetz and The End, and plenty of adorable ones like the Fairies or Brow. There's like 51 IDs, all of which have their own unique spells which are just fun to use in combat. And you're not even forced to use IDs at all, you can just send them back and take fights into your own hands if they feel too much like cheating.

The combat is simple, with combos definitely on the simplified "Square Square Square, Circle" side mostly as a way to standardize attacks for all the different weapon types. You don't get anywhere as broken as in SOTN and capable of spam-melting away Lv. 100 bosses in 3 seconds, but you are faster than most of the enemies you'll meet movement-wise and have a lot of freedom to maneuver around and dodge enemy attacks, specially when compared to Lament of Innocence. But what really makes the combat in this title shine, in my opinion, is Perfect Guard, basically this game's DMC3 Royalguard. It just fucking rocks. It is almost as mechanically important as Innocent Devils. Nearly every single attack in the game, including beams and energy blasts, can be immaculately parried away from any direction, even while mid-air, and sometimes even during some attack animations. The game will reward you for doing this with an opening for an attack or steal from an enemy, and a small amount of hearts every time you do it. This can be vital for long endurance test fights where you could burn out your hearts for your spells quickly.
It might be no Ninja Gaiden Black combat, but it's just so satisfying to juggle an enemy with aerial sword attacks while split-second parrying oncoming enemy projectiles in the air, all while your ID fights other enemies in the background. And i hold that any game that lets you do a Daigo and parry 99% of the attacks in the game (including lasers and explosions) has the authenticity seal of excellent vidya combat.

The only boss fights i really hated were the Skeleton Diver which loves to waste your time, and the final Dracula one which is basically the world's most intense game of Punch-Out. The rest are excellent. The Isaac ones basically put you on the shoes of the poor enemies you obliterated with your ID spells minutes ago, the Trevor ones force you to adapt and git gud, Saint Germain is a nice change of pace with an interesting time manipulation gimmick (he poisons you and then accelerates time to make it hurt faster, but you can use this at your advantage with Serum + Time Heal) and Nuculais is a certified "oh shit" moment and so nerve wrecking to fight it's no wonder why it's an optional boss. I even found myself keeping around old saves just to replay the Legion/Nuculais and Trevor boss fights until i beat the game and unlocked Boss Rush.

The crafting system is also neat. I admit i hadn't really done much with it until like halfway through the game since i had been fighting without lock-on, but finding out about Stealing from enemies and how it allows you to obtain certain unique materials which i thought you'd only get once made me enjoy the crafting a bit more by turning it into a bit of a treasure hunt, figuring out tactics to squeeze out rare materials from enemies. If you're so lacking in time-draining adult responsibilities that you feel you have the time to craft everything in this game, then i recommend you look through this website which contains a handy stealing guide for getting certain rare materials for crafting, and how to get them, although in most cases i recommend just using lock-on on certain enemies and figuring out yourself to make it more fun and so it doesn't feel too much like a grocery checklist.
This is also the most collectathon Castlevania out there. There's a big treasure trove of stuff to get or craft. Many weapons which while mostly just offering stat upgrades, some have their own special combo finishers, secret ID spells, two enemy endurance test towers which reward you with rare items, and of course, no IGA castlevania game is complete without some wacky anachronistic easter egg stuff, including special weapons like Gatling Guns and Bomberman Bombs, chairs and thrones in levels that get added to a collection, a lot of rare healing food items like burgers and tomato juice stolen from bosses, joke Innocent Devil evolutions that can actually be some of the most useful, like Iytei, a battle-type yeti doll thing, and even a whole secret ID type of cute pumpkin characters, which boost up your Luck stat and help you find rare items easily. Oh, after beating the game you also unlock the aforementioned Boss Rush mode, 'Crazy Mode' which is basically the main game but with enemy XP levels amped up, with a more souls-like weight to combat where you can't afford to get hit too much, and being able to play as Trevor Belmont, who has a different, although much simpler playstyle.

Exploration is definitely the weak point of the game, it's very "you hate it or you tolerate it". They were clearly attempting to get some of that "metroidvania" feel from SOTN with the massive halls, seemingly not understanding that it's important for these types of games to have interesting and fun ways to traverse such giant levels. Pretty much every room in the game is a corridor or a huge box/cylinder and you never get any significant speed boosts or any other sort of other movement upgrade to get through them faster. Just the warp thrones on every area and the Memorial/Magical Tickets, and i guess maybe the Shoulder Ride with the Iytei ID, but only if you can maneuver it right. I haven't played Lament of Innocence long enough to make more comparisons, but people seem to agree that it is the clear winner out of the two games in that department with it's platforming and obstacles that make it feel more faithful as a 3D conversion of a classicvania, whereas here it feels more like some weird flat 3D JRPG level design where you can just ignore and run past enemies. And it can all be pretty cryptic due to the fact that many important tips are only shown in the form of hieroglyphs in walls that can only be read with a Decipher spell learned by like, one specific Fairy ID branch, so once again, i really recommend just using a guide when playing this game if you're going completionist with the maps.
Though i'll admit none this didn't do much to water down my enjoyment of this game until i sought out 100%ing this game. Any other game with level design this non-existant would take two stars out of my review for me, but i think this game manages to pull that weight really well with it's combat and the encouragement to explore maps completely and find all sorts of secrets.

