2016

Here is another game that given away for free as part of that PlayStation Play at Home initiative in 2021: Abzu. It is a short game where you play a diver going on an adventure underwater. It looks nice and controls well. Traversal on land is slow and that is my only criticism with the game.

I do not know if this is a dealbreaker for some, but for some reason, this game runs at 40fps on the PS5. I played this on my PS5 and I did not know this. The game was still playable.
Source: https://www.resetera.com/threads/ps5-games-tech-details-resolution-frame-rate-backwards-compatibility-and-more.324880/#post-51388633

This review contains spoilers

Yakuza 0 is a prequel to the original Yakuza game. I remember playing Yakuza 0 years ago and dropped it for reasons I cannot remember. With the newer Yakuza games (or Like a Dragon as they are called now) getting more attention with the switch to role-playing instead of action/beat ‘em ups, I wanted to give Yakuza 0 another chance. I have a lot to say.

Yakuza 0 is a story driven game. There are lots of cutscenes, dialogue, and the gameplay takes a backseat. I do not mind story driven games. The RPG genre is one of my favorite video game genres and they are known to be story heavy. Yakuza 0’s story is enjoyable, but I was not as invested as I wanted to be. People praise Yakuza 0’s story and I can see it has its moments, but it did not leave the same impact on me like it did for other people.

The story can get bloated at times. The first 4 chapters were a slog to get through. After Ch 4, the story and gameplay start to gather steam. However, like I mentioned earlier, I could not get as invested. I wonder if later games will get me more invested in their stories because Yakuza 0 did not do that for me.

The gameplay has you playing as two characters: Kiryu and Majima. Both have three different styles of combat. Brawler/Thug is your standard fisticuffs; Rush/Breaker have quick attacks, but the damage output is weaker; finally, Beast/Slugger is slow, but they can be strong. Besides your health bar, you have this heat gauge that fills up when you are doing combat. Once you get at least a bar of heat, you can perform heat actions. Think of it like a fighting game character’s ultimate or a Mortal Kombat fatality given how brutal some of these heat actions can get. The gameplay is solid and you can get new moves by spending your hard-earned yen on upgrades. The combat can get repetitive and you might need to grind to get more money. However, you can get more money by selling objects and spending Completion Points.

You explore Kamurocho and Sotenbori by foot as either Kiryu or Majima. The locations have tons of things to do. You can eat at restaurants, play at the arcades, do karaoke, or do the many substories. I am mixed on substories. They can break up the monotony of the main story and give you something different (mostly something wacky), but many of the substories I did were uninteresting. I am glad that the developers added these into the game to make the locations you explore more alive, but some of these substories I could live without. It does not help that some of the NPCs in the substories are of much lower quality compared to Kiryu and Majima. Kiryu and Majima look so detailed yet some of the substories have the NPCs looking like early PS3 models. It is jarring.

Speaking of looks, this game still looks good despite it releasing in 2015 in Japan and 2017 everywhere else. The music was also quite good. The song that plays when you boot up the game gets your blood pumping.

Yakuza 0 did not get me as invested in the story as I wanted, but the game is still good. Solid gameplay, nice exploration, and good visuals and music. I cannot wait to get into more of the Yakuza franchise.

(NOTE: JUST LIKE THE N-SANE TRILOGY, THE COPY I PLAYED OF CRASH 4 IS A USED COPY. ACTIVISION DID NOT GET A SINGLE CENT FROM ME.)

Crash 4: It's About Time is another good Crash game. It is so close to great. The visuals are nice and expressive, the story, while simple, has funny writing, and this game is fun.

The platforming is great. The level design is superb and it is a fair challenge. The final stage can go fuck itself, though. "It is the final stage, it supposed to be hard, blah blah". I played with the retro mode, which gave me lives, and I almost got a game over from that last section of the final stage. If you do not want to worry about lives, go with the modern mode.

In this game, you will get different masks that grant Crash/Coco different abilities. The blue mask can phase objects, the purple mask lets you do a move similar to the Death Tornado Spin from Crash 3, the yellow mask slows down time, and the green mask is anti gravity. My favorite mask is the yellow mask for the time slow down. The blue mask is decent, I kind of lose control using the purple mask, and I hate the anti gravity gimmick with the green mask.

At certain parts of the game, you will play as different characters: Tawna, Dingodile, and Cortex. Tawna and Dingodile are fun to play as, but I do not like Cortex. His ray gun can turn enemies into solid platforms and platforms to bounce on, but he feels more limited. No double or hovering like Tawna and Dingodile.

The bosses saw a massive improvement. They are not piss easy. They put up a fight and I am glad they do. Crash 1-3 had unimpressive boss fights, so thank God, we finally got good boss fights here.

