Brutal Legend is a game that surprises in more ways than the player can expect, or is ready for… but sadly not always in ways that are good.

The atmosphere the game creates is one thing that’s relatively easy to gush about. They basically nailed it. The metal heavy influences seep throughout every inch of this game. Though the open world can be a bit boring, it’s undoubtably fun to drive around using nitro while you blast Ozzy fucking Osbourne.

And the overall look of the open world is really moody and cool. Some areas better than others. There are times when the game comes together just right, that perfects the feeling I think the developers were hoping to instill in the player. It’s not often, and it’s actually quite rare… but when it does, you know you’re playing something special.

Having the ability to upgrade your vehicle, your weapons, your moves, so on and so fourth, really helped the experience. Without this, I think I would have had a lot more gripes than I currently do.

The overall game is fantastic. Playing a guitar as a weapon is sick, and the fact that there’s multiple ways to use it to your advantage is so cool. In turn, the axe is a bit underutilized, and some of the hack and slash combat isn’t as satisfying as it could be. The storytelling is actually pretty good, and it makes for a really entertaining play through. It’s just the kind of schlocky fun you’d want from a game of its kind.

I know I’m going to sound like everyone else on this site who reviews this game when I say these next few words, but the real time strategy sections are rough, and uninvited. Now I’ll explain why. You make a heavy metal game, and you present it as a mindless, fun looking hack and slash, and your target a certain demographic, then out of nowhere, you expect them to vibe with real time strategy sections?

It feels like a strange design choice for the gameplay… especially considering how much it clashes with the theme of the game. It doesn’t help that the sections are a bit clunky and over specific about what you have to do. Now don’t get me wrong, I think sometimes the sections can be a lot of fun. Especially when you feel like you’re leading a real war or battle against demons. It can be pretty sick.

But a lot of the time it’s just frustrating. I can only imagine the disappointment at the time of the games release. Especially if players who picked it up never played a Rts game. It’s hard to argue that the game isn’t still a blast despite the inclusion of this gameplay type.

Flying around was actually a really cool feature of these sections… and I only wish it would’ve been a playable feature in the open world at some point too. Even if it had to be after you complete the main game. But this sums up my overall feeling on the game pretty well. It does a lot of great stuff and gets a bunch right… but it could definitely go harder in areas that just don’t feel as polished.

It’s a game I’d recommend if you like gore, Metal, and Jack Black of course. What a guy.

As sad as it is to say… there may have been too many cooks in the kitchen for this sequel.

I seem to be in the minority on this one… but for me, Overcooked 2 played out on the surface as bigger journey that followed the same plot beats as its predecessor while somehow delivering less payoff in the process.

In an effort to have a bigger map and more intricate level design, they sacrifice the charming simplicity of the originals gameplay and over convolute the mechanics, turning a seemingly classic dish into something almost unpalatable.

There’s a ton of needlessly complex design choices that turn a lot of the game stale. The map itself is harder to traverse, and not in a way that offers anything fun for the player. The levels themselves are less about struggling to make the dishes and more about traversing wacky obstacles, which just felt really out of place.

I think a lot of what worked about the first game is still imbedded in the DNA of this one. The problem is just about everything they’ve added since then.

The only new addition I found myself enjoying was the throwing mechanic. It was useful many times throughout the game, and it was a great way to keep the flow of the gameplay going. I believe more additions to the gameplay like this would have made Overcooked 2 slightly better, but unfortunately the wrong ingredients were prioritized.

Despite having a premise that could easily be used for a generic third person resident evil 4 type of clone, The Last Of Us managed to have one of, if not the best narrative in video game history.

With incredible gameplay mechanics, the combat system and crafting system both felt organic and inspired the entire time.

The variety in enemy types was fantastic. One second you’re playing a stealth combat game, and the next it’s a survival horror with action elements. But it all worked together in a way that felt natural, which really helped the experience.

