17 Reviews liked by Spager


BORN TO DIE
WONDERWORLD IS A FUCK
中裕司 Insider Trade 'Em All 2023
I am balan man
171,000,000¥ IN FINES

I can't remember the last time I fell asleep while playing a game. I'm not even trying to be funny, it happened. One second I was climbing the webs on World 3, the next second I woke up to a "The UE4-Happiness game has crashed - Fatal Error!" message on my screen, probably thanks to my face resting on top of the keyboard and screwing something up from so many inputs. (Gotta say, "Happiness Game" is a REALLY funny code name)

So, I decided to check this out as a little intermission in my Sonic marathon before moving on to Sonic Frontiers. I played NiGHTS for the marathon as well, so, y'know, I figured that Balan would have some of its DNA considering the pedigree behind it.
This game has so many things going for it. I ADORE the art direction, and the CG quality is absurd. Legit, it has one of the prettiest intro cutscenes I've ever seen, that hair tech is INSANE. The soundtrack is very bouncy and fun, exactly what I expect out of a collectathon platformer, shoutouts to Corn for Days, and the story is very interesting in concept. An adventure where you go through the mind palaces of people who are disillusioned or down on their luck and beat the shit out of their inner demons to help them get through it? It's a cool idea, and it's represented very well through its visuals. The scenery bends and twists in unexpected ways, objects and platforms float and move about, it's all very dreamlike.

But god damn, this was a BORE to play through. Yes, the art direction is very strong and the setup was intriguing, but that's where it ends bro. There is NOTHING here, 5 worlds in and I had to pass. Any other platformer can do what this game does, and much better at that.
For starters: One button for every action in the game. One fucking button. Why is this a thing? Why would you come up with a system that limits your ability to jump depending on the costume you're using, in a 3D PLATFORMING game? And it's not like it makes for any interesting decisions, there are no scenarios where the limitation is justified. You can just swap to a different costume that is able to jump whenever the situation calls for it, so why bother? Why not make it a 2-button game if you're going for simplicity? One button for jumping, a mechanic that should be universal for a game like this, and another button for costume-specific actions. That's it, job done.
But even then, why the fuck would you go for such a limited control scheme? Some of the coolest things about collectathon platformers(at least from an outside perspective, given that I haven't played many of them) are the ways you go about collecting things, the movement options you have to get to your objectives, the kind of obstacle courses the game throws at you and the freedom you have to ignore said obstacles with the aforementioned movement options. There's a reason why Super Mario 64 is still played extensively to this day especially in speedruns: That game feels amazing to control, and it gives you a ton of different ways of interacting with your environment. Mario has like, 5 different kinds of jumps depending on when and how you jump.
Balan has some differences in the way you jump, but they're not universal. Each mechanic is locked to a specific costume, and you can only carry 3 of them with you. Get hit once and you lose your costume, btw.
Going back to Mario, imagine if you could only long jump when using a specific cap. And even then, once you pick that cap up, you can ONLY long jump, nothing else.

I was going to give the game some credit for the levels, seeing as how you can jump on nearly everything and explore that way. Very few invisible walls, which made me think there would be a TON of secrets hidden around the place. There aren't.
There's this part where you're jumping towards a clock tower, and you can just barely see that the side of the tower has a spot you can stand on. Once you're there, the game teases you again by showing that you can keep going around the tower.
In ANY OTHER platformer, hell, in Sonic Unleashed, the back of that tower would have SOMETHING. ANYTHING. A 1-up, a coin, a nut. Balan gave me nothing.

And that about sums it up tbh. Great production values and a promising premise, but it gave me nothing to play.

To quote my dear friend Drew: "Where's the game, bro?"

The Cocomelon of the Fallout franchise.

Just found out how Lee Harvey Oswald did it

i had a girlfriend that found out she was trans because of this game and i remember watching her play it at least once

I'll keep screaming "BRING BACK MISSION MODE" from the rooftops til the day I die.

Uncompleted mess. Chunky interface and clunky AI. They must have added everything in Payday 2 before releasing it. They have all that DLC for Payday 2 and no content in 3...

It was great seeing Rapture and it's SOBs again. They did yet another nice plot twist. I did not explore it all the way as I was only interested in the story.

This review contains spoilers

I loved how it started in the beautiful streets of Paris and ended in a dark alley in Rapture... Sad ending, nice new mechanics especially the schematics view was good. Better than Episode 1. Stealth was a nice addition in my opinion, as it is a DLC and shows the story through Elizabeth's perspective. This DLC is just like that stealth DLC from one of the new generation Wolfenstein games where we play as a woman that infiltrates a Nazi stronghold. Not a satisfying ending but a satisfying amount of content.

To me... Crazy Taxi, is just a Normal Taxi

One of the greatest tragedies of gaming is that this game will never get the sequel it needed.

The immaculate atmosphere and soundtrack return from Human Revolution and the stealth-action gameplay is the best it's ever been. Prague is a wonderfully detailed and dense hub and developers could really learn from it instead of making everything open world. The side missions are just as good as the main story missions and really make you explore all of Prague. The graphics are also spectacular even now. This is one of the most incredible looking games I've ever played.

Unfortunately this time around the story isn't quite as captivating. It attempts to capitalize on the real life social issues that were happening when the game came out, but the clunky writing makes the racism allegory a bit ham-fisted and gives the impression that the writers weren't confident enough in the game's own world. And once again, augmentation is the only issue that's ever on anyone's mind.

Adam Jensen also doesn't really carry the story on his own and needs other characters to bounce off of. One of my favourite parts of Human Revolution was interacting with Pritchard and Malik, but in Mankind Divided the only ally filling their role appears a mere handful of times and just isn't quite the same.

The story does technically have an ending, but it's rather unsatisfying as your job isn't really done. There's clearly still more to unravel, but sadly it looks like we're never getting the answers and this will be Adam's swan song. A tragedy indeed.