Like the Crash N-Sane Trilogy, I did not bother 100 percenting this game. I saw how nightmarish it can get, so I did not want to chuck my PS5 out the window. I completed the story and moved on.

Crash 4 is another good Crash game. Great platforming, bosses, and gameplay. Final level is dogshit, but I still had a good time playing and beating this game.

(NOTE: THE PS4 COPY OF CRASH N-SANE TRILOGY I PLAYED ON MY PS5 IS A USED COPY. ACTIVISION DID NOT GET A SINGLE CENT FROM ME. WHY I AM MENTIONING THIS? LOOK UP ACTIVISION’S LONG TROUBLED HISTORY AND “BOBBY KOTICK” AND YOU WILL SEE WHY I DID NOT BUY A NEW COPY.)

I have played the original Crash 3 many years ago and thought it was very good. After beating the N-Sane Trilogy version, it is still a very good. The best in the original Crash trilogy.

Crash 3 has great level design and movement. The double jump and death tornado spin are great additions to Crash's arsenal.

I am still mixed on the tiger, jet ski, ,motorcycle, and plane levels. The tiger levels are like the animal stages from the previous games; the jet ski levels are alright, nothing spectacular; the motorcycle levels can be fun, but you need to get first to get the crystal; and the plane levels are too open.

Even with me being mixed on the non platforming levels, Crash 3 is still the best game in the original trilogy.

EDIT: I forgot to mention this: The bosses are still lame in this game.

(NOTE: THE PS4 COPY OF CRASH N-SANE TRILOGY I PLAYED ON MY PS5 IS A USED COPY. ACTIVISION DID NOT GET A SINGLE CENT FROM ME. WHY I AM MENTIONING THIS? LOOK UP ACTIVISION’S LONG TROUBLED HISTORY AND “BOBBY KOTICK” AND YOU WILL SEE WHY I DID NOT BUY A NEW COPY.)

Crash 2 is an almost perfect sequel. The game is more fair than the unfair precision platforming of the original. There is still some here, but this game is overall easier than the first Crash game.

However, I guess the developers had to make the bosses a cakewalk. The only one that gave me some sort of challenge was N. Gin. Ripper Roo, The Komodo Brothers, and Tiny Tiger were easy. The final boss, Cortex, is RIDICOUSLY EASY. The developers probably made the final boss easy, so you did not have to deal with the awful jetpack controls.

Speaking of which, I HATE the jetpack levels. The controls are godawful and I will never like them.

Crash 2 is more fair, but the easy bosses and the jetpack levels prevent this from being a perfect game. It is still a good game and an improvement over the first Crash.

(NOTE: THE PS4 COPY OF CRASH N-SANE TRILOGY I PLAYED ON MY PS5 IS A USED COPY. ACTIVISION DID NOT GET A SINGLE CENT FROM ME. WHY I AM MENTIONING THIS? LOOK UP ACTIVISION’S LONG TROUBLED HISTORY AND “BOBBY KOTICK” AND YOU WILL SEE WHY I DID NOT BUY A NEW COPY.)

Crash Bandicoot is a classic platformer from the PS1. He got a remake with his other two PS1 games in the N-Sane Trilogy. My history is Crash started with playing Crash of the Titan and Mind over Mutant on my PS2 over 10 years ago. The last Crash game I have played and beaten was Crash 3 Warped on the PS3 and that was years ago, too. I got to play and beat the first Crash and holy fuck, it is hard.

I am not kidding; this game is difficult. The difficulty comes from the precise platforming. If you overshoot or undershoot a jump, you will die. Checkpoint boxes and Aku Aku masks are not that common, so you are a fragile bandicoot. Some stages will make you want to rip your hair out. Temple Ruins, Road to Nowhere (Oh god), Sunset Vista, The High Road (OH GOD), Slippery Climb (OH MY GOD), and Castle Machinery almost made me quit. I will never 100 percent this game or touch Stormy Ascent because I care about my mental health.

In the first of the N-Sane Trilogy, the game looks great. Everyone is expressive and the graphics and art design will never look dated.

Crash 1 might be a tough game to sell because of its difficulty. If you have the patience and willpower, you will beat this game. The game is good, but I do not see myself replaying it. It is so hard.

LocoRoco is another Sony Japan Studio game I do not like. It is cutesy, but I hated the controls. You use the L1 and R1 buttons (assuming you are playing using a PS4 controller on the Vita TV like I was) to tilt the stage. Hold both the L1 and R1 buttons to jump, and press "O" to split yourself into multiple smaller versions of yourself. You get bigger by eating berries.

