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6 days ago


ThisIsLeesy finished Hollow Knight

This review contains spoilers

After beating Animal Well earlier this may I decided to come back to my hollow knight playthrough i started years ago and finish it up, as it had been one of the longest games that had been on my backlog; being on there for at least 3-4 years.

Hollow knight is a really well made game but it has a few flaws that hold it back from being one of my personal favorites. My main issue with the game is less a direct thing, but mainly just the entire jelly fish area. I hated going through the area as it's purpose is to get players experienced with not having access to a map to a specific area for the majority of the game, as while it is the 3rd area you go to, you're only meant to go to the first 2 rooms to get to the queen station, so you can then go to the mushroom area which is the actual proper 3rd level of the game, as the rest of the area is meant to be returned to much later in the game, at around the 2 thirds-3 quarter mark of its runtime. I hated fighting the enemies in this area as the big jellyfish could easily kill you if you're not careful, and I found its gimmick to be really annoying and iffy. It's definitely what I feel like is the least polished area of this game and the part of the game I dread replaying the most.

However outside of that, this game has some of the most fun and well made levels and bosses I've experienced in a game. I've played a fair few of games similar to hollow knight in its approach to difficulty (that being challenging but fun gameplay that rewards player skill and perseverance), but one common problem with a lot of these games is that they choose to hone in and focus on either level or boss design, leaving the other aside as a second thought. For example: DMC 1 and Demon's Souls both put a heavy emphasis on their environments, but are lacking a lot in the boss department (with some exceptions of course, but not the rule). Comparatively, DS3, DMC3, and MGR:R have a heavy emphasis on making great and memorable boss encounters, but subsequently lack quality in their areas and environments (again with some exceptions, but in DS3's case especially the areas in the first half of that game suck ass to traverse through). However there are exceptions to this rule, resulting in some of my favorite games of all time, that being Elden Ring, and my tied favorite game of all time with TOTK, Dark Souls 1. Hollow knight manages to fit into this rule along with these phenomenal games, and the 9/10 rating I'm giving the game is frankly because while I did get AN ending to this game, my time with it is far from over. Compared to my 270+ hours in DS1 and my 170+ in Elden Ring, I only have a measly 26 hours in Hollow Knight as of writing this review. When I go back to this game to explore more of the endings, (and maybe do the really hard boss rush mode if I feel like it), along with the countless replays I can already see myself doing with this game, I am far from over with my time in it, and I can very easily see this game become one of my personal favorites of all time. However for the time being, it will just be among some of the great games I finally got around to beating this year.

Very excited for silk song now that I finally beat this game

7 days ago



ThisIsLeesy finished Super Mario Sunshine
This game is weird. On one hand it improves a lot on the formula of SM64, as having the shines be more restrictive on each episode makes getting each one easier for me, as I don't have to worry about missing out on progress on one if I decide to go for another; an issue that really hindered my enjoyment of SM64 when I played it after really enjoying Odyssey.

On the other hand however, HOLY SHIT SOME OF THESE LEVELS ARE ASS. This game might have the worst levels I've ever seen in a 3D platformer, and I'd actually go as far as to say this is one of the more difficult games I've actually rolled credits on, as the difficulty on some of the stages is surprisingly hard. The worst offenders of this difficulty spike compared to the kinda hard but fair levels for the majority of the game are the pure platforming levels, where shadow mario will laugh at you, take Fludd, and make you perform insanely difficult platforming levels that are challenging at best and just unfair at worst.

While I still enjoyed this game a bit more than 64, the jump in quality from this to galaxy is fucking insane, and is definitely my personal favorite of the 3D all-stars collection. I'd still recommend playing 64 and sunshine as they are incredibly important video games I think everyone should experience, but I don't think I'll be coming back to play them anytime soon.

13 days ago


13 days ago


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