This review contains spoilers

The stellar gunplay of Borderlands 2, minus most of the nihilism and plus a delightful tribute to TTRPG gaming. What's not to love?

Furthermore, the breakthrough with Tina was the most emotionally impacted I've been by this ENTIRE franchise. This DLC is easily my favorite part of Borderlands 2!

An entertaining mobile game with a decent campaign, amusing mechanics, and a stellar content-to-pop-up-ad ratio!

A gross and nihilistic masterpiece that I can't help but enjoy. Furthermore, the creativity shown in its wild, violent, and eccentric cast stands apart from that of most games.

A gradually accelerating adventure that shows its age, but nonetheless delivers an exciting retro-futuristic experience!

An amazing story with significantly better combat, world design, and narrative progression than its predecessor, not to mention significantly more choices throughout! A few technical issues stop me from awarding it five stars, but the overall experience was one of the best gaming adventures I've had in a long time!

A decent conclusion to a fascinating side story. I enjoyed Daud's gadgets and gameplay, but never really connected with him as a character. It was a fun enough experience, but it'll likely be a while before I replay it.

A tasty snack to compliment an already delicious meal. I'm excited to see where the ultimate DLC leads!

This game might be the only point-and-click adventure I've ever played through to the end, and it left me with a favorable impression of the genre. The puzzles were challenging but doable, the story was well laid out, and the art style and sound design created a spooky atmosphere that was enjoyable to be immersed in. While this style of game isn't my favorite, The Frostrune entertained me enough to be considered for a future replay one day.

This game has a truly brilliant narrative! The story itself is compelling, gritty, and has very high stakes. Action sequences blend smoothly into cutscenes in a way that makes you feel like you're in the protagonist's shoes the entire way. And a series of camcorder flashbacks add tremendous character depth throughout the adventure in a way that touchingly brings out the humanity in Laura's unfortunate shipmates. I loved this games' atmosphere, general vibe, and gameplay, and I anticipate numerous replays in the years to come!

Shadow's story was the weakest of the trilogy. It attempted to portray Laura as a villain for doing basically the same thing she did in the previous two games, resulting in a ham-fisted morality lesson that collapsed under its own ineptness. The gameplay was slightly worse than Rise, largely due to its inclusion of far more scripted action sequences (returning predators, teamwork with an NPC, etc). The worldbuilding was easily the best part of the game, and any future replays will be solely focused on revisiting the game's beautiful Mayan architecture and reinterpreted myths.
In summary: It's a weak ending to an otherwise solid trilogy, but it has enough of its predecessors' spark to merit at least one playthrough.

A massive, complicated, and utterly breathtaking imperial galaxy simulator. The gameplay is best enjoyed with friends, but I spent hours by myself completely immersed in the minutia of defending my struggling hegemony. The learning curve is steep, and I am far from an expert, but I am an enthusiastic Stellaris player. My only note of warning is that this game is like Civilization, in that it's highly addictive and takes hours to finish a single game.
That said, this game did an amazing job presenting numerous alien races and conveying the wonder associated with the scifi exploration genre as a whole. Consequently, this is another game that filled me with AWE!

The industrial-medieval design of Dunwall was extremely well done, and the longer I played the game the more immersed I became in Dishonored's grim and grimy setting. The foes were challenging enough to make each direct fight a struggle, but quite fragile when taken by surprise (similar to the original Assassin's Creed). While frustrating, the Officers' skill at dodging and blocking most of my sword attacks was a brilliant design choice that contributed greatly to the opponents' overall difficulty. It took me 23.33 hours to finish the main campaign, but a more skilled gamer than I could easily finish in far less time.
I concluded the story feeling satisfied with my overall experience but left with quite a few lingering questions about the world, its characters, its politics, and the powers at work. In all honesty, I really like how this game left me wanting more, and I plan on playing through the two narrative DLC and the sequel in the near future.

Fantastic worldbuilding (see Witcher 2 review), great characters, great gameplay, good story, and great soundscape.
Furthermore, Gaunter O'Dimm is one of the best portrayals of a mystical character I've ever seen!

Great worldbuilding, good- characters, adequate story, good+ gameplay, and a great- soundscape. This version of London is one of the most compelling virtual environments I've had the privilege to explore.

Adequate story, good- worldbuilding, good- characters, adequate gameplay, and a good- soundscape. It's an aged classic, but a classic nonetheless.