The fishies are cute, but the idle mechanics are not engaging enough to keep me logging back in day after day.

As bad as I am at detecting anomalies, the sense of dread that the player feels before turning the corner is EXCELLENTLY realized.

Other than the excellent use of proximity chat, the "game" here is nothing more than a sandbox to goof around with your friends. The levels all feel the same due to the procedural generation, and the gameplay loop just didn't do it for me. Love hanging with the buds, though.

EDIT: I changed my mind. The goofy fun is a blast, but after spending a few more hours with it, there's something here. The systems and decision making lead to interesting emergent gameplay, and it can still all go to shit because of a land mine.

Way too simple if you have the Google Play Pass version where it just gives you unlimited hints. And when you don't have unlimited hints, a lot of it is too obtuse.

Even better than the base game because it takes the best part of the base game and adds more puzzles.

I liked this game a lot, but I would've liked it even more if there was more logical consistency on how to make certain letters. I won't spoil any, but there are some recipes that just don't make intuitive sense to me. It's mostly the fault of the Bender building.

Got 4 of the 5 profile stars...not sure if I'm going for the 5th or not, but I wanted to log it either way: decent enough 3d platformer with good level design and tight controls. Hampered by being on the 3DS because the stick sucks so bad.

Mario feels a tad floaty, but the level design is pretty tight, and the difficulty curve is satisfying.

AI is a little wonky, but this is a super fun, cute game.

Nifty little puzzle game that unfortunately ends right when it's really popping off.