This could've been my favorite Metroid gameplay wise BUT they screwed up the music so badly. The tracks I remember are just so agressively mid and whatever. An exciting soundtrack can save a game for me, but Dread made me realize a souless soundtrack also can kill a game to me. I've heard many people say they could bypass it due to the excelent sound balancing helped to immerse them... I'm just not one of those. With a mid soundtrack even performing the coolest of tricks and fighting the best bosses feels like nothing.

I feel this game should've felt more insane than it did. I don't mean difficulty wise (in that sense only Touhou 15 is harder), but as in the journey through the stages should've felt more impressive than it did. Only moment that "wow"-ed me was the final attack of the boss of stage 5 which I won't spoil but is a noob killer so be prepared.
To compensate this game might have the most elaborate plot line on the bullethell games (even if it is a fangame) and the most fleshed out character in Ami. Given the plot already revolves on a crazy psychedelic premise, it should've helped the game to go through crazy levels as well, so pretty sure I was just expecting this game to feel as insane as a drug (bad example but also best comparison).
And I feel that dissapointment came mainly because of the music. This might be the bullet hell Touhou game with the most bland soundtrack of all (of all I played counting other fangames), I mean it still has some pretty good tunes but they are less frequent than your average touhou game, and the bland tunes aren't bad perse, just so forgettable they don't make you feel anything (same thing that happens with, for example, Metroid Dread). If it wasn't for that this game would've reached 4,5 stars out of plotline alone but the bland music really brings down what should've been a crazy experience.

Now this is the actual page for my favorite version of my favorite Ys game! It got mixed up with so many other ports and due to me searching it with the Wanderers from Ys subtitle I couldn't find this one. Anyways, Ys III Wanderers from Ys on the Turbografx16-CD / PCE-CD has what is, in my opinion: THE BEST SOUNDTRACK OF ALL THE 80s! "This port was released on 91" DON'T CARE, THIS OST's ESSENCE IS ROOTED IN THE 80S AND IS THE GREATEST REPRESENTATION OF ALL 80s MUSIC! Is such a fantastic soundtrack it turned a game with mid gameplay and just decent story into ONE OF MY FAVORITE GAMES EVER! I love this version's ost so much it somehow made The Oath In Felghana's remixes to feel like a downgrade somehow. THE OATH IN FELGHANA, calling yourself better than The Oath in f*cking Felghana is not something many games can be proud of.

Credits to the true final boss music for being one of my top 10 favorite songs not only on gaming, but of all music history!

Fun Fact, in both versions to achieve 105% you gotta play on the hardest difficulty by using the cheat TFSTF, which is not a fair experience as it removes almost all barrels and checkpoints (but at least giving you both kongs at the start of every level). In the SNES version no problem BUT on the GBA version there is a pretty bullshitty oversight. Finishing the game will give you a screen depending on how good you were (as in how long it took, if you got the true ending, and if you got all collectibles). There is also a screen for cheats calling you cheater which is fine except when you remember to get 105% you gotta use a cheat. The SNES version saw this and actually gave you some sort of an amazing message for completing the game only with that difficulty cheat.... THEY REMOVED IT ON THE GBA VERSION SO IT STILL CALLS YOU A CHEATER DESPITE ENDURING ALL THE BULLSHIT THAT COMES WITH 105%. Also they didn't create an original final boss music nor even used the new second boss theme during the final bossfight so that makes it pretty anticlimatic, a shame since the rest of the OST of the gba actually makes this game way more, well, climatic than the SNES's mostly chill tunes.

Return to Dream Land was already my favorite kirby game by a long shot on the Wii. This remaster did nothing to worsen it, in fact it did the impossible: make better what was already perfect! Top favorite games of all time both on Wii and now on Switch!

Apparently this is one of those games where the main story is the tutorial and a lot of stuff is unlocked as sidequests afterwards. As I stopped after the credits rolled I feel I just scratched the surface of this, so I might go back to it one day and my rating is not final.

Would love to give the japan exclusive Wii U and 3ds versions a shot. 3DS to check the 3d effect and Wii U out of morbid curiosity and to be like Scott The Woz in terms of Wii U knowledge.

Gotta be honest, this is my least favorite battle network game. The story only gets good when you get to the hospital, but before that you gotta go trough a tournament arc that feels like filler (specially knowing the next game would be THE tournament game), and my god THE DUNGEONS ARE THE WORST. All with mindnuming puzzles of just going from one place to deactivate a lock to go to another (a problem Battle network 1's dungeons also had), and it might have the worst dungeon in all of BN: The hospital comp. Crazy how the best story beat is composed by the worst gameplay beat. To advance on that one you must grind up and sacrifice fire chips, so please don't use avoid random encounter cheats on this game or else you won't have enough fire chips to beat that dungeon, I did. Even then a dungeon that forces you to mindlessly grind is like the game asking you to play the worst part of a normal jrpg.

Is it normal to feel this as an improvement over BN3? Playing this one right after that felt so refreshing as it pretty much cut all of the filler that made BN3 a tedious experience to me.

You know? leaving ths BN for last, being told this one's story was absolute shit, but then thinking none of the BN games had a good story anyways somehow made me enjoy this one more than games like BN1 or 3, from which I came very dissapointed on the plit department. Curious, you told me BN3 was the best story and I didn't see it (well, only after getting to the hospital but that's like after 65% of the story). Now you told me BN4's story was absolute shit and I found it unintrusive. Also the only 3 dungeons this game have are way better than all of the previous games' by including dinamic gimmicks instead of the braindead "go get one key" puzzles from the previous games' dungeons. In fact the SpaceComp might be my favorite dungeon in all of BN! both by gimmick / gameplay and music.

My first WiiU VC game and one of the few I managed to buy before the eShop clousure. Also after BN5 DS many years prior this was my first BN game and the one to actually set me to play the rest. Sad thing the WiiU didn't allow multiplayer on GBA or DS as playing the battle network games' pvp on the big screen before the LC would've been an amazing selling point, specially on how they already took the effort to edit the ROMs and make single player 100% completion possible. PVPing on BN6 is absolutely amazing.

This is redundant given than the 1989 page of this same game also includes the sega genesis and super nintendo ports when the snes released in 1990 in japan. Also this is using the Turbografx16 CD box art instead of the sega genesis yet it's not listing that one as one of the consoles it can be played as. The 1989 release page doesn't list it ethier, an absolute shame since is in my opinion the best version due to the redbook CD soundtrack.

Fellas, I must confess: this is my favorite 8-Bit Sonic game, and by a long shot. And this came after playing pretty much all of the other gamegear games. Sonic 2 and Triple Trouble were decent, Sonic Chaos was meh, and Sonic 1 was good, but somehow I enjoyed more my run with Sonic Blast. In fact it got to the point this was the first VC game I ever bought on 3ds. I tend to replay it about once every two years and I never stop having a "blast" if you will. I really dig Sonic's double jump, the music on the latter stages is either atmospheric or catchy, the true final boss theme in particular is the only final boss theme out of the 8bit Sonic games that does feel like an actual emotional final boss theme and is my favorite tune of all 8bit Sonic. Playing as knuckles is kinda jank ngl but still passable. I really can't argue more, it shouldn't be physically possible to enjoy this more than Sonic 1 or Triple Trouble but, to me, that's the case, and I know playing it again won't change my mind nor make me realize the supposed mistakes this game has as I already play this pretty frequently never seeing those mistakes that worsen the experience for others.

Only real tedious part of this game is the pre final bosses Izzas & Swolio, probably one of the worst designed bossfights in megamam history. Otherwise a total improvement over the previous Xtreme game which already was quite good in my opinion.