This is a game i always wanted to play as a kid seeing info for it back in the day, which i never got to actually play until a while ago. (I was a PC-only kid and i never even knew it got a PC port until a few years ago, i beat it there and then recently replayed on XBOX) I just loved everything surrounding it. The designs of the Babylon Rogues which i absolutely adored, (Jet is just completely cool, Storm is like a cursed yet badass mix of Shadow and Big the Cat, and Wave is my first vidya crush), as well as the animated intro and 2D renders with that cool flat artstyle. Despite all it's flaws, this game is really fun and i'm glad to it gets to see some redemption in the public eye. It's funny to think that back in the day plenty of magazines were saying that this game was just a desperate cashgrab copy of SSX, Which to me sounds as idiotic as saying Super Mario Strikers is a poor man's PES 6.

I've heard many complaints about this game being hard to understand how to play, but it's actually really simple. All you have to do is watch the "how to play" attract mode video after letting the game idle for a while on the main menu, and then you'll understand that you're supposed to hold the jump button in ramps juuuust at the right time in order to jump higher and do better tricks with the left stick while mid-air. The hoverboards characters race on run on compressed air as fuel, and thus air management is also a big element of this game. It really adds a lot to the challenge, since moves like boosting, the Tornado and drifting cost air, and successful trick jumps can help you get it back. How much air you can hold on your board depends on the board level which you can upgrade by picking up coins throughout the map, and there's plenty of different boards to unlock or purchase from the Black Market which have different stats and can consume more or less air for moves. There are some items that can get you a slight edge over your rivals and help you level up your board faster, but no amount of items is going to help you if you keep burning through your air bar quickly. NEVER fall off tracks as not only you will be wasting time but you will lose your coins and your board will also be downgraded all the way back to Lvl. 1.
Even something as simple as starting the race becomes part of the skill curve, as you have manually cross the starting line just as the timer starts, and a few miliseconds of difference can either get you zapped at the starting line or get a head start over other racers.

The only thing i really, really don't like about this game is... the missions. The ones you get after beating the game where you do objectives like breaking robots, getting trick points, etc. stuff that you've already done throughout the entire game. Most of these missions are honestly just lame, repetitive and it feels like you'll never be done with them.
Originally i had a whole section bitching about how some of these required autistically hyperspecific frame-perfect jumps, in order to reach, but it's in fact not necessary, it turns out you simply needed to tilt the stick left stick in a certain vertical direction (seemingly forward for farther jumps, and backwards for higher ones) depending on the jump in order to make them more reliably, which is yet another thing the game never bothers to explain or give any indication that you're doing it wrong or right.
Unlocking stuff is also kinda grindy... The missions are barely rewarding until you've aced them all, instead of giving you reward boards right away for getting gold rank on missions you have to unlock them by getting "E-Gear Pieces" scattered on missions just so you have to replay them until you get enough to repair one, and on normal races you are also stuck with a lowly 100 Ring limit, which means you'll have to play a fuckton of races in order to buy some of the boards or get many Gold Medals in Grand Prix mode in order to get some of these boards.
The only reason i don't deem these missions horrible enough to take even half a star from my log is because they are pretty much just side content for the ultra dedicated, you don't really need to beat them for any noteworthy content outside of a few hidden characters such as Ulala from Space Channel 5 or Super Sonic once you clear all the missions.
I suppose there's a lot of things they could have explained somewhere in the game itself as well so people wouldn't skip over as easily. Sonic Riders is definitely not as 'pick up and play' as Mario Kart and can be quite rough to play with a friend or family member who isn't good at videogames, but honestly, i think all of these mechanics and not-so-accessible gameplay are what holds the game back from becoming yet another forgettable mascot racing game, and what makes the game so fun and engaging to play even on your own, let alone against another player who knows what they're doing.

Splash Canyon is also burned into my mind as hard as Luigi's Raceway or de_dust2.

I remember watching screenshots and trailers for this game on the internet as a kid, seeing the big 3D Cul-De-Sac and being really hyped thinking it was some sort of open world sandbox game like Simpsons Hit & Run with lots of stuff to interact with. Eh, nah, just a very standard low budget adventure game. It lives up to it's aim to feel like a bunch of playable EEnE episodes with the nice cel-shaded artstyle and lively character models (it even has the vibrating line thing), but with only 8 levels, 6 not counting the extra ones, it's extremely short even compared to other licensed tie in cartoon games and you could beat it or even 100% it in a day.

