A very bizarre game constantly jumping between tones with an incredibly unique combat system mixed with a horror visual novel. I don't think it all comes together perfectly but an incredible breath of fresh air and full of interesting ideas.

A conflicted game. If the game was better scaled to be AA instead of AAA, I feel the conversation around it would be much more positive. If you can get it on a sale (less than $30) then you'll enjoy it more than someone who paid full release price.

Much better, tighter, more mechanically interesting game than the first. Prague is a beautiful setting and rendered incredibly. Much more engaging as a roleplaying game with interesting decisions and choices to make.

I don't think it's a masterwork. I don't even think it does its own gimmicks better than things that came far before it. However, its introduction of "cosmic digital horror" and the use of mechanics tied to actions taken "outside" of the game are still very interesting and clever.

Mechanically my favorite Souls game with a plethora of interesting builds and ways to play the game. The main star being the world's ever expanding map. One of the few games that genuinely feels like you're exploring an entire vast continent. Then you go down, inside, far outside, and even beyond that. A game that actually feels like you've went on a long journey.

One of the most annoying and aggravating experiences I've ever had with a shooter. Not hostile in a way that promotes player engagement, but in a way that seems to intentionally try to make the game unenjoyable under the guise of difficulty.

You are an actor playing your role.
Buy the bull.

This game was so influential to gaming for the next twelve years that people called any game similar to its structure the "Ubisoft Formula". Even moreso than the series that started and replicated it more. When people complain about climbing "towers" in video games, this is at its roots.

I played this long after Far Cry 3 and have yet to play any future entry as a result. Too much is like the previous game. "If it ain't broke, don't fix it" only leads to me wondering why you should bother replaying something that's almost completely identical to what you've already played before.

One of the strangest yet most legitimately interesting and unique RPGs I've ever played despite bouncing off of it very hard very quickly when I first tried playing it. I dropped the game for over a year before finally pushing through to an unforgettable RPG.

One of the first Rhythm games I've ever played. Guitar Hero 3 can still be found in some malls with the exact same tracks I remember FCing on medium when I was in school. To me, this is the standard that every Rhythm game has to live up to in its own ways.

Removed from the context of being a Resident Evil game... Resident Evil 6 is one of the most fun power fantasy games I've ever played. While the controls do take a while to get used to, it was a very interesting look at the different ways movement could still be applied in third person shooters. Jake's melee combat system is very interesting to actually use in Mercenaries. Combine his charging melee dash attack into the game's stamina system that promotes the use of brief pauses before quick actions, melee attacks, or more defensive rolling, and you suddenly have a combat system that would be more than enough to define an entire new franchise with very clear and interesting ways to further expand or improve the system and then you realize this is Resident Evil 6. Then you remember why an original version of Resident Evil 4 became Devil May Cry.

Batman but if you could kill and the most interesting mechanic in the game is only accessible by being bad at the game.
I ended up creating a rival through repeated kills that was outright invincible to every status and possible elimination in the game. Don't make a game where the hook revolves around you being bad at a combat system focused around empowering you.

2009

Even if you hate this game, go listen to the soundtrack.