SukeBancho
2020
2021
2022
Mechanically my favorite Souls game with a plethora of interesting builds and ways to play the game. The main star being the world's ever expanding map. One of the few games that genuinely feels like you're exploring an entire vast continent. Then you go down, inside, far outside, and even beyond that. A game that actually feels like you've went on a long journey.
2008
2019
2012
2014
2010
2012
Removed from the context of being a Resident Evil game... Resident Evil 6 is one of the most fun power fantasy games I've ever played. While the controls do take a while to get used to, it was a very interesting look at the different ways movement could still be applied in third person shooters. Jake's melee combat system is very interesting to actually use in Mercenaries. Combine his charging melee dash attack into the game's stamina system that promotes the use of brief pauses before quick actions, melee attacks, or more defensive rolling, and you suddenly have a combat system that would be more than enough to define an entire new franchise with very clear and interesting ways to further expand or improve the system and then you realize this is Resident Evil 6. Then you remember why an original version of Resident Evil 4 became Devil May Cry.
Batman but if you could kill and the most interesting mechanic in the game is only accessible by being bad at the game.
I ended up creating a rival through repeated kills that was outright invincible to every status and possible elimination in the game. Don't make a game where the hook revolves around you being bad at a combat system focused around empowering you.
I ended up creating a rival through repeated kills that was outright invincible to every status and possible elimination in the game. Don't make a game where the hook revolves around you being bad at a combat system focused around empowering you.
2009