The most style-over-substance i've ever seen in a while. It's a very charming and funny game with some cool ideas, but i feel its' gameplay is really held back by the "level" design with a lot of backtracking and massive areas combined with very basic movement abilities making them boring to go through. The first time beating this game was already kinda painful and i don't even wanna imagine trying to 100% it.

Sorry but if you hate this game because it influenced every single other first person shooter in the market to have linear corridor levels with scripted set-pieces and cutscenes, you hate Half-Life by proxy.

An OK bleach musou game, does plenty of things right and has a simple but satisfying combo juggling feature, but still somewhat basic and lacking in enemy variety, and gets pretty weak after the first playthrough even after unlocking every character

Flesh Robocop Simulator. One of my favorite first-person shooters of it's generation, and probably the very best singleplayer FPS on the PS2 side. While i see it compared to BLACK a lot on that spot, i think Urban Chaos is the far better game with it's more arcadey gameplay, yet fulfilling length, amount of content, and engaging combat.
The presentation is top notch and adds a lot to the game's well-deserved 8.5 status, with the few story there is being told through well-made spoof TV news segments, the death screens with Burners mocking you before finishing you off and fellow policemen mourning your death, and just the whole overall immersive feeling of the game, specially when the action takes place inside a burning building.
The weapons are super satisfying too. Among an arsenal of unique guns such as a one-hit kill Magnum revolver or a stun gun that can set enemies on fire Syphon Filter-style, You're blessed with the best shield in gaming that's fully immune to bullets, fire, melee and explosions, all with no strings attached! Sometimes even using it to get through leaking fire from gas valves or flames from backdraft doors, or to shield NPCs from ambushes. There's also the Hostage Situations, which while a bit repetitive and predictable, always end levels on a great note.

The closest thing to a flaw that i could personally find here is probably the enemy AI. Even in terror mode, most regular burners feel like ez headshot pushovers that just kinda stand around blankly shooting or throwing stuff at you up until halfway through the missions, and only in the final few do they wisen up and start evading your aim like Elites in Halo on Heroic difficulty. Also, most grenade launcher enemies are basically unavoidable HP tolls unless you slowly inch through corners and snipe them, if the level design lets you do it that is.

And yeah, the whole "'murica fuck yeah, mow those terrorists down" and the overt Tolerance-Zero glorified police brutality were considered to be of very bad taste even when this game came out, But you have to at least commend the game for being so upfront and straight faced about it without a pinch of subversion or irony. I'd rather have these heartless puppy-kicking G.I. Joe villain terrorists blowing up things for no reason than the game trying and failing to be deep with a Deus Ex style conspiracy thing going on that you could see from a mile away. That said, there is one small plot twist that has to do with the origin of the Burners, and you kinda have to pay attention to the level surroundings to see it coming. The last two levels are also pure kino.

Solid 8.5
(Addendum: I recommend playing this game on Elite Mode at first since you get double the medals, and unlock useful equipment early on, i honestly didn't feel the difficulty changed too much between Veteran and Elite mode.)

My fondest memory with this game was bullying pussy-ass white gamecube-owning kids who couldn't play better sandbox games than this trash.

Elite difficulty St. Michaels killed all my will to play this ever again. Really good tactical shooter with a subtle horror atmosphere though. If you played Ready or Not you should totally check this out.

I get i'm not the audience for this game anymore. I lost all interest ever since tix got removed, and having tried it again back in 2022, boy it was different. The games section looks like the games section of the Google Play Store and all the popular games seem to be clones of real games, Avatars are now far more dynamic to the point where the devs have toyed with the idea of making second-life style realistic human ones at some point as the default, and most games have in-game stores now and you can now actually get Robux by selling items in the market. Still, I miss all the aimless chill hangouts like Roblox Bowling Alley and Robloxaville, and classic simple games like Rocket Arena (which roblox paywalled for some fucking reason and thus nobody wants to play), all the shitty obbies and tycoon games with those VIP rewards for beating them, and older versions of SFOTH and Work at a Pizza Place. I miss when it was just a MMO blockland and when it had the broken advanced place editor where you could just search up a massive list of prefabs made by other players and paste them into your Place for free.
Even if i don't like what the game has become, i have to commend the Roblox team for reinventing some lego bricks mmo that was on it's way to obscurity along with all other non-VR virtual worlds, into something kids these days can be interested in, and even allowing them to make a real-life profit off their games

glowing 1000° degree knife down the urethra of whoever thought deleting your account for not logging in after a few months because you got tired of waiting for shit in this boring ass game was a good idea

Pretty misleading of 'em to call it 3DO when it can't even handle a 3D game this basic above 9 fps

Great game but fuck off and die whoever said the PS2 version was best, awful controls (steering, shooting constantly flipping between L1, R1 and O), pitch black lighting (specially on a CRT) and far more noticeably glitchy than the other versions. I had far more fun playing this vanilla on PC.