38 reviews liked by TheBestestJoe


This review contains spoilers

naw fam, this ain't it. This ain't it at all. The sakura wars series is one of my favorite game series of all time. Sakura wars 2 is one of my all time favorite games. I love this series. So why the FUCK did they think this was an okay thing to make? Okay, so first the few positives. The soundtrack is once again done by our boy kohei tanaka and he hits it out of the park as he normally tends to do. The graphics also look nice using the hedgehog engine and seeing the theater so lovingly recreated on current gen hardware was an absolute treat. Unfortunately, the positives end there. The gameplay has been changed from a strategy type beat to the most boring action sections I have ever played, like dear god I could fall asleep playing this shit. The new cast of characters are pretty generic and tropey, with none of em really standing out and their character arcs are pretty forgettable. Tite kubo also really phoned it in with their designs, I didn't really like them that much. Though honestly if the negatives stopped there I'd honestly just see this as an unfortunate attempt to reboot a long-dormant series and probably give this like a 2 star. What makes this game really horrible is just how it treats its own goddamn legacy. Remember the original characters from the first 5 games? The characters that I spent dozens of hours interacting with and enjoying seeing on screen? The characters that had such a heartwarming sendoff at the end of sakura wars 4? Dead. Oh, I'm sorry they aren't actually dead they are uhhhh shuffles notes stuck in an alternate dimension that they can't return from except sumire shes fine because she didn't go. Oh, and we actually do go to said alternate dimension that they are trapped in yet we don't actually bring them back because ???? plot reasons? it might not be what they actually intended, but all I got from that whole nonsense was "we unceremoniously killed all the best characters from the past games offscreen but we can't really say they are dead so yeah ambiguous shadow realm sure lets go with that". The main villain in this game is a clone that takes the form of sakura from the first game, which still further pushes the whole antagonizing of the series past. The new sakuras whole character arc literally resolves in her not needing the previous sakura. It genuinely feels like the writers took literally every opportunity they could to say "fuck those old characters who needs them when we have these COOL NEW CHARACTERS". It's borderline insulting. Maybe they kept things vague in hopes that if the game did well they could make a sequel that expands on things and gets more older characters back. Maybe they couldn't get the aging original seiyuu to reprise their roles and had to improvise the plot. Maybe the followup anime clarifies some of this shit a bit better. I don't know. If there were problems, I'd rather they just entirely reboot things and not even mention the previous games/characters and just have a fresh start because then it'd just be mid at worst, since the way this game came out, I wish they didn't bother and just left the series stay dormant in peace. I've played a lot of bad shit that has wasted my time but at least I get something out of it. This game is my least favorite game of all time and I genuinely wish I hadn't played it. If I was a youtuber this would be my wacky nemesis game.

If you aren't a fan of sakura wars and want to play a sakura wars game, play the original on sega saturn, it's even got an english fan translation. Don't play this. If you are a fan of sakura wars, don't play this. Moral of the story: Don't play this. Though maybe the games actually not that bad and I'm just a hard-headed series boomer, who knows. I fucking hated it though.

gartic phone for linux users

those mfers at nintendo took my least favorite parts from the zelda games and made a whole game out of em. And then told me to play it entirely with a stylus. WHYYYYYYYYYYYYYYYYYYYYYYYY

Being a 3-hour epilogue, this game doesn't really have the time to drag on like the previous G.U. games, so that definitely works in its favor. There's only like 5 dungeons here, you get a broken-ass new weapon that trivializes pretty much every enemy encounter, and it's basically all done to just get the whole gang back together for new interactions and one last adventure. Given that this is a bonus campaign included in the remasters of the first 3 games, I can't really hate it. It definitely would have gone way harder if I cared more about the characters, but sometimes that's just how things be.

also this game makes haseo x ovan gay marriage canon, that ALONE makes it the best volume in G.U.

This is pretty much going to be a review of the .hack G.U. series as a whole, seeing as I've given each game in this compilation its own review on their own game page, and yeah despite the ratings on each of those games being higher than this I can wholeheartedly say that G.U. is significantly less than the sum of its parts. I wasn't the biggest fan of .hack R1, but after playing through this saga I really didn't realize how good I had it.

My biggest qualms with the .hack R1 series was mostly its hands-off approach to its plot, as the games were mostly one part to a greater whole so things didn't have to be very story-heavy as the greater plot can be experienced through the supplementary content like the .hack Sign anime or the manga/light novels/probably some drama cds in there somewhere too. I rated IMOQ quite low for that given I had only been playing one part in a greater whole at that point, and doing things that way felt really underwhelming. Doing things that way at the very least meant that the focus of R1 was on the overall setting and worldbuilding, as the different tales all told in various ways through the different media forms all take place in the same concrete fictional MMO, essentially making the mysteries behind said world the real meat of the series. After watching .hack sign, I was able to see this bigger picture more clearly and retroactively look back on R1 much more fondly than I did when I had only just played the games. This all serves as important context as for what G.U. tries to differentiate and evolve from, and most importantly, how it sucks!

