This is an adorable game that I'm so glad I got to grow up with. I doubt a modern audience will care about it, but for me, playing this had a lot of nostalgia attached.

I love anything related to Minecraft because I’ve always loved the world and art style, so this gets some bonus points for that. That said, this really wasn’t fun to play. Characters stuck in walls, unable to understand the concept of staircases, and a lot of tedious back and forth for resources until the late-game upgrades made this kind of a slog even though the campaign was quite short. I’m glad I gave it a shot and even more glad I didn’t pay for it given the beauty of game pass, but I’m probably not going back to it again, unlike its predecessor, Minecraft Dungeons.

2021

This game is beautiful. The graphics, art direction, and music are up there with the legends like Ori and the Blind Forest. Unfortunately, the actual gameplay itself leaves a lot to be desired and I found myself quite bored for most of the game’s run, no matter how pretty the rest of the experience is.

I’ve been playing this game for years and finally got around to actually beating it. It isn’t my favorite tower defense game, but it sure has a lot of charm.

This is baby’s first collectathon platformer, but it’s shockingly cute and fun for what it is. I’d totally give this to a child wanting to play a basic video game.

I realize this is probably a slightly inflated score, but you know what? This was fun. It knew what it wanted to be and it achieved it.

I think the parts were there for this to be a good game, but none of these parts worked together or were fully fleshed-out. Another year of development and some better management and this game may have gone in a totally different direction.

This game has one of the best protagonists I have ever seen and a phenomenal soundtrack. Those aspects really carried what could sometimes be a more middling experience. A few other characters stood out, but most were cardboard cutouts instead of interesting and dynamic people for the protagonist to interact with. The story was fun, but pretty predictable at every turn.

This was fun, but could have been better with some slightly more complex logic. Many of the emojis ultimately did more or less the same thing, and I found myself defaulting to just a few of the ones I earned because the remainder were too situational. Still, it was cheap and an enjoyable hour of playtime.

This rating is based mainly on the campaign and playing as a single class that, admittedly, I don’t think was the best choice for my play style (necromancer). I expect this game will likely become a 4.5 or even full 5 with more time put into the seasons as other classes later, but the story of Diablo IV has always been the weakest selling aspect for me. That said, this was way more compelling than the narrative of 3 and I’m actually excited to see what comes next in future expansions and seasons.

I think this is my favorite Katamari of the franchise. The variety of mission objectives keeps the experience fresh, while still being fun and goofy to play like always. What a fun time!

I’m a sucker for idle games and one thing I do love about both Plantera titles is that it feels like there is some sort of end to it. It doesn’t go on for 400 hours chasing bigger numbers and upgrades. It’s a relaxing 5-10 hours and then I can move on with my life.

This was super cute and I wanted to love it, but it was super buggy and unpolished. Additionally, it was so short that the credits were rolling before I felt like I had even gotten much of a handle on the whole experience. It was adorable and I’m sure I’ll still go back periodically to visit my cute animal friends, but this was a bit of a disappointment for me.

I really enjoy this rising genre of "bullet heavens", and while I don't think Boneraiser Minions quite lives up to the most famous of the genre, Vampire Survivors, it does do a lot to continue to evolve this new gameplay style and change the mechanics a bit.

There are a lot more items to use and tons of characters to play as that create vastly different playstyles, but my opinion is that the variety is a double-edged sword. It does mean that I can completely change up my playstyle, but it also means it's easy to end up with a run where RNG just isn't going my way, a problem many roguelike/lites have. Overall, it's a lot of fun and I'm definitely going to do more runs to see what the other characters are like.

This is more of a toy than a true game, but I had a decent time making a few rooms. The overall variety is a little lacking, but I'm hopeful that maybe more updates will come out to improve upon that area.