A wonderful platformer, that really feels like it brings 'pack in' games back to the fore. Not only is it charming and fun to play, it really illustrates the appeal of the hardware it debuts with. So much so that I sort of wonder how well will others, especially third parties, be able to follow up with the same tech.

A fantastic game with the best of both worlds; fun VR interactions (combat, climbing, messing around with physics), as well as more traditional game trappings like exploration, upgrade trees, inventory management, and a quasi-open world element. The story isn't half bad either!

The only negative here is the performance, and the general visual fidelity. Playing this on a launch Oculus Quest, it feels like a miracle port -- which is a good and a bad thing. It's very well fleshed out and ambitious for a game on the little standalone headset, but some of the textures are downright hideous, and chugs in performance are far too common, and below what I'd say is a tolerable level in VR. Coupled with some other minor gripes (bad checkpointing, no manual saving) and this is just a hair below true perfection. But nonetheless, one of my favourite VR games to date, and a 2020 GOTYC.

A fantastic adventure game that delivers a very satisfying sleuthing experience. I'd be curious to play again (or, ya know, watch someone else's playthrough) to see how much things can change based on what you do or don't find. You can't really get any of the conversation choices wrong per se, but there is plenty to miss if you don't scour the island with a fine tooth comb. Really awesome universe and collection of characters; visually distinct and all with their own motives and secrets.

A powerful, ambitious sequel. Tells a compelling story all its own, while also doing right by the ending of the first game -- which many would argue should have been left be. Its biggest failing is probably that same ambition that makes it feel so special; at times the pacing feels a bit drawn out and the lengthy run-time keeps you guessing.

Probably the best playing Naughty Dog game ever, as the marriage of their animation, AI systems, sound design, level design, and variety of play styles mesh beautifully.

The first thing I bought when I got my Oculus Quest -- still feels like the quintessential VR thing. Bullet dodging, dual wielding, even swapping hands mid-fight to suit your preference -- it's a slow motion power fantasy that challenges you and makes you feel like Neo from The Matrix all in one. The closing hour is so damn intense, I was sweating like a damn pig and fogging up my headset.

Also, for what it's worth, I was never able to finish this on PSVR because of the tracking woes -- whereas Quest was seamless.

The value proposition of VR games is still kinda weird. This is a very 'show your friends' basic VR experience. All the Star Wars bells and whistles are there and you can do some basic lightsaber combat, but it's only about 40 minutes of game plus a replayable training thing. So on the one hand, €7 for that seems like bad value -- grading on the scale of normal games. But VR is just weird. Everything is more expensive than you expect and an episodic game at €7 a chapter is at least a lower cost to buy in.

The story here is shockingly alright, as it attempts to bridge all three (!) eras of Star Wars. It was enough to hook me. Some of the backgrounds looked a little flat, but in general it's a good looking and sounding Star Wars experience with some novel interactions. The combat is so basic, but the turning on and swinging a lightsaber in VR is certainly a cool novelty.

What a weird thing. So many genres and inspirations, meshed together by a studio that I love but has never done anything like this before. And it's mostly pretty great! The combat is ultimately the star, because some of the more platform-y Uncharted-ish sections feel a bit clunky -- but when you're fighting? It's great. Deep, challenging, and once you unlock enough tools you can really tap into that Jedi power fantasy and do some really neat tricks.

The story is really great -- like shockingly so given the minefield that is Star Wars. Likeable characters, fantastical settings, and tie-ins to the universe that are interesting and not forced or unnatural. The final act is awesome; it's a shame certain parts were spoiled by the games own marketing.

Basically everything you'd want from a remake. Gorgeous, and with tonnes of quality of life improvements, but still true to that survival horror experience. New enough to feel like a brand new title when it was released; true enough to source to keep hardcores happy. That is an impossibly tight line to walk; but they did it.