Great gameplay, amazing graphics, a lot of content and a surprisingly fun and interesting storyline. MK11 always stays on my Xbox for local multiplayer matches that are always fun and easy to pick up. Character interactions are fun and the whole package is just very round.

It really is the best racing game (that is not a simulation) of all time. The world is vast, interesting and dynamic, seasons impact everything from gameplay to challenges. Tons and tons of amazing cars that are fun to drive and play and the whole game is filled to the max with awesome stuff to do. Even someone who doesn't like racing games will ave tons of fun here because the game is just so well designed.

A super-massive adventure in a beautiful world, hindered only a little by some core mechanics and some uninspiring quests and NPCs.
The main character (especially Kassandra, who I played) is really likable, the core motivation si good but sometimes the games takes a little too long for a simple fetch quest or you cn get overwhelmed by how big the world is and how much stuff there is. AC games, especially the newer ones, should be played just by having fun existing in the world and doing things there, progressing slowly as you go through the locations and do your quests. There is no strong choreographed storyline than can pull you through some motivational slump. Rather, you as the player should probably stop and continue when you're ready to just dive back in.

DLC was also amazing and made me care for all the "supernatural" stuff happening in the franchise, which doesn't happen too often for me.

The required grinding was a little too much for me, especially approaching LVL 50 before being able to beat some of the harder challenges in the game.

I was pleasantly surprised by this game, it's one of the best "classic" 3D Zeldas I've played. The graphical style holds up really well and all the QoL improvements do seem to help this game a lot.

Despite some problems like a still annoying camera (although much improved over the original), a confusing upgrade and crafting system and some minor pacing / repetition issues this is a very good game.

Characters, setting and overall feel of this game are great, as are most of the areas you visit and re-visit. Dungeons and Locations are well laid out and memorable.

I didn't like the fighting system too much (I played with button controls), the sword direction-thing just didn't work well for me. Maybe its really good when playing wiht motion controls.

Overall a really good game that I gladly completed in around 35 hours.

I'd put this game under the title "mildly interesting". It often evokes a curiosity in the player but from my perspective fails to reward it. Instead the game seems to be confident to just stay confusing and never really resolve anything.

I found the predecessor a lot more engaging because the setup was clearer.

Still, the mechanics weren't bad and there were some really fun and/or surprising sections.

A good game hindered by some questionable design decisions and technical shortcomings.

The core gameplay idea and loop are good and implemented in the right way could make this game or a possible successor a truly great action adventure game but in this first iteration too many things just don'T click perfectly.

There are numerous technical problems like extremely long loading times, loading stutters while in game, noticable drops in performance and some progress-killings bugs.

Additionally, some of the levels are just too big and because of no fast-travel system in the levels themselves big levels tend to annoy instead of spike curiosity.

The story is a little unfocused and the main character isn't that interesting.

Gameplay-wise the game feels mostly fine, however the "Dark Souls"-style fights weren't that good or enjoyable which made me tune the difficulty down to "easy" to get through the bigger challenges without too much frustration and loading (loading times after dying were awful as well).

Still, the game had its high moments, some very nice side characters and I feel like its a good starting point for a series that hopefully will continue to iterate on the good core concepts laid out here.