Prison Break: The Conspiracy consists of 3 main things: half-decent Prison Break fan service, annoying fight sequences (the fact that there is an optional underground fighting league and versus mode bafflingly implies that people would choose to experience more of this), and outright abysmal instant-fail stealth sections (the kind that I thought we collectively banished to the PS2 era). The total absence of logic doesn't help either.

Definitely a lot of fun, but only with modern accoutrements (rewind, save states, etc.) and a guide for some of the late game stuff. This would be virtually unplayable for me these days on NES.

Arresting visuals, a simple yet effective plot, and some mind-bending puzzles.

A better Bond movie than Die Another Day.

Platinum # 44

Meh single player but fun multiplayer. Great visuals too, and good long-term support for the game.

Multiple choice format really dilutes this and makes it insultingly easy, especially for a trivia purist such as myself.

Tries its best to replicate the Burnout 3 Crash mode but doesn't quite scratch the same itch.

Played and finished this (as a banker) for the first time. A healthy dose of edu-tainment!

Beat it this evening over a couple of hours on Switch Lite (making liberal use of the rewind function because I wouldn't have the skill or patience for this otherwise).

Knocking over a line of Goombas with a Koopa Troopa shell is extremely satisfying. Seems like Bowser could solve a lot of his problems by simply not hanging out on bridges over lava pits.

One of the rare games that I deliberately slowed down and took my time to play over several months, specifically because I didn't want the story and experience to end.

"Thank you."

A perfect example of easy-to-pick-up-but-difficult-to-master. Still fun as hell no matter where on the difficulty curve you fall.

Platinum #45

Web-swinging is dope, and the story is solid. Combat is a little repetitive and those PS2-era auto-fail stealth sections fucking suck.