132 Reviews liked by TidB


One of my biggest disappointments in recent memory. The gameplay is at its peak here, and shooting feels the best it's ever been. But the writing and voice acting are an atrocity. It's soured me on the series, and it's a damn shame.

Omno

2021

Nothing spectacular. It's ostensibly a "Journey"-like, but it lacks the same weight and poignance of that experience. Ultimately, you do basically the same thing through 10 areas, and there's nothing else really there.

An absolute masterpiece. I listen to the soundtrack to this day still. One of my favourites of all time.

The gold standard for narrative adventure games, Tacoma's unique gameplay turns its story into a narrative puzzle. Add stellar character writing, fantastic vocal performances, and a healthy dose of anti-corporate sentiment, and you have an all-timer.

Another game in the sub-genre of walking simulators set in space wherein you investigate what happened to the previous crew, but this one is actually very engaging, much like Fullbright's originator of the walking sim genre - Gone Home. Much like Gone Home, I love this game. There's really nothing much to say, you explore a space station and piece together what happened to the crew and it's all wonderfully told and voice acted and engrossing. Solid little game and I look forward to the next Fullbright experience greatly.

The Turning Test has a great story that I really wish was longer than the "10 hour" story that I played. The puzzles are very reminesant of Portal and the mystery of what is happening to you in this abandoned space station made for a strong game.

Beton Brutal's focus on precision platforming results in a tough, tense experience that should very well resemble drinking Dayquil for the flavor to anyone not looking to speedrun it. I disagree with that notion. If you have the patience for it, Beton will reward your curiosity. The timer in the corner and set-dressing of all attempts as runs are both illusions. You can take as long as you want to complete this, and there's no shame in that. There's an enthrallingly visceral joy in finally understanding how the game wants to proceed. Sometimes, it comes to you naturally, and sometimes, the game can work like a bit of a puzzle box focused on climbing. I still haven't reached the top of the tower yet, I keep falling. But I feel content with that because it's been a lot of fun so far.

I totally understand that this won't be to everyone's taste. But I've been having a blast with it.

This is the tale of one little bard travelling the world and singing to solve puzzles. And it is the best game I have ever played. The world is dripping with charm, filled with cute and interesting characters, hilarious and wholesome writing, packed with fun twists and turns for the story, and your only way to affect the world is by singing.

The singing mechanics are very cleverly implemented - each note corresponds to a colour and wherever you see the colour you can usually interact with that part of the world by singing that note. This results in a beautiful and excellently scored array of puzzles, interactions, and of course musical sections that never fail to delight.

This is a game brimming with atmosphere, the work that went into all the music is phenomenal, the innovative ideas behind the various challenges and how everything fits together is impressive, and the story had me in tears both of joy and sadness from beginning to end. One of my very few 5/5 games not because it's flawless, but because I feel that what it gets right it does so well that I'm compelled to overlook its flaws. It really just strikes a chord with me.

It's by no means a complex game, but the big con is very aesthetically pleasing, has fun mechanics, a rewarding progression system, some cool puzzles that make you think, consistent witty banter and dialogue, a likeable protagonist and a fun if simple plot, with some really touching moments, all within a fairly short runtime. I have recommended this game to every single one of my friends lol I really liked it idk.

have to leave a review to clear the air from the critical one below. i didn't think the dialogue was jarring. they just seemed like regular people. she explains the kant idea in clear, easy terms and they seem cute together. i enjoyed it!

Shit writing. Like, actually ass. Apparently I'm "manipulative" for:
- telling one character I didn't drink (a "I only drink occasionally" option was NOT available in the conversation with them) and telling another that, sure enough, I only drink occasionally - why was that not an option in the other convo???? But it was in this one??? Wha.... why?????
- giving my honest opinions about the music the characters sent me, and basically just having diverse music tastes... I guess???
- telling one character that I could see myself MAYBE wanting to settle down and start a family one day way in the future, E V E N T U A L L Y, and telling another that I don't see myself settling down IMMEDIATELY RIGHT after college (I personally don't see how these two things necessarily contradict each other, since most ppl at least within my own age group wouldn't want to start a family RIGHT after secondary education let alone tertiary, but that usually means something along the lines of "i wanna see what life throws at me. if i do settle down, it'll be when I am good and ready" rather than a hard "never". but go off sis)

If I wanted to get yelled at, gaslit and accused of being "manipulative" for things that make zero logical sense to a sane person, I could just hit up my ex that I haven't spoken to in two years. I don't need to be lectured by pixels that wouldn't know what the concept of nuance or competent writing was if it hit them over the head with a brick.

Didn't expect much, but it turned out to be a decent walking simulator in a post-apocalyptic setting.

It's straight-forward and short (30 minutes max.), and more about narrative, less about puzzles (and they're not even real "puzzles" at that). Music is nice, sets the mood perfectly. But the invisible walls in the forest is a bummer (>﹏<)

A really fantastic story where you uncover what happened upon the station. Everything is told in a fairly dynamic and interesting way. You really get to understand (most of) the crew, their desires, motivations, and fears. It tells a really grounded story about trying to find hope in a hopeless situation. I just wish the game would have had a little more in terms of conversations to flesh things out a bit more, but with the smaller space, it still worked well.

i like this type of story telling. the places we inhabit are such a big part of who we are, and being able to uncover a story about a compelling cast by exploring their space station home felt so natural.

The Immaculate Drag pulls you right into the melancholy of walking through a night city street with a hazy goal and a chance to meet like-minded souls. Most of them are out in the streets to take a breather, much like yourself, and next morning every encounter with them might seem like a distant dream, disconnected from a blazing sun of reality. Sometimes it's a reminder that you're not alone in your worries and painful memories, and sometimes it's a whole new perspective given as a casual remark from a total stranger that you're bound to never meet again. Same as this very night when you're out in the streets to move at your own pace towards the dawn is to never repeat again. Existing only here and now, flowing between every step and inevitably taking you closer to your next immaculate drag that might as well be the last.

I can't help but feel it was heavily inspired by El invierno en Lisboa (Winter In Lisbon) written by Antonio Muñoz Molina. It has the distinct smoky, jazzy, desperate love story vibe that dominates both the book and the game.