One of the best platformer that I played. The pacing is incredible. The story is very intriguing. The gameplay is crisp, alongside the 2d graphics and animation. It flows pretty well in tandem with the controls. Played in controller for best experience.

A very solid 3d side-scrolling platformer game. Nailed the horror-themed aesthetic, story and feel of the game. The pacing is amazing. Shorter then expected, but I think at the end it does not overstays it welcome, which is amazing. The graphics and controls are very good, suits the theme of the game. The side-scrolling gameplay in this game are very creative and can keep the player engaged.

Solid Yakuza game. The story are told from four different perspective which is quite creative, although it still suffers from underwhelming plot points. Very weird execution of certain plot progressions, although overall the characters have a huge influence in making the game superior. General vibe and feeling of side stories compared to the usual Yakuza game is slightly off in this game, although it's still holds up on its own. Graphics are a huge improvement from 3 Remastered, but it can get better. Animations are fluid especially during combat.

Beautiful game with a beautiful gameplay. Advanced version of the Nemesis system introduced in the first game is very well done. Not really a LotR follower, but I feel like the story is quite easy to follow.

Very good gameplay. Decent story even if you're not LotR fan. Nemesis System, which is the gameplay element of this game, is superbly implemented. Combat is very satisfying. Control and animations are crisps. Graphics are quite amazing. Some section may look bland but that's about it. There are some degree of repetitiveness, but the Nemesis System can instill some unpredictability to diminish those feelings.

Very good gameplay mechanic. Combat system is satisfying to perform. Graphics are okay so does the animation. It can get iffy sometimes but does not interfere with the gameplay itself. Story progression is quite decent and the pace are alright. Each sections and levels feels alive. Enemies did a good job to be challenging enough but also make Batman looks strong.

Solid game. Gameplay and animation are smooth, especially compared to Unity. Story is not memorable but the main and side characters are very interesting. Main missions tend to be very cinematic and visually pleasing. Side missions can get pretty repetitive, but the graphics and aesthetic of Industrial Era London is more than makes up for it. Although some missions delivery are scuffed and awkward especially most of the side missions.

A very complex story guised as a deck-building game on surface level. The deck-building aspect is very well implemented and memorable. Very challenging and quite a rewarding experience. The aesthetic is on point with the themes and narratives of the game. The story is also harmonized perfectly with the deck-building gameplay elements. Some people may not like the story and gameplay progression throughout the game, but I appreciate the innovation and creativity in executing these aspects.

A very mediocre game. The gameplay combat is awesome at first few hours, then got very repetitive after that. The story might not be the best, probably aimed for children and teenagers. The game did a very good job though in nailing the Ghibli-like aesthetics and graphics that suits the theme of the game. The gameplay mechanics of base-building is what I think makes the game, although this also can get pretty tedious at times.

Very solid strategy game. The graphics suits the theme but sometimes feels dull. The animation also iffy at times. The gameplay mechanic is what makes the game. Strategy portion of the game is very addicting, although sometimes its a hit or miss. The story that accompanies it is decent and simple enough to make the game interesting.

This game executes all of a game's aspects almost perfectly. The aesthetics are amazing and suits the theme of the game. The graphics and animations are crisp. Gameplay are varied and have room for experimentation. The enemies are engaging to play against. The story are very intriguing. The world feels alive as a result of these things.

Phenomenal graphics but animation-wise can get iffy. Gameplay mechanics are well developed but again the animation might get in the way sometimes. Story not really memorable but the characters are. Main story mission structures are different enough to keep players engaged, although the side missions are very repetitive. Although, the world aesthetics and graphics are sufficiently pleasing to make the experience more manageable.

Rogue provides a very different view, story-wise, compared to Black Flag. So the story might be engaging to some audience although sometimes the delivery can get iffy. Graphics feels exactly the same as Black Flag, with beautiful oceanic aesthetic that fits the theme. Gameplay is very enjoyable, same as Black Flag, but the lack of innovation, even slightly compels me to say that this game should be really a Black Flag DLC.

Phenomenal game. The execution of everything is almost perfect. Aesthetics are very in-tuned with the themes of the game. The OST is crazy good. Graphics and animations are superb. Controls are great and easy to maneuver. Superb story. Gameplay is unbelievably amazing, does not feel repetitive. When it do feel like it, the world are immersive enough to keep the player engaged. Mission structure of the overall game is very creative. So much good things to say about this game. The only nitpicks that I can think of are maybe the story and its structure might not be a liking to some people.

Solid game. Graphics is quite alright, sometimes get bland on certain sections. The overall gameplay is quite engaging and the controls is very smooth. The mission structures does not feel repetitive. The gameplay mechanics might get repetitive at times. The story is alright, not very memorable.