Inquisition is not bad, but it's not good either.
What I hated the most about it is that it does not explain everything to the player and takes for granted a lot of mechanics.
Crafting, open world and stuff like this are not well combined with role playing games mechanics, and the inventory is awfully complicated. Plot is good, but sometimes it lacks of coherence, and overall the exploration of the game is boring.
But some of the characters are interesting, and the combat, even if is simplier than previous BioWare computer role playing games, is still engagind. I like the possibility to pause the game and think for the next move.
I have completed Inquisition some years ago and I am currently replaying it, but I am not having fun. I am so sorry.

Bethesda at its state of the art.
I think that everything in Morrowind is nearly perfect. Its interface is the best I have ever seen in a computer role playing game, and the exploration is the best I have experienced together with Gothic 2.
These two games are still better than a lot of AAA role playing games that come out today.
What I like the most about Morrowind is its weird and strange setting. Everything seems so alien, bizarre, it looks like another planet. I think that Bethesda used a lot of ideas from Morrowind in order to build Starfield. But Morrowind is on another level. While the following games relies too much on plot and characters, Morrowind is still totally a world driven game. There is no suspension of disbilief. Perfect game. I would never stop playing it.

Etrian Odyssey Untold: The Millennium Girl is the better version of the original Etrian Odyssey. It has a more linear story mode, with well developed characters and an extra dungeon, and it tries to help new players by adding an easy mode and other qualities of life. But, if you want, you can also play the old, hardcore version of the game. So, it helps new players without ruining the fun to the old ones.
The plot is good, I really liked the story mode. I think this is, by far, one of the best games by Atlus. But maybe Etrian Odyssey V is better. I should replay that.

Does perfection exist? Maybe not, but Baldur's Gate 2 is really close to it.
Even if some of its mechanics could feel old to younger players, its weird and horrific atmosphere and writing have not been surpassed by Baldur's Gate 3. Shadows of Amn is a dive into the more strange and alien aspects of the Forogotten Realms, and the entire Chapter 5 is a masterclass in rpg game design. Sometimes the game can feel too hard or too unapologethic, but to me this makes it even better. 10/10. Together with Ocarina of Time, Half-Life and so on, Baldur's Gate 2 stands tall into the history of videogames.

A good twist on isometric action adventure games. Death's Door does not contrive anything new, but its gameplay is solid and its consideration about work and workers are interesting and fun.
Exploration is good, combat is good, graphics are good, this game has "everything", but maybe it lacks some strock of genius.
But it's not its fault. Recommended.

Dead Island 2 is stupid, but in a good way. Slashing zombies is one of the funniest things I have done this year, but what surprised me the most is how good the quests and the characters are.
This game puts a lot of attention into its details. Environments are full of objects and the game has a good physics. Starting a fire is ridicously fun.
Graphics are awesome and overall the experience has been satisfying,
All AAAs game should be like this.

An underrated Xbox exclusive. The gameplay is simple but engaging, the game has a good pacing and introduces new mechanics exactly when the player feels that he has already seen everything.
The characters are well written and, even if the plot is not original in the context of science-fiction, I feel that The Gunk has a lot of humanity into itself. Everytime I wake up in the morning to go to work, I feel like the two main protagonists.
Simple, but solid. Truly recommended.

Interesting game with some flaws, but I still think it's worth the time. I am starting Vol.3 in these days.
Combat is simplistic and dungeons are repetitive, but the plot is good (even if it is full of anime clichés) and the music is outstanding. If you want a braindead jrpg it's recommended.
For fans of: Neon Genesis Evangelion, Nier Automata, Serial Experiment Lain

I think that I like almost everything in this game. It reminds me of a mix between Daggerfall and Kotor 2. I have not played Fallout 4, but I can Say that this game is so much focused on narrative in comparison to the older Bethesda games. This is good and bad at the same time. It Is good because most of the quests are interesting and often even creative, but it is bad because this doesn't fit with the simulative ambitions that you can find in The Elder Scrolls. The plot Is fast paced, and the writing sometimes Is rushed. Not so much that is bad, but enough to make you wish a Bethesda game which is only story driven. By the way, I think Starfield Is still One of the best games delivered by this software house. It has a great atmosphere, a great setting and great factions, and overall its gameplay Is Solid, if you like Bethesda. I like building outposts and ships, and even exploring is fun if you have a goal. It is great if you want to roleplay your character in space and, once more, it is this freedom in role playing that makes Bethesda so fun.

This game has a bibliography in the ending credits. I think it is the first time I have seen something like this in a videogame. Pentiment is an aesthetic and philosophical journey through the first half of the XVI Century, in which we can observe the lives of different characters while history unravels and a mysterious killer takes his victims through the years. The plot is not only well grounded in history, but contains fantastic elements, too. It is not fantasy, but it's more similar to what Cvetan Todorov theorized in the seventies. Sometimes you have the feeling of weirdness, and the setting is totally eerie. In Pentiment, landscapes often seems to hide something from our eyes and religion looks like magic, in opposition to the new technology of printed books. Still, it is not fantasy, but it looks like a ghost story. It's hard to choose a genre in which Pentiment really fits. History novel? Detective story? Ghost story? Fantasy? All and none of that. It Is, by far, one of the best written games I have ever played and one of the few games that, in recent years, tried to tell something interesting and new through the language of videogames.

A good game, with a great gameplay loop and calumsy control. Just like the old, good Phantasy Star Online, except that you can play it alone, totally single player. The plot is nothing special, but the setting is terrific as always and it can be really, really addictive. If you can, you should play it on Xbox 360, because PlayStation 2 struggles a lot with the graphics.

I played all the dlcs and, obviously, the main plot. Citizen Sleeper offers a very well crafted narrative, full of choices and rounded characters. The main objective is to survive in a society finding allies. This will not always be easy. This game does not hold your hand and you will be totally free to choose your own path.
The gameplay loop is simple, and it reminds a tabletop game. I like it, and I can not wait for the sequel.

One of the best, if not the best game I have played this year. Narrative is great and gameplay is fun, too, even if sometimes puzzles are really hard to solve. I like the themes of the game: men and technology, the struggle to communicate with others, internet as a place in which the individual can seek freedom, and even the relation between disability and society.
You should definitively play it.

A great game in which narrative and world building are both well made. The gameplay is fun enough, but it is a little too repetitive. There are few enemies and the fights are all to samey. But there are a lot of narrative choices to be made, and they are real choices which alter the plot in a deep way. I strongly recommend this game.