I am sorry, but I will never like this control scheme. Let me tilt the stage with the D-pad or analog sticks and let me jump with the face buttons. After finishing the first world, I pulled the plug on my playthrough.

Now, for a rant on Japan Studio. I swear, people are capping for Japan Studio. After they "closed down" (they merged with Team Asobi, the Astro Bot devs), people all over the internet were suddenly fans of Japan Studio's titles. Where were you when they released many of those games? You only realize how important something is, once you have lost it. I am sure there were genuine fans of Japan Studio who were not happy, but it feels like I am seeing more and more fake fans online.

I have many Japan Studio titles on multiple systems and the only one I liked was Shadow of the Colossus, but they co-developed that game with Team Ico. I did not like Ico, Gravity Rush, or Ape Escape and Gravity Rush is a title I have grown to dislike more as time passes. Knack 2 is a meme, but not a good game. I have not played Demon's Souls, Bloodborne, Wild Arms, the Patapon trilogy, Gravity Rush 2, or Last Guadian (as of Feb 20, 2024), so I have no opinions on those. Astro's Playroom is a decent platformer, but that is more of a tech demo for the PS5. So far, Japan Studio has not won me over.

Who knows? Maybe when I get to those games I mentioned that I have not played, it might change my mind. As of now, Japan Studio is overhyped.

This review contains spoilers

I can see why GrimGrimoire is a rather obscure title in Vanillaware’s catalogue. GrimGrimoire was originally released on the PS2 to good reviews, but it was a commercial failure. 15 years later, it got a re-release under the title “GrimGrimoire Once More” for the PS4, PS5, and Switch. I played the demo of Once More and thought it was alright. I got the game on sale and dropped it later.

The game is unlike the usual Vanillaware title. There is no hacking and slashing or beating up in this game. GrimGrimoire is a real-time strategy game (RTS) where you summon different creatures to get mana and fight against enemies. You use a cursor to command your creatures to move, attack, guard, or defend. For RTS fans, this sounds right up their alley. For people who never cared about real-time strategy games like me, good God. This game is so boring.

I do not even hate the RTS genre. I thought since I played the demo, I would give that genre a chance. Maybe it can make me a fan. However, it did not work. GrimGrimoire Once More did not make me a fan of RTS. It is so boring that it makes me want to distance myself from the genre even more. That is going to be a problem if I ever get to 13 Sentinels.

I did not care about the story or the characters. It seemed like a standard time loop story, but I do not know if it will get better later. The characters were not that interesting either. They seemed cliched.

I do not need to go into detail about Vanillaware’s art because it is immaculate. As boring as this game may be, at least it looks amazing.

GrimGrimoire Once More is a boring game that did not change my opinion on the RTS genre. RTS fans can find enjoyment here, but this is a tough sell for non-RTS fans. It is a shame that I could not finish this game. I wanted to like it, but I found it so dull. At least it looks amazing.

Super Mario RPG is change of pace for the Mario franchise. The game has our red plumber team up with Peach, his archenemy Bowser, and newcomers Mallow and Geno to fix the Star Road from Smithy and his gang. Like other Mario games, the story is simple, but the writing is hilarious. Tons of witty dialogue and great interactions from the characters.

We have turn based combat for Mario’s first outing in the RPG genre. Timing is important if you want to deal a sizable amount of damage. The game’s magic system, Flower Points, is shared between all your active party members. Characters have different moves like Mario can do super jumps and chuck fireballs and Peach can be the party’s healer. The gameplay is really beginner friendly and a good way to get new fans into RPGs.

The Switch remake looks nice. I like the pudgy designs of all the characters and the music is good.

One criticism I have is that you can only carry a set amount of a particular item. Mushrooms that heal you or items that refill your Flower Points do not go over a certain limit. If you get an extra mushroom despite carrying 10 in your bag, that extra mushroom goes to your storage box. Why can I not carry 99 mushrooms in my bag?

Super Mario RPG is an excellent RPG to get new players into the genre. It is beginner friendly and RPG veterans like myself can still find enjoyment in it with the writing, music, and gameplay.

I did the Rin True Ending on this playthrough. I recommend you look up a guide to pick the correct choices in the confessionals to get a specific ending.

That being said, replaying this made me love the game. The puzzles, music, characters, I loved it all. It is one of Atlus' best non-Megaten titles.

Here are the guides I used:
https://personacentral.com/catherine-full-body-spoiler-free-ending-guide-rin-route-guide/

https://catherine.fandom.com/wiki/Confessionals


I wanted to give the Resident Evil Remake another chance. I had a walkthrough ready and everything. Once I died trying to get a collar from that stupid dog, I gave up. I do not want to deal with the tank controls or fixed camera angles again. I will never like those aspects in gaming.