The characters are nuanced, and their journey is so rewarding. What a beautiful, heartbreaking, brilliantly written apocalypse story. Just when I thought the genre couldn’t do anything else for me, The Last Of Us showed up to prove me wrong.

Unravel Two is an awesome couch co-op experience that maintains all of the fun you’d want in a two player game, while delivering a layer of subtle intrigue with its story.

Though the narrative isn’t told quite as well or ambitiously as something like “Inside”, it still manages to keep you wanting to know where it will go.

There’s really well designed levels, and some really cool mechanics that make it really fun, and it’s runtime is short enough that it never gets too repetitive.

Jak and Daxter’s first outing has some of the most surprisingly dynamic gameplay I’ve come across in a plat-former. From the incredibly fun level design, to well crafted combat- the experience consistently amazes.

The mini games are a blast, the vehicle levels give you the good kind of pit in your stomach, the platforming is exciting, and the collectathon of it all is anything but exhausting… and god that’s refreshing.

There’s some genuinely funny moments in the writing, which was a nice surprise considering I wasn’t expecting this to cater much to me in that regard. Plus I really began to warm up to the art style the more I played.

Some of the platforming in the back half can get a bit frustrating with the randomly fixed cameras and slightly unresponsive timing mechanics… it would’ve also been nice to earn new combat moves along the way. But it was often a more rewarding experience than it was a frustrating one. The biggest compliments I can throw its way, are that it was a total blast from start to finish. I didn’t want to stop playing. And if that isn’t enough, the replay value on this game is also ridiculous. I’d totally pick this up again and play it all the way through.

Thankfully there are more entries in the series! Can’t wait for Jak II to see where the story goes.

I actually played an arcade port of this game, and it was a blast! Me and my girlfriend sat down for an hour with the goal of finishing it in mind.

Sure, it’s repetitive and a bit of a generic beat ‘em up, but the animations and gameplay never became boring because of how short the games length is. I would definitely recommend seeking out the arcade version!

Far Cry 3 takes a premise that’s been done to death, and utilizes the tropes associated with it to craft a shockingly fresh story with well written characters that elevate an already memorable experience; though it can be an exhausting one.

Instead of the protagonist being another “Jack Carver”, mercenary, ex-military type- you’re instead put in the shoes of Jason Brody, a young photographer fresh out of college. His brother, Grant, fits the bill of the more active lead we’ve come to know the series for having up to this point.

But by flipping the series’ previous tropes on their head, Jason is allowed to grow from a scared kid, into a ruthless killer. It’s a protagonist who changes throughout the story, and not in any conventional way. His snowballing psychosis mirrors that of the people he’s killing… Vaas in specific. All of his violent actions influenced by the same people that twisted Vaas’ mind.

It’s a surprisingly gripping story almost the entire way through, and there’s some incredible voice acting to deliver good dialogue. The combat is well crafted, and rarely gets old. The amazing variety in weapons and choice of gameplay styles keeps the experience fun.

Sadly the experience is hindered by an over abundance of repetition in the ways to gain skill points. There’s of course capturing a base, or activating a radio tower. Sometimes you can do some new side quests that allow for a bit of money and mission variety… but there’s not enough reward to progress in a way that’s necessary to keep up with the enemies throughout the story.

This is a point that many others have already made, so I won’t lean into the game so hard for the “Ubisoft design problem” that’s brought up a lot. I will however criticize the random difficulty spikes and occasionally clunky traversing that can be a real hindrance on gameplay.

Though the open world design can be tiring, and a more linear approach might’ve been better suited at times… Far Cry 3 manages to get a lot more right than it does wrong… and it’s an experience unlike any game I’ve played so far… and perhaps that would be different had I played ubisofts other titles. Nonetheless, it’s worth the time for the story alone. A must play for sure.

Though I don’t have much new to add to the conversation… I’ll reiterate that Ragnarok is a game that continues the powerful nuanced storytelling from 2018, along with all of the twist-filled writing. But this time it’s with bigger set pieces, more boss battles, and a new playable character for the series.

