I will never not like terminal-based hacker games and this one is really nice. While it doesn't have basic shortcuts like TAB autocomplete or repeating previous commands that are usually necessary in this type of game, it would arguably ruin it and rob it of its sense of oppression and of making it by the skin of your teeth

Ok google play yakuza 5 yume supercut

This bastard child of Pikmin and Riot: Civil Unrest that grew up in the beat 'em up household should have been put down behind the toolshed, before it inflicted its atrocious in game art and floaty, unresponsive controls onto us.

The beginning of the (two game long) legend.

It's got a nice sense of humour, but while I was having fun with it, it gets esponentially more difficult as it goes on. That coupled with not being able to undo many mistakes made me lose interest when I hit a difficulty spike.
All that said It's still a lot of fun in the end.

R(e)ally solid driving game. The way you could absolutely wreck those poor cars is amazing. I still remember dragging myself to the finish line with a nearly completely destroyed engine.

So trash our old family pc refused to run it after the first level.

Once you get past the UI (which is a feat in itself) you're stuck with an inscrutable puzzlebox. It has character though, and its environments look really good and immerse you in the old west.

2018

This review contains spoilers

SSG is a bold studio. A story heavy roguelite should be an oxymoron doomed to fail from the onset, a hybrid that satisfies neither its obsessivly-replaying gameplay junkies nor the story-driven weirdos who tend to be SSG's audience who wanna see the tale's end (or just wanna get in Thanatos' pants (does he even wear pants?)).

By now it's clear it's an astounding success, managing to appeal to both and in my case fusing the two sides of the Gameplay Goblin and the Story Snob, making them work in tandem to see as much of the game as I could.

The story is, for once, really solid and well-structured, being held up by its tremendously well-written (and well-illustrated) cast. Hades in particular is the most captivating, the most well-rounded and he manages to steal the show whenever he's on screen (if you buy the house contractor upgrades while he's gone you are missing out big time). Big props for actually understanding Greek mythology and updating it quite well to our modern sensibilities (as much as you can when adapting stories where a good chunk of the pantheon is born of incest).

All in all, the largest praise I can give the game is: I didn't want to quit after 10 hours, on the contrary, I was yearning for more. Pyre is still my favourite from the studio, buit had it been even just an hour longer I would have thrown the whole thing out of my pc. Here I played for >85 hours. It's the most solid out of SSG's catalogue and its wealth of content justifies the obscene hours of playtime me and others have accumulated in the Underworld.

Also you can fall in love with a cute Gorgon and this alone makes it an 11/10.

An exhilarating experience I will never finish because the level design is some of the most obtuse I've seen in a game.

Yeah, it ended up being too much for me. The jump from orange dungeon tier to red is just brutal; the grindiness to level up parties didn't help. I just gave up in the end, the anxiety outweighed the fun I was having.

Fly me to the moon
And let me play among us

If "The Best is yet to Come" does not play as I'm dying on the ground while making an emotional speech about environmentalism or something, I simply refuse to die until it does.

Actually made me use Google, props for that. Couldn't muster up the will to finish