Really fun game in the city builder genre. Unfortunately, it runs pretty poorly on modern day machines. It's such a shame it's a pain to run because it mostly holds up pretty well otherwise.

This was cute, and didn't cost me any money. That said, I beat it in under 10 minutes, so don't expect a lot of content here.

I want to preface this by saying I had no idea what the Lacey's games universe was before seeing this on Steam and deciding to play it. It was a fun enough time, but very rough around the edges. Some of that is definitely intentional for the style of analog horror being produced, but some of it seemed simply broken and was a little frustrating. Still, it was a short, amusing enough time.

I have mixed feelings here. It started off awfully, with the new mechanics coming too slowly to make the gameplay interesting. If you get past the first 5-10 hours and let the game really open up, though, it gets really fun. Unfortunately, that fun turns to endless grinding and waiting around for plot elements to occur for the last quarter of the game, which made me lose a lot of my enjoyment factor again. Overall, if you have played all of the other big name farming games and want a new one, it wasn't a wholly bad experience, but I'd definitely recommend others over this one.

This is a difficult one to review, because Higurashi has high highs and low lows. If I added my scores for each episode all up together, I doubt the average rating would actually equal 4.5 stars, but when taken as a full story, Higurashi is a master of its craft and there's no denying that. It's bloated and frustrating at times and probably could have been told in half the length without sacrificing any detail or quality, but when it goes big, it's truly a spectacle to behold.

Higurashi finishes with a bit of a whimper, but it's still a satisfactory conclusion on the whole. This is not my favorite chapter, but I don't regret reading it and getting the final conclusion of the series.

The first two and last two hours are fantastic. Everything in between is very meh and I wanted it to be over.

This was really relaxing and I had a great time finding all of the cute kitties. I just wish it was longer because it only took about 1 hour to beat and another 45 minutes or so to earn all achievements.

I really wanted to like this, but I honestly couldn't stand it. The puzzles were repetitive, sometimes frustrating in their lack of guidance, and worst of all, simply really boring. I also didn't like the art style, the colors used hurt my eyes after a while. I'm sure some people will get something out of this, but I did not.

It’s barebones and rough around the edges since it’s an old game by now, but the characters were fun and the set pieces held up well. The difficulty is uneven, though, as the last few chapters presented quite a spike that frustrated me to no end.

The first Achievement Unlocked was so much fun because of its simplicity. Adding a bunch of extra rooms and mechanics sounds good on paper, but I actually found that it made the game a little worse. Sometimes, simple is better.

I don't enjoy this concept of playing the same level repeatedly with different gimmicks quite as much as the Achievement Unlocked concept. A few of the "puzzles" were basically the same because the level was too simplistic to get too many creative solutions involved. I hope the sequels get a little more creative with the overall layout.

These old-school flash games are so nostalgic and I wish I could remember the names of the majority that I've played over the years. Unfortunately, many of them are lost to time. This one, however, is not, and I fondly remember playing it. Today, I don't think it holds up as well as it does in my head, but it's still a really fun time.

This was adorable, and honestly, my only complaint is that I wanted more by the time it was over. It's just a solid and fun 3D platformer.

2022

It's very basic and very simple, but all things considered, I had a pretty good time here. There are worse ways to spend 20 minutes of my day.