Mechanically my favorite Souls game with a plethora of interesting builds and ways to play the game. The main star being the world's ever expanding map. One of the few games that genuinely feels like you're exploring an entire vast continent. Then you go down, inside, far outside, and even beyond that. A game that actually feels like you've went on a long journey.

I can complain about the script as much as I want, that will not change that this is still one of the best looter shooters made of its time and Gaige is one of the most fun characters I've ever played in a shooter.

A game too scared of its own ideas. The hacking abilities are both as boringly simple as uniquely interesting as you can learn to employ them. Too little of the game focuses itself around the idea of being a hacker with backdoor keys to an entire Smart-City. You're doing what you've been always doing in a third person open world game with cars in it. But this time there's a really good idea literally in your hands, yet the game can't decide what to do with it.

Batman but if you could kill and the most interesting mechanic in the game is only accessible by being bad at the game.
I ended up creating a rival through repeated kills that was outright invincible to every status and possible elimination in the game. Don't make a game where the hook revolves around you being bad at a combat system focused around empowering you.

Make another. The world is ready for Orbital Frame combat again.

Messy and underbaked in multiple ways but still stands out as an incredible small scale experimental puzzle platformer made by people testing the water for one of the most acclaimed modern RPGs of all time.

One of the most annoying and aggravating experiences I've ever had with a shooter. Not hostile in a way that promotes player engagement, but in a way that seems to intentionally try to make the game unenjoyable under the guise of difficulty.

You are an actor playing your role.
Buy the bull.

One of the strangest yet most legitimately interesting and unique RPGs I've ever played despite bouncing off of it very hard very quickly when I first tried playing it. I dropped the game for over a year before finally pushing through to an unforgettable RPG.

An incredible sequel that ended up defining the franchise and that the rest struggled to live up to. Only partly surpassed by a remake using the same base but even further refined with its own changes that don't invalidate this game still existing.

This game was so influential to gaming for the next twelve years that people called any game similar to its structure the "Ubisoft Formula". Even moreso than the series that started and replicated it more. When people complain about climbing "towers" in video games, this is at its roots.

A worthy spiritual sequel to Resident Evil 4 more than Resident Evil 5

I played this long after Far Cry 3 and have yet to play any future entry as a result. Too much is like the previous game. "If it ain't broke, don't fix it" only leads to me wondering why you should bother replaying something that's almost completely identical to what you've already played before.

Singleplayer: The worst Dead Space game. 2 out of 5

Co-op: The most interesting and compelling horror aspects of the game are only experienced in co-op by Player 2. While very interesting in its own right, it's still not significant enough to completely redeem the game.

A conflicted game. If the game was better scaled to be AA instead of AAA, I feel the conversation around it would be much more positive. If you can get it on a sale (less than $30) then you'll enjoy it more than someone who paid full release price.