7 reviews liked by Torbort


Neat idea, but just a bit of light fun for me. Probably a lot better if you're a geography fan and actually know how to tell places apart...

Also the whole monetization thing they got going on sucks. You can only play a single round for free per day.

This review was written before the game released

Gyms entirely replaced by bad boss fights that consist of tossing pouches until the enemy gives up? Fine.
Super shallow plot (even for Pokemon standards) with no obvious antagonist? Fine.
Not a single 6v6 battle? Fine.
Around 10 or less forced trainer battles in total? Fine.
Forcing you to throw balls at bidoof for hours just to level up to progress? Fine.
Bad battle system that's still slightly confusing to me at the very end? Fine.
Mostly just remixed music from D/P? Fine.
Pokemon still using their cries from the GBA? Fine.
Mind numbingly easy battles? Fine.
Ugliest first party nintendo graphics in a long time? Fine.
There is just one issue for me.
Where the hell is piplup

Shigeru Miyamoto has gone on record saying that Mario “isn’t the kind of game you necessarily have to finish, it should be fun to just pick up and play,” and as a kid I often really would boot it up solely to jump around Bob-Omb Battlefield for a bit and feel myself or whatever. A pattern I’ve observed with a lot of gamers is that, as they get older, they slowly prioritize finishing games over simply the inherent fun of playing them — and while I definitely feel that was accurate for my late teens/early twenties as well, I’ve since returned to craving those more innate pleasures.

It’s wild how much Nintendo got right about Mario’s animations and the overall sound design on this first attempt, conveying that perfect sweetspot between weight and nimbleness, something I honestly don’t get as much out of 64's successors. Similarly, the level design also manages to find this nebulous since-unmatched middle-ground between open-ness and tight pacing, with many of the stages presenting you with vertical, spiral-shaped layouts, made up of multiple digestible paths that intersect so seamlessly that you never stop to think about them as anything other than one cohesive whole.

Aspects that feel like obvious limitations, like being booted out of the level when grabbing a Star or the rigid camera, end up aiding the game’s pacing and overall structure the more you actually think about it. The way you bounce between different paintings within Peach’s castle, completely at your own leisure, mirrors how you tackle the obstacles inside those worlds; loose and free-form and whichever way seems enjoyable to you at the moment without even having to think about it. It all seems so simple, and yet I’m still waiting for another platformer that is this immediately fun and endlessly replayable.

it's actually called "Super Mario Bros. 2" in japan

Bro how is the 'Lost Kingdom' lost if you can collect the gold coins, the standard currency of the game? I just think those stretchy caterpillars are trying to evade tax.

Watching my SO play this game after getting it set up for her on her PC has been a full appreciation hours experience. I realized the many limits and sides of the game I never would've sincerely done on my own. When I played, I was a very objectives focused player at the time. Not exactly check all the boxes but I did mostly head towards Shrines, Divine Beasts, Memories. I did a little bit extra here and there, but generally it was just that.

She plays differently of course, far more observant explorer than I for example. She ended up finding a ton of korok seeds so far, simply because she loved just looking around the environments. It's become a common phrase just for me to hear by earshot "there's something suspicious around here" and then the familiar jingle. She also just talks to every single npc, something I'd certainly do now were I playing for the first time but experiencing all the first time dialogue with her together has been sincerely charming. There's a profuse amount of work to make all of the characters just dotting the little villages you find endearing and earnest. I never really touched the quests and she's filling them out as she finds them. It's genuinely astounding how nothing that I see here feels too trodden or familiar to me just watching her play, I'm just watching with her and feeling a heavy surge of joy. I honestly wish there was co-op!!!

Both our birthdays are coming up this week, and living this game again together crafts a warm blanket, a sincere coziness to the days ahead. Bless

This review contains spoilers

Feel like pure shit just want BT-7274 back x

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