32 reviews liked by SubdivisionsX1


When the duck walked up to a lemonade stand, what did he say to the man running the stand?

I played this game SO MUCH that if any kind of a zombie outbreak happens, I will try to strap a gun on top of a random abandoned vehicle near a gas station.

Most genuine American experience set in a zombie apocalypse.

Not that I would know but according to the others, it's fun with friends.

The consequences of Yakuza 0's success and the perception of it as the "first" game in the series to new fans

Gran Turismo 7 is a lie. For all the words spouted about how this is a return to form of the massive singleplayer campaigns and content of Gran Turismos past, it's really not. It tries, goddamit, and definetly scratches the itch that we all have of Gran Turismo 4 and such... but it never goes more than skin deep.

Because Gran Turismo 7 is just an expansion of GT Sport, and with it, the promise of new stuff to come at an indeterminate date. At time of writing it's just a buy in to a live service.

The kicker here is content. Versus GT sport there's a grand total of... 4 new tracks and two new layouts of existing ones. I'm not joking thats it, and whilst the selection is mostly good - High speed ring, deep forest, and Trial Mountain are classics - there being no completely new additions outright is really sad.

The car selection is also quite small by mainline gt standards. 400 cars which are mostly unique (compared to GT6's deluge of 20 different types of Miata) and all beautifully modelled - but lots of these are ludicrously expensive, the vast majority are imported from GT sport, and there's very few additions in the racing car categories. The overall car selection is also, by now, quite old. Most of the cars here you can track back to about 2015-ish, and there's very few non concept cars from post 2020.

And it kinda all makes sense. The reduced scope of GT7 compared to - particularly GT4, is almost unavoidable. The level of fidelity demanded these days makes something the scope of GT4 or even GT6 basically impossible, and Polyphony arent the crazed madmen sleeping at the office and making Naughty dog's crunch practices look pedestrian anymore.

And thus, the campaign doesn't really work. There's the delightful level of gran turismo charm and cheese which is lovely to have back and is probably my outright biggest criticism of Sport, but the whole thing is too linear, short, and really lacks the freedom of previous GTs.

Particularly dissapointing is the lack of the super high level events from bygone days - Like the wind, Formula grand turismo championships, etc. It's outright bizzare, the game carries the license system from previous games, but there arent even any license requirements over A in the game at time of writing. And it's so weird, because the game dangles these awesome legendary cars in front of you for stonking credit values but there's like fuck all to do with them except online!

But despite it all, there's sparks here. S-10, the final license test, has you wrangling a classic Porsche 917 around a slightly damp Spa Francorchamps. It's probably the most fun i've ever had in a driving game. The handling model in GT7 is top tier, it's implementation of weather and changeable conditions amazing, it's level of fidelity so damn high, the Car such a fun beast to drive - that it all comes together and it's downright magical. It's the apotheosis of the driving fantasy GT has always been trying to fullfill, and it's the best it has ever done it. Some of the other missions and driving tests are also great, but this moment is what makes it, and proves GT7s potential.

But we'll have to wait, i guess. More than even GT sport, this is a game where buying it is buying into a live service and years of updates which will eventually make it the game we all wanted. GT sport eventually got there. And if there's more moments like S-10 coming... I guess i'll be there to see it in GT7.

Edgy teen me would be rolling in his grave if he saw the score I'm giving this.

Honestly it's pretty neat, yall are just mean.

Being into old game hardware, the demo scene has always fascinated me as people over there always find ways to make even the most unassuming of hardware do some pretty unexpected and crazy tricks. The only thing was these demos were usually locked to homebrew enthusiasts, so seeing a demo from the scene on the official playstation store that you yourself can download onto your system and enjoy is really cool.

The thing itself is a 6 minute video about a dog that gets yote by the darkness, and everything is rendered in real time. Eventually the video will hit a wall and rewind, which will then allow you to interact with various parts of the video in real time in order to find out how to progress. The visual techniques are pretty cool, lots of particle effects, lighting, clouds, detailed fur, that kind of deal. Some scenes even render in full 1080p, which is incredibly rare for the system.

I can certainly understand the low review score for this as it for the most part is a video that's less than 10 minutes, which isn't very impressive when separated from the context of its release and it's technical showcasing. I def think it should have been free, as most tech demo games that get digital releases usually are, but this was made by a small team so they probably needed the money tbh. If you can appreciate what this demo is actually trying to do and showcase there's actually something pretty cool here.

Probably the best western made DMC clone

Limbo

2010

15 year old me thought this was the edgiest game on earth