It's so fucking good. Actually enjoyed the Titan gameplay this time around, and the pilot stuff is as smooth and satisfying as ever. Amazing game.

Played a bunch of the multiplayer. This shit slaps hard.

It's so fucking good. Actually enjoyed the Titan gameplay this time around, and the pilot stuff is as smooth and satisfying as ever. Amazing game.

Probably has the worst UI in any game I have ever played. The Windows 10 version took 6 attempts to get past the title screen because they didn't code the Xbox sign in properly. My controller worked in the menus but not in the actual game, for some reason. The keyboard controls are actual shite, and there's no bindings menu in-game, so you won't even know what they are without googling them. I'm baffled that a game this well-known still feels like an early alpha after 4 years.

Worst part: the funny physics aren't even that funny :(

Bowser's Fury is fantastic. It's literally just the Odyssey DLC that everyone was begging for, there's so much charm oozing out of this tiny little game that it feels like a whole new experience. The actual Bowser's Fury mechanic kinda sucks but it's made up for by the best platforming playground Nintendo has ever produced, cannot believe that this is as good as it is.

GIVE US ODYSSEY 2 GOD DAMMIT NINTENDO

This was lovely. It's got rough edges all over (the platforming sucks, the dialogue lacks any subtlety, a complete lack of polish, etc) but it's such a warm, fuzzy game. I spent a good 3 hours total just sitting on screens that looked nice and colouring them in, even though it was completely superfluous. Making this world feel like a world again is such a satisfying loop that I wish the game took advantage of in more meaningful ways, instead of just using colour as a way to activate a spring, or something.

With that said though, the Metroidvania elements are excellent. The world design is top-notch, naturally moving you from place to place and prodding you to explore in really smart ways. Making clothing items a reward for exploring is always a good move, but the brush styles system is on a whole other level. A lot of them are pointless stamp things but the texture and tool ones are incredibly useful, and let you get even more creative and efficient with colouring.

All in all, it's really great. If I didn't have to waste a minute of my life trying to colour in certain objects because they didn't program the hitboxes correctly this would be a 9/10.

It's like 5 hours too long and that's my only complaint. god damn what a game

I mean, it's gorgeous, a trippy psychedelic theme park ride where every new background leaves you in awe at the sheer beauty of it all. At the same time though, it's also a game that tries to convince you that pressing X to make the background even more pretty is a viable core gameplay mechanic, which it isn't.

Why is Jason Schwartzman in this?

I just don't have the patience for this. I absolutely adore the world and the soundtrack and the moment to moment gameplay, but replaying a boss for the 18th time (followed up by a 20 minute grind session to get the resources I spent back) is not, y'know... fun. If Sony ported this game to PC and someone released a mod that cut each Bosses' health bar in half this would probably be in my top 10.

I've tried to play Papers, Please so many times and I always end up quitting after 30 minutes or so. The concept is excellent, as is the presentation, but I just do not find it fun to play at all.

You can pick up a motorbike and use it as a baseball bat.

2020

Felt like they could have done more with the concept but this was cute.

As a Metroidvania, it's pretty garbage, but as a fun video game, it's pretty great. It's short and sweet, the video game equivalent of a Chomp bar.

As a hardcore gamer I related very heavily to the main character

It does baffle me that Rockstar made one of the most immersive open worlds ever, then completely threw it under the bus with an economy that sucks so badly you have to pay to make it functional.