Rather than half-assing Atreus’ gameplay like they could have, his combat not only feels organic, but exhilarating to control. The fact that it’s so different from Kratos’ yet so fun in its own regard is such a rewarding experience that truly makes me hopeful for the future of the franchise.

The story is less simple than 2018’s… and while I somewhat prefer that simplicity, it’s undeniable how character focused all of the grandiose conflict actually is. Everything is much larger, yet it’s just as personal as it should be. Exploring realms new and old is fantastic. It’s honestly brain melting how large this game is. A true achievement for how interactive it is despite its scope.

Bear McCreary’s score is as good as ever… and the scene with Kratos blowing the horn, leading the war on Asgard may be the best moment of payoff in any video game I’ve ever played. What Cory Barlog, Eric Williams, and each of the writers have pulled off with Kratos is unreal. It’s probably one of the greatest redemption arcs in any media that I’ve ever seen.

It doesn’t excuse his past actions, but instead presents him as a person who is haunted by those actions, and is willing to dedicate the rest of his life trying to help others.

I could throw praise on this game for hours… but it’ll just sound like what everyone else is saying. I’ll instead point out a few of my gripes with the game that I think if refined, could have made it an even more rewarding experience.

With the nature of this story, it had to be bigger. I’m not mad at it for that. But with the realm travel… it was a bit disappointing that we couldn’t use the room that it was designed for, and instead had to use the door everytime. It felt a bit lazier and not quite as unique. It’s a nitpick, but one I would’ve liked to have seen.

I also appreciate how advanced the combat system has become… but I can’t lie… it was so easy to forget a lot of moves. There’s almost too many options for the combat, and at times it doesn’t feel so optional. It’s almost like you need to know certain combos to make it through the game, which feels less freeing. I also don’t like that Atreus’ armor no longer has benefits like the first game. I really liked the health-stone costume, and it was disappointing to see that exchanged with ones that were purely cosmetic.

Ragnarok is still a one of a kind game… yet much like my other favorite video game series, they did it twice. What a beautiful accomplishment.

This review contains spoilers

Well, if you liked the first, you’ll probably enjoy this. It’s the first game, just less iconic.

The villains are cool still, but not nearly as good. Plus you’re pretty much doing the same stuff you did the first time around.

They also took out the Spider-Man song when you boot up the game... what a bummer. But hey! There’s still multiple suits to unlock and unlimited fun for a Spider-Man fan! Okay it’s a bit limited, give me a break.

It’s worth saying now that none of the Spider-Man games that came out before the 2010’s came near perfect.

Almost all of them had unique qualities that worked so well and really made the play through experiences fun. The problem is that while each had some sort of uniqueness, they also had their own standard set of issues.

Ultimate Spider-Man nailed the visual style for the year it was released. The cel shaded art popped, and the exaggerated character designs finally gave fans like myself what they wanted from a Spider-Man game. There was no longer bland, ugly textures in an effort of achieving some sense of realism like the Raimi Spider-Man games did.

The music in the game is also a lot of fun. Not quite on par with Elfman’s theme, yet it’s still utilized at all of the points it should be. So the music about evens out with the Spider-Man 2 game. Thank goodness for that because Spider-Man 3 was so awkward and quiet. The story is easily the best of all of the Spider-Man games of this era and that’s because it is literally ripped out of the Ultimate Comics line (my favorite of the spider Canon).

The voice acting is fantastic, and the cameos from familiar faces is sooo much fun. You can even occasionally race Johnny Storm of the Fantastic 4. One thing I wish this game had more of, is side missions. While the main story is really good, the rest could have benefited from giving players more to do than just combat tasks and races. It gets repetitive and boring after a while. I do like the inclusion of picking up different tokens for unlockables, and one thing this game nailed that is still included in Spider-Man games today is the costumes variations you can wear.

