Played this on the PS4 slim and every time I used giga swing the entire game would run at 1fps. Somehow still timed the button pressed correctly with the lag

Thanks Nintendo for implementing two separate auto lock features that you can't disable. Very smart and educated
addition to your already boring game that abandoned all charm in favor of shameless marketability and toy creation.

I understand that Pikmin is a quirky game with unique characters, but half of the game is useless tutorial / reminders and the other half is constant banter between the new, unforgettable cast that isn’t even entertaining in the slightest. I wasn’t the biggest fan of the Koppaites from Pikmin 3 for this exact reason, but atleast they knew when to shut the fuck up and let the game do the talking. Beyond that, I had such high hopes for the night levels. I love tower defense games! Granted I haven’t played a lot of them, but from the ones I have played, I loved the concept! This is the most barebones, mundane shit fest that anyone could have asked for. I dreaded doing these expeditions because they were so lacking in difficulty and depth. Thankfully, the challenge caves or whatever they were called, the things akin to the mission mode in Pikmin 3, those were fun and probably the only good part of this laughable game. I loved micro managing and stressing myself out to the point of my veins bursting while making sure every single Pikmin was doing what it was supposed to be doing without wasting a second. The bingo battle look-alike Dandori was also fun to play, though my mom pointed out how the lock on system was archaic and strange. After a few rounds, she asked if we could go back to playing Pikmin 3’s bingo battle instead. Usually she doesn’t discriminate against game complexity or design, I just found this to be telling. It also doesn’t help that you can only choose 3 types of Pikmin to be out with you at any given time, and while it arguably makes the game less “grindy”, it’s because the game is designed around this mundane decision making each level require 3 different types of Pikmin at any given time (not including caves). Speaking of the Pikmin themselves, I don’t know how I feel about progressively gaining the ability to access a bigger number of Pikmin.

On the topic of charm, or rather the lack thereof, the almost corporate UI that they added to this entry has lost any and all resemblance of the unique bubble-like aesthetic that the previous games were known to have. I know it sounds like an extreme nitpick that losers would have, and it is, but from someone who has loved Pikmin for years and has awaited the 4th entry for a long time, it’s very sad to see them go down the route of uninspired graphic design. Beyond that, the levels levels are uninspired for the most part. I get that it’s a flawed argument because Pikmin has always tried to have a realistic art style, but since the first two games were on the GameCube they weren’t able to reach that sense of reality and unintentionally developed a unique graphic style that feels very lonely and… i hate using this word… liminal.. and thanks to that a lot of the assets and places in those first two games feel much more enigmatic and inspired rather than the realistic jargon they finally achieved, but that beach is just a fucking beach. That forest is just a forest. I can’t even remember the names of these locations. Another big factor is that Pikmin, for me atleast, is supposed to be set on a post nuclear war, apocalyptic earth where you never know what you’re going to see next. Of course I highly doubt that’s ever been the intention, but it’s been my interpretation and without that facade the game loses a lot of what made the series special to me.

Something I’ve noticed while journaling my thoughts about this game is that this is Nintendo’s attempt at making Pikmin much more widely accessible, even though it already was with Pikmin 3. Writing this also made me remember why I hate modern gaming. We’re achieving accessibility, but at what cost? Make some of this shit optional. Now that I’ve deconstructed my thoughts regarding my favorite children’s game, I’m going to play some real shit such as Call of Duty or Fortnite.

Ok class I'm going to need you guys to open your laptops to Schoology.
WE'RE STUCK ON A DIFFERENT PLANET A LOT MORE THAN WE CAN M- (Slams laptop closed)
Get the fuck out of my class.
That's why you've been late?
Yep.
Get out of my class.
Ok.
Get out of my class.
I understand.
Contact the principle to take your laptop and you will be in school detention for 3 weeks.
Get out of my class.

Yeah lets make the best demo ever and then have the rest of the game be a flaming pile of dog shit great idea guys

They tried to nostalgia bait you with that classic bass line in the music but its not apart of the team. Fuck off my shelf

I replay this at least once or twice every year and it never gets boring. That's the absolute best compliment I can give to any game.

Pretty crazy to consider that this was once an NES game and aside from a few spots where i had no idea where the fuck i was going, it’s still great

Really can’t imagine someone who decided to play this remake before the snes version would be anywhere near impressed, but coming from someone who has loved the original game for more than three quarters of his life (me), this is easily the best love letter you could receive. Just wish it wasnt so easy, not that the original was hard or anything it's just that every battle is too quick. Strange complaint for a JRPG

No this game can actually go fuck itself fuck the boring combat and fuck the shitty music i am not sitting through another piece of shit yoko taro whatever the fuck his name is game collect the 50 knick knacks to get all 10 endings after 2000 hours of bashing my head against a wall pretentious, corny ass story i WILL NOT be giving a single fuck about

Fool me once shame on you. Fool me twice shame on me. Fool me three times lock me in a white room with a stray jacket and throw the key away

Look at what console i completed this on

The negative implications of Undertale being the most popular anti turn-based RPG are starting to show

Beautiful graphics and a surprisingly well written story. The gameplay and battles are fun and I really like the idea of being able to switch out members of your party during battles without penalty, but the gimmick only felt utilized on the final boss. Regardless, I knew I was enjoying the game when I found myself fishing and doing other side quests for hours on end which is stuff I don’t normally do in games unless I truly enjoy my time with them.

I think Breath of Fire 3 is the overall better game, but this is my favorite out of the 4.

Almost stopped playing when I had to train Beyd, but other than that this is a quality game with a great sense of difficulty and one of my favorite soundtracks ever. Should this series ever be revived, they should use this game and Breath of Fire 4 as a guide to make a Breath of Fire 5 (or realistically 7) a good game.

Only reason I got through this game was because of my friends, and more than half of them quit before beating this expansion. The story was bad even for the basic Final Fantasy "collect the crystals of light" story telling, and while that's only scratching the surface it really doesn't get much deeper than that. Not to mention the boring dungeons and mundane gameplay that really doesn't get half good until the next expansion. Some classes still aren't even remotely fun and I'm the third expansion. The best part of this expansion is how A Realm Reborn actually came to be, and I highly encourage all who don't already know its story to look into it. There's an incredible documentary series on it with developer interviews and it's overall very fascinating and inspiring.

I'm also not going to act like the next expansion Heavensward is as amazing as people make it out to be. It's severely over hyped as most media tend to be, but it is of a much higher quality than ARR in almost every regard and I personally did find myself more invested in its narrative and characters, not to mention the dungeons which do become a lot more fun, especially in the post game. However I personally can't find it within myself to tell some poor soul to play through this pile of shit to get to what comes directly after. The third expansion Stormblood isn't even good either and not going to lie it has a lot of the same pacing problems ARR had.

Post stormblood update: This fucking sucks

Bouncing it's way the fuck off my shelf and into a nearby garbage compactor fuck this game