Rhythm Heaven is one of those games that is easy to learn, hard to master. The game is played with the DS/3DS on its side like a book. You tap or flick on the bottom screen and complete the game’s many rhythm minigames. Do not let the quirky or cutesy style fool you, it is more difficult than you think. I love rhythm games, but even I had problems getting through this.

Call it “skill issue”, but some stages were hard. Munchy Monk, Freeze Frame, Lockstep, the many remixes, to name a few. I admit that I skipped some stages because I could not beat them. If you fail a stage 3 times, the cafe will let you skip them.

Once I got to the credits after Remix 6, I stopped there. I know there are more stages after that, but I think I am done.

Rhythm Heaven is still a good game, but it is not for everyone.

Happy New Year! How I decided to start 2024? By playing a game where its track list consists of songs from the 2000s or earlier. So, do you remember Osu! Tatakae! Ouendan? This is the Western version with English songs.

Gameplay is identical to Osu! Tatakae! Ouendan. Tapping circles, dragging a ball, and spinning. Just like Osu! Tatakae! Ouendan, there are some songs where the timing is strict and the final level is really hard. I got stucked there for a little bit, but I did beat it. Unlike Osu! Tatakae! Ouendan, you can skip cutscenes here.

Both Osu! Tatakae! Ouendan and Elite Beat Agents are good games, so go with whichever.

This review contains spoilers

Atelier Ryza is the first Atelier game I have ever played and completed. It was a toss up between Atelier Rorona: The Alchemist of Arland DX or Atelier Ryza. I went with Atelier Ryza because everyone said that Ryza’s personality is as big as her thighs. I am kidding; my reason for choosing this game is because it is considered beginner friendly for people wanting to get into the Atelier series and it is one of the more recent entries.

The game was enjoyable. I liked how it looked and the music was great. There is this free DLC pack that lets you download all of the songs from the previous Atelier games at the time of Ryza’s release and this franchise has great music.

This game’s combat system is real-time and I was overwhelmed at first. You have three party members and you control one at a time. Your other two party members will attack on their own. You can switch to a party member and manually control them by pressing R1 or L1 (assuming you are playing with a PlayStation controller like I was one on the PS4 version of this game).

In this game, you have Action Points (AP) to perform skills, a stun gauge that will leave you unable to attack when it hits zero, and a tactic level that increases if you sacrifice a full gauge of AP. The cool thing about the tactic level is that once it increases, you get benefits like stronger attacks and additional effects from your skills. You get AP by doing physical attacks and your whole party shares the AP. Once I got a hang of it, I grew to like the combat. I will always prefer standard turn based or action hack and slash in my RPGs, but this combat system is tight.

Another thing I was overwhelmed with was the alchemy system. Even with the in-game explanations, I was haphazardly making items in not the best shape. I know the bare basics of synthesizing because I played the Kingdom Hearts games, but I never heard of material loop or recipe morphing prior to playing this. After a few online guides, I somewhat got the hang of it. If this is your first Atelier game, I recommend looking up some guides to get a better explanation on how the alchemy system works. Also, I recommend you look up an item guide to know where to get certain items for synthesizing because there are some items that are required to make if you want to continue the game. One last thing: Make sure your alchemy level is high because certain creations are locked behind high alchemy levels like weapons and important story items.

Speaking of story, Atelier Ryza has an uninteresting story. It started off fine, but it got bland as it went on. The game’s story is divided by chapters and by the “Arid Lands” chapter, I stopped caring. I heard that the Atelier franchise is not known for its story, more on the alchemy and characters. The characters are alright. Some are one-note, but I do like all the main characters’ designs. All are distinct and their designs fit their personalities.

For my first game in the Atelier franchise, Atelier Ryza was enjoyable. The combat and alchemy were overwhelming at first, but I got the hang of it eventually. I could care less about the story and the characters were alright. Another RPG franchise off my bucket list.

This will not be a long review because Miles Morales shares some similarities with Insomniac's last Spidey game. The combat is similar, the story is predictable, and it is still fun. The only difference here is that you are in control of Miles and see him develop more as a character. The Venom powers (unrelated to the popular Symbiote villain) is a nice gameplay mechanic. The fact that there are no MJ-like missions in this game gives it a slight edge over the last Spidey game.

The overall game is good, but I do not recommend playing it immediately after finishing Insomniac's Spider-Man. I started Insomniac Spider-Man is August 2023 and beat in September 2023. I played other games afterwards and jumped into Miles Morales in November 2023. Even after a few months of beating the first Spidey game, this game felt samey. I recommend waiting a little more before jumping into this game.

I cannot believe I made it this long without mentioning the "exagerrated swagger of a black teen" thing.

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