Coming from the high that is FO:NV, I can't take this shit seriously at all.

Modding it is also a pain, and the house/base construction mechanics and town mechanisms are so ham-fisted it makes it hard for glitchy Bethesda games to be worth your while since you will inevitably reset.

Junji Ito-esque, but the game's campaigns is far disconnected from your endgame. You're basically playing a board game, and someone gives you a key for some reason that's not tied to any of the randomly generated plots.

It's also relatively hard. If nothing else, it can evoke atmosphere.

TL;DR: FTL Horror Edition

Just when you think you've seen all it has to offer, it introduces something new for you to obsess.

The game is grindy as fuck though and offers little to no respite for color-blind players. The latter isn't me but a friend of mine couldn't play it because of how color-reliant fish are.

This game is actually an action RPG. Seriously.

Almost perfect; the game otherwise lacks a compelling multiplayer mode and weapon balance feels a bit wacky. Game relies on you staggering to open opportunities of significant damage against enemies, and the slower pace of combat compared to 4A plus the short lock-on range encourages getting head on against enemies.

Despite everything it's the most accessible Armored Core VI with something to give for its players, both on the easy side and the hard side.

And for the love of all that is holy, please play the game at least 3 times; the game needs its NG+ to fully develop.

If you got this elsewhere, you're only in here for Pal.

Take old Xcom, apply genericifying facepaint to it, then expect the next alien to paint the walls red with their flesh.

You get this game. Also, progression isn't what it seems in this game.

Arcade shooter with real world planes and Belkan warcrimes that aren't, all set to the awesome music of progress.

May revisit later. This is basically Dark Days Ahead with a more sensible gameplay loop.

If you're still playing this, you're at the very least playing it with either XRM with TC plots enabled in AP or you're doing Litcube's Universe or its derivative mod-mods.
Reduce 1 star from this rating if playing vanilla, and remove 1 more star from this rating if you dislike economy simulators.

Don't get me wrong, the game is a fun DOOM/Quake-like, but it's not for me. PS: The Shotgun hurts far less than it should.

Galaxy on Fire II if it was developed with a better budget. For a looter shooter, it has considerably less options than expected.

This game is woefully underappreciated by most people, but for those who played it, they tend to put this in their top ten lists.

Consider playing with Sergey Hax if you're going to do NG+. Yes, there's an NG+.

Has one of the most complex plots in the series, but tends to repeat its suspenseful developments across multiple games. Burnt me out. Still a great series, but you'll like it or grow tired of it. Cold Steel IV is especially contentious.

Representative of two games for convenience. This part of the arc has a great police procedural before it enters the main meat of the conflict, but it starts to tread into the annoying anime tropes.

Representative of 3 games in the series' arc. Despite the simple plot compared to its later successors, this one is more heartfelt in general and easily is the most consistently great game in the series.