I think this is the pinnacle of turn base strategy games. Everything after this felt lackluster in some way or another.

This game is unique in almost every single way. It allows you to equip your soldiers in any way you want, take up to 40 soldiers to missions (or only 1), you can destroy all the buildings you find, set grenades to detonate far in the future.

This is balanced for the early-mid game. If you take too many soldiers you will spend a lot of money equipping them, the more you have the easier is for one to lose moral, drop everything (even primed grenades) and flee, maybe killing other, more important, soldiers.

Late game is a different story, both you and the aliens are overpowered. They can mind control your soldiers if they have a low psy ability. You can fire missiles that moves in a pattern defined by you, if those hit an enemy you will kill it and probably every enemy around it.

Overall, the best strategy experience I had in any game.

One of the best modern survival horror games I played.

It takes the classic formula, applies it to a top view game, shrouds everything in mistery and lets you free to explore. If you like the gameplay of resident evil and the mistery of silent hill this is an instant recommendation.

A soulslike that focus on exploration over combat.

If what attracts you from this genre is the tight controls, learn the enemies and everything related to that, then this game will be mediocre or unpolished.

Where this game truly shines is the enviroments, secrets and lore. This is its main hook, it presents riddles that are easily solvable to some (1 that is actually a few) of the hardest in any soulslike.

A really nice beat em up with a lot of different characters that actually feels different.

The ability to both level up and buy new moves makes the gameplay more varied, as the best combos you can make will evolve and sometimes completely change based on what your prefered moves are.

It kind of falls with all the backtracking it forces you to do, which adds 2 or 3 hours of empty gameplay. The enemies are not varied enough to keep it interesting in the streets.

Overall one of the best beat em up I played recently.

Remnant but better.

The archetypes is a new and really good addition to the game, making everything feel a lot more varied.

There are enough rings and amulets that no two characters are going to be the same and the randomness of everything means that, if you want to play with a friend, you might have a different game than what they had.

A good minigame. From start to finish, once you know how to play, its 30 minutes long.

It can become repetitive as losing all your lives restarts the game, so its not the kind of game to try to beat in one sitting.

Its Ion Fury but better.

More weapons, more enemies, a new difficulty level that feels just right, a vehicle that controls surprisingly good, and, on top of it, its a little shorter so it doesn't overstay its welcome.

The last boss if miles better than the base game one.

Fun little metroidvania, the ability to stop time feels really powerful but at the same time the game throws you a lot of challenges that are hard to overcome.

A little too slow, the first character is not all that hard to play.

Really interesting and unique game nonetheless.

Decent 3D metroidvania with a few possible skips. Controls feel tight.

Around 5 hours long.