I never beat this game partly due to losing my Game Boy Advance in a house fire but I distinctly remember playing it a lot on long car trips. I never got far and I was too young to properly understand the card mechanics (I hated deck builders and only collected pokemon cards of the ones I liked) but I remember playing it a lot. Eventually getting to a door I couldn't open and then resetting. I always wanted to beat this to figure out what happened before 2.

(Played in 2.5) The changes were enough to finally make me able to play the game. Handling space on a 3D plain feels most natural to me for Kingdom Hearts now.

I personally feel that Days deserves a remake (not remaster or re-release) instead of a movie but this is a fantastic means of not only getting into Kingdom Hearts but for also going back and reliving old memories.

Make another. The world is ready for Orbital Frame combat again.

The stagger system is one of the best additions to modern RPGs. I don't think every game needs it but there's a reason many systems are using it and this game was the first I recall seeing it in a mainstream RPG.

Reviewing the launch version.
The absolute lowest and most disappointing launch state of a main stream fighting game ever. Full box price for a fighting game with only 16 characters, dysfunctional online and offline content. The game eventually grew into being a truly memorable Street Fighter with an incredible list of characters and ways of playing, but that is not the game that this was at launch.

Marks of a troubled development are likely going to be this game's legacy for a long time but when you find those moments in each of those different parts that feel very clearly thought out to deliver a moment, it's very distinct. The opening half is basically an entirely different game from the second. Then the DLC chapters come in that all feel like small different games being added into it. Looking at the whole, it's messy, unclear, and feels like its always teetering on the edge of disaster. But that's kind of the general feeling when you're going someplace you've never been before with friends, right?

(Played through during HW)
The first MMO that I actually got really into. This was when TP was a mechanic and I was a Monk main playing on PS4. I also played on EU servers despite not being an EU player.

(Began playing around 3.2)
The story of the base expansion captivated me in a way no other MMO ever had before. Raiding through Alexander is an experience I never want to forget for as long as I live.

As messy as the launch was and how fairly standard the story comes across due to previous and later highs, Stormblood was some of the most experimental days of the MMO's years. The modern state of the game would not exist without many of the changes and lessons learned through Stormblood.

Introduced one of the most captivating villains in the franchise's history. Very likely going to be the expansion that comes to define the player's expectations and general "highest point" regardless of how things change over time.

A truly beautiful game. Rough, and unorthodox but truly one of a kind. This is the kind of game that made me fall in love with studios like JapanStudios. Smaller, tighter games, committed to unique ideas, and the confidence to fail falling upwards.

A beautiful game. It's truly hard to put into words just how much I love to even just turn the game on and fall around. It's an incredibly fun and beautiful setting to just exist in. A game that deserves to be learned from.

A game that has no right being as good as it is. One of the best platforming beat 'em ups that retains all of MK's characters and essence while drawing upon the rich material the series had for an outstanding experience playable from start to finish in co-op with even more unlockable characters and a hidden versus mode. How this game isn't brought up more or brought back for even a re-release is beyond my comprehension.