G.U. forsakes having the world be the focus to instead focus on the characters. Both the game series and the tie-in anime (which I learned from my past mistakes and decided to watch simultaneously with playing) focus around the same particular group of characters, namely the main protagonist, Haseo, and Ovan, the man most closely connected to the grander mysteries of the plot. Pretty much everything that happens in any form of G.U. media centers around one of these two characters, and their relationships with other players in The World. On the good side of things, the more condensed narrative focus makes the games much more story-driven, and the unification of all forms of .hack media onto one plot makes things more focused. On the bad side of things, they made a teensy tiny oopsie and forgot to write any of the characters well! Which is certainly a problem when they are your brand new main focus!!!

I'm not gonna sugarcoat things, I thought that the characters were written horribly and had a difficult time caring about any of them. Haseo is an edgy gamer man that erratically changes from brooding edgelord to anti-heroic dogooder back to brooding edgelord, all while the plot tries its hardest to constantly remind me "haseo grew as a person throughout all the trials and tribulations he went through" when I can clearly see from the characters actions that he didn't grow shit. I am convinced that the writers have very interesting things to say about women, because every female character in this game fails the goddamn bechdel test. Characters like Atoli or Youko are for some reason head-over-heels infactuated with haseo despite him being like the literal most unlikeable mfer in history. This guy basically spends his time being self-centered and focused on solely his own goals, yet for some reason everyone is attracted to him??? Then there's Ovan, who spends 90% of his screentime just being mysterious for the sake of being mysterious, only for his overall motives to be quite underwhelming once the game finally pulls the curtains for his greater plans. Pretty much every other party member feels dully one-note and tropey. The writing for the whole games plot is just messy and boring, focusing solely on characters that feel more like NPCs than the actual meta-NPCs in the fake MMO.

As for the actual act of playing the game, even that is a bit of a downgrade from IMOQ. The same keyword system is in place, but gone are the overworlds, as now everything is a dungeon consisting of the most boring repeated hallways to slowly run through. Combat is now much more action-y, but the large amount of hitstun on enemies makes it incredibly easy to perform infinites on certain enemies and once you figure that out things become braindead as every encounter ends with the same result of you pushing the X button and sometimes even the R1 button the exact same way with no deviance or variation. Another thing to note is just how absolutely streamlined and linear everything is; dungeons are hallways, and while there's nothing like the virus core grinding in IMOQ here, at least the item farming gave a reason to integrate actual player freedom and exploration with the keyword system to find their own dungeons to grind through. Here, the game constantly tells you exactly where to go to do exactly what you need with no time for any form of deviation. Characters will just email you saying random shit like "hey haseo, we gotta do the big chicken hunt quest! see ya there!" and then you have to do that quest with that particular party member to progress, only then once that's done a different character will be like "im underlevelled, lets go to Σ flattened ballsacks remorse to level up a bit!" and then you have to go there and so on and so forth. The lack of player freedom plus the hallway-ass dungeons and braindead combat just make this series incredibly boring to play through. Hours feel four times as long when playing G.U., and while there IS a few side-quests to do, what's honestly the point when they are no different than the main stuff the game is trying to railroad you down anyways??? Apparently one of the cyberconnect2 USA developers mentioned how Last Recode actually nerfs the balance in order to weaken enemies and give more EXP in combat compared to the original in order to make the pacing of the game smoother and less grindy, which on one hand definitely doesn't solve the underlying problems, but on the other I can't imagine having to also level grind on top of all that sensory deprivation.

Overall, yeah. Individually each game isn't the worst in the series, but as a whole it's really not something I could recommend to anyone. If you really want to play .hack, just try playing IMOQ or watching sign. If either of those filter you then don't bother continuing. I've sunk over 50 hours between all 3 games and the tie-in anime and I definitely would have had a better time playing any other JRPG methinks. I wouldn't say G.U. has zero redeeming qualities, but the good parts are so few and far between that it's not worth the time and sanity investment. I still think that .hack as a concept is cool, and R1 actually is a very unique and cool vibe, I'm just relieved that I am now free of the G.U.-lag.

I don't know why I forced myself to finish the trilogy, but I did. Combat is braindead, the characters are all walking tropes that don't behave like humans, and the story keep regressing further in silly doodoo dogshit.

I'll give it a few marks for the setting, though. Wish they could tell a better story against the backdrop of The World.

Knack

2013

Ape Escape ran so that Knack could walk

This game looks incredible, has a lot of cool ideas, it's fun from start to finish and it is admittedly the most polished 2D Mario on consoles since Mario World 2 in many ways. However, I can't help but feel a little unsatisfied having 100%d this in roughly 10 hours. I can't say whether it's the small amount of content, too much linearity, soundtrack that is great but not quite memorable, or lack of much difficulty at all outside of the very final level, but I certainly wouldn't put it in the same tier as Mario 3 or either Mario World. Also, while it is neat in plaza levels, I think it was a missed opportunity to make the online functionality a pseudo easy mode.