Return to Dream Land was already my favorite kirby game by a long shot on the Wii. This remaster did nothing to worsen it, in fact it did the impossible: make better what was already perfect! Top favorite games of all time both on Wii and now on Switch!

This review contains spoilers

This sht is A+ tier when it's at it's very best and D tier at it's very worst. Suggestion, don't rush this game the tedious parts will drag it down inmensly. Guess that's a fck you if you wanna fight Arceus as you must 100% the game to unlock his fight.

Always compared this to Sonic Forces as the agressively mid game on the series. After replaying both for a bit, I can say Star Allies deserves it existence way more than Forces and at least doesn't truly damage the image of the franchise.

This could've been my favorite Metroid gameplay wise BUT they screwed up the music so badly. The tracks I remember are just so agressively mid and whatever. An exciting soundtrack can save a game for me, but Dread made me realize a souless soundtrack also can kill a game to me. I've heard many people say they could bypass it due to the excelent sound balancing helped to immerse them... I'm just not one of those. With a mid soundtrack even performing the coolest of tricks and fighting the best bosses feels like nothing.

Not only my favorite Switch JRPG, it might be my favorite JRPG ever. Also bummed down because it does correctly everything that Pokemon Sword and Shield got wrong while being half the price and two masterpieces in one, yet Pokemon utterly destroyed this game on sales. I mean I wasn't expecting to ever surpass it but at least come close with how good Cyber Sleuth is.

Fun fact, this was the last videogame my grandpa gifted me before he passed away. So is kinda of a let down that this game ended up being mid. I mean still enjoyable but definetely on the weaker side of normal Mario Party.

Credits to the true final boss music for being one of my top 10 favorite songs not only on gaming, but of all music history!

Apparently this is one of those games where the main story is the tutorial and a lot of stuff is unlocked as sidequests afterwards. As I stopped after the credits rolled I feel I just scratched the surface of this, so I might go back to it one day and my rating is not final.

Would love to give the japan exclusive Wii U and 3ds versions a shot. 3DS to check the 3d effect and Wii U out of morbid curiosity and to be like Scott The Woz in terms of Wii U knowledge.

Gotta be honest, this is my least favorite battle network game. The story only gets good when you get to the hospital, but before that you gotta go trough a tournament arc that feels like filler (specially knowing the next game would be THE tournament game), and my god THE DUNGEONS ARE THE WORST. All with mindnuming puzzles of just going from one place to deactivate a lock to go to another (a problem Battle network 1's dungeons also had), and it might have the worst dungeon in all of BN: The hospital comp. Crazy how the best story beat is composed by the worst gameplay beat. To advance on that one you must grind up and sacrifice fire chips, so please don't use avoid random encounter cheats on this game or else you won't have enough fire chips to beat that dungeon, I did. Even then a dungeon that forces you to mindlessly grind is like the game asking you to play the worst part of a normal jrpg.

Is it normal to feel this as an improvement over BN3? Playing this one right after that felt so refreshing as it pretty much cut all of the filler that made BN3 a tedious experience to me.

You know? leaving ths BN for last, being told this one's story was absolute shit, but then thinking none of the BN games had a good story anyways somehow made me enjoy this one more than games like BN1 or 3, from which I came very dissapointed on the plit department. Curious, you told me BN3 was the best story and I didn't see it (well, only after getting to the hospital but that's like after 65% of the story). Now you told me BN4's story was absolute shit and I found it unintrusive. Also the only 3 dungeons this game have are way better than all of the previous games' by including dinamic gimmicks instead of the braindead "go get one key" puzzles from the previous games' dungeons. In fact the SpaceComp might be my favorite dungeon in all of BN! both by gimmick / gameplay and music.

My first WiiU VC game and one of the few I managed to buy before the eShop clousure. Also after BN5 DS many years prior this was my first BN game and the one to actually set me to play the rest. Sad thing the WiiU didn't allow multiplayer on GBA or DS as playing the battle network games' pvp on the big screen before the LC would've been an amazing selling point, specially on how they already took the effort to edit the ROMs and make single player 100% completion possible. PVPing on BN6 is absolutely amazing.

Fun Fact, in both versions to achieve 105% you gotta play on the hardest difficulty by using the cheat TFSTF, which is not a fair experience as it removes almost all barrels and checkpoints (but at least giving you both kongs at the start of every level). In the SNES version no problem BUT on the GBA version there is a pretty bullshitty oversight. Finishing the game will give you a screen depending on how good you were (as in how long it took, if you got the true ending, and if you got all collectibles). There is also a screen for cheats calling you cheater which is fine except when you remember to get 105% you gotta use a cheat. The SNES version saw this and actually gave you some sort of an amazing message for completing the game only with that difficulty cheat.... THEY REMOVED IT ON THE GBA VERSION SO IT STILL CALLS YOU A CHEATER DESPITE ENDURING ALL THE BULLSHIT THAT COMES WITH 105%. Also they didn't create an original final boss music nor even used the new second boss theme during the final bossfight so that makes it pretty anticlimatic, a shame since the rest of the OST of the gba actually makes this game way more, well, climatic than the SNES's mostly chill tunes.