If you got this elsewhere, you're only in here for Pal.

Almost perfect; the game otherwise lacks a compelling multiplayer mode and weapon balance feels a bit wacky. Game relies on you staggering to open opportunities of significant damage against enemies, and the slower pace of combat compared to 4A plus the short lock-on range encourages getting head on against enemies.

Despite everything it's the most accessible Armored Core VI with something to give for its players, both on the easy side and the hard side.

And for the love of all that is holy, please play the game at least 3 times; the game needs its NG+ to fully develop.

Just when you think you've seen all it has to offer, it introduces something new for you to obsess.

The game is grindy as fuck though and offers little to no respite for color-blind players. The latter isn't me but a friend of mine couldn't play it because of how color-reliant fish are.

This game is actually an action RPG. Seriously.

Junji Ito-esque, but the game's campaigns is far disconnected from your endgame. You're basically playing a board game, and someone gives you a key for some reason that's not tied to any of the randomly generated plots.

It's also relatively hard. If nothing else, it can evoke atmosphere.

TL;DR: FTL Horror Edition

Coming from the high that is FO:NV, I can't take this shit seriously at all.

Modding it is also a pain, and the house/base construction mechanics and town mechanisms are so ham-fisted it makes it hard for glitchy Bethesda games to be worth your while since you will inevitably reset.

Koikatsu if it actually had gameplay.

Due to distribution issues, you can't actually get this anymore. Do yourself a favor and get the portable mod instead.

Delightfully-wonderful VN about a cute android maid that you created using the magical power of Language Learning Models(TM), made by a now-defunct company.

Only one route was cleared due to how cumbersome it is to get anywhere in this game. In theory it allows you to run an idol firm and face all sorts of issues. In practice, it takes forever to get anywhere and idols will inevitably retire. Also, the cliques and bullying mechanic is utter pain.

Ironically takes more than 12 minutes to complete.

It's not bad, but it is trial and error and basically experimental. Not a real game imo, and too short to be considered a worthwhile literary work.

Despite being a respectable space game with voxels, it still lacks automation, which is important given that you're supposed to be going places.

When you get back, you'll probably find things off and dead.

Great games, the expansion slightly less than the original. Voiced protagonist is a plus and refreshing for the expansion, and new maps and mechanics is a plus. The cons however involve the fact that snow is impermeable to the sight and it's almost always snowing.

The original has no such flaws, barring the fact you can never replay both games ever again.

The presentation is pretty great, but the game is definitely B-Tier Bandai Namco.

With this in mind you may be able to enjoy the game if you didn't expect too much in the first place.

PS: I have not played the DLC and have no interest to do so.

The game is pretty alright, and definitely beautiful, but enemies are too thick at times.

Shitty SLG Character Raising game with wonderful plot which exploits its Disgaea-esque graphics for maximum horror and plot dissonance.