As for other things this game gets right, we are able to play as Venom for almost half of the missions. And once you beat the game as a whole, you can unlock him as a playable character in the open world. The gameplay feels distinguishable and natural enough to really have fun.

I also liked that I was now able to climb up my web. It was a feature that really came in handy when I needed it and made web swinging more enjoyable. The level designs were also great; especially when stacked against Spider-Man 3. The level design in that game was so bland and underdeveloped. Here you can actually interact more with the environments and levels that you play throughout the game can effect the look of the open world.

It’s amazing how much regression happened from this to Spider-Man 3. As for things that rubbed me the wrong way, I didn’t like how many foot chases there were. They became tedious and a bit obnoxious after a while. I don’t understand why they were such a fundamental part of almost every mission.

I also didn’t love the difficulty spike that happens about halfway through the game. It feels like the entire game goes from being overly easy to incredibly difficult in the matter of seconds. Especially the fight with goblin. That one felt like it was designed with the soul purpose of pissing me off. The combat could’ve used some more work as well, as I’d say even Spider-Man 3 had a bit of an edge over it considering you could choose what you wanted to upgrade.

The choice of removing the upgrade system kind of hurt the gameplay here. It would’ve been nice to have the options of what to work on. I also miss the charged jump from Spider-Man 2. The jumping here is pretty okay, but it doesn’t work quite as well.

A small detail that kept bothering me was when I would try to jump near a building, it would instead push me off of the building away from where I was trying to go. Luckily the web zip came in handy for moments like that despite how shotty it could be.

Overall it’s a really fun game with a lot of promise… but it doesn’t quite reach the heights I think it had the potential to. Between this and Spider-Man 3, I’ve also grown a stronger appreciation for Spider-Man 2, which is why I also think it’s worth 3 and a half stars now. But if I’m being honest, both games are on the lower half of the 3 and a half star range and just squeak in.

I don’t want to make a habit out of abandoning games, but my god is this game almost unplayable. It wouldn’t be so rough if the controls were even slightly responsive.

Or if the way you interact with objects actually fucking worked. But no. This game is so broken that almost nothing happened the way it was supposed to, and it punishes you so damn hard for its own mistakes.

Like, if you’ve saved your game early on with one life left, you better hope you can make that shit stretch. Or else you’re gonna pay the price the entire game as you have to watch the death animation play out a billion times.

What a load of Kaka. Absolute dookie.

Another well crafted story with an incredibly thought out structure that blends its combative action and character moments in the most organic, memorable, and engaging way possible for its players.

The infamously disappointing port of a much better game… Spider-Man: Web of Shadows - Amazing Allies Edition offers very little new to the side scroller genre.

As a Spider-Man game, it’s okay. The upgrade and skill system is good, but not much beyond that. The gameplay is pretty straightforward and stays the same much throughout.

The level design can be complex, and there’s some occasionally fun boss battles. If you go into it knowing what to expect, you’ll at least get a semi decent experience out of it.

But nothing, and I mean NOTHING, about this game can justify or make up for what a horrible, disappointingly underwhelming ending this port has. If you’ve played it, you know. If you haven’t and can’t imagine that it’s that bad. Trust me. It’s a spit in the eyes and a smack in the mouth.

Well true believers, this was a fun ride despite the clunkiness.

Such a great Spider-Man game. It feels ripped right out of a comic. The villains included and the levels themselves are all pretty fun.

What’s up with that first venom fight though? Why the spike in difficultly?

Anyways, play it if you love the ps1 and or Spider-Man. It’s a fun lil game.

Paratopic is drenched in a unique neo noir style that really works. Especially when accompanied by uncanny valley, low poly graphics, and a score that really solidifies the bizarre atmosphere.

It’s weird, its dark, it’s kind of beautiful? It’s short! I like it. I wish it was longer, and I wish I was able to take a little more away from the experience… but I’m happy with what it was, and I can see myself returning to it in the future.