While this collection is definitely the best (or, at the very least, the most easily accessible) way to play these games, keep some things in mind before you buy:

1. They're the Dragon's Lair games, and I hope you know what you're getting into before you make this purchase because this collection probably won't change anyone's mind on the Dragon's Lair style of trial-and-error gameplay.
2. All three of these games take about an hour to beat. Yes, this means you'll be paying 20 dollars for a three hour game. Luckily, this collection goes on sale pretty frequently, unless you're buying the Wii version for over 50 USD, but why the hell would you do that.
3. The presentation of the menus can be best described as "early 2000's DVD" and it comes off as really unpolished. There's choppy music samples that loop, ugly button layouts, the full nine yards. I assume the Wii release of the game looked like this and they didn't really edit it much when porting to modern consoles.
4. There's not much in the way of bonus features. There's an interview and one deleted scene for Time Warp. Not a deal-breaker, but a major disappointment.
5. There's no way to pause or go frame-by-frame on the gorgeous 2D animation. Again, not a deal-breaker, but a disappointment.

But, despite that, if you are looking to play the Dragon's Lair games, this isn't a bad way to do it. The collection could've been better but hey, I'm glad these games are readily available. The 2D animation is charming and these games contain some of Don Bluth's best work. You just have to navigate some ugly menus before you play.

Can you imagine if this art style was used for something good.

I liked it when Nintendo released an update for this game that suddenly made it incompatible with my current phone, meaning I would have to buy a new phone in order to continue playing this already microtransactions-heavy game. Thanks but no thanks, I'm good.

I want to give my thanks to Warlords of Draenor for ending my World of Warcraft career when it did. It saved me a lot of time and money!

Too bad I can't say "I stopped playing WoW before it got bad" because I played Warlords of Draenor.

This expansion has three of the most profoundly terrifying moments in WoW history:
The moment where you're questing as a wee little level 20 alt - maybe you're killing a deer, maybe you're mining for ore, maybe you're picking flowers - until the sky turns red and some massive city-sized dragon shows up out of nowhere and obliterates you instantly.
The Whale Shark in Vash'jir. All the fun of the Fel Reaver, now with some Thalassophobia thrown in there for a little extra spice.
*Questing in the Thousand Needles and seeing the Thousand Needles Whale Shark respawn and go through its death animation while you're doing the ice cream questline. Thanks for the mini heart attack, Blizz.

Is it wrong to say that this is my favorite Jak and Daxter game? This feels like the first time where Naughty Dog, post tone and storytelling shift, actually nailed the writing in this world that they've created. The stakes are high but not to the ridiculous "we're using time travel and other dimensions and whatever else we throw at the wall" degree that the previous games had. Instead Jak is fighting against seedy underground mafia shit after being poisoned from beyond the grave by someone he killed in Jak 2 and it rules. This is how I like my Jak and Daxter!

That being said, I do remember being oddly jealous of this game when it came out because I kinda wish we got a Ratchet and Clank racing game too. Yes I know there's racing minigames in the first two games, they're not the same, damnit!

Pour one out for all those 90's kids who thought "Smithy" was the name of the giant sword. (I was one of them)

Played the NES version. This is one of the most faithful arcade-to-NES conversions and is one of the better 2D shooter platform games on the system...provided you're only playing to have fun and you're not actually making a serious attempt to beat this game. The first 2/3rds of this game are delightful; the last 1/3rd of this game hates you and your family and will make this fact known with every spike and enemy placement.

How does one get a job at a zoo's Rescue, Rehabilitation, and Release program only to send a giant panda to the Amazon Rainforest and a toucan to the Arctic Circle. I feel like if a team of magical schoolchildren had to do a globetrotting expedition in order to fix my mistake, I'd be resigning out of sheer embarrassment.

Pretty terrible even by "mediocre 16-bit 2D platformers based on an animated movie" standards. The main character controls like every level is an ice level, the hit detection is rancid, and, the most unforgivable sin of them all, the movie has a cool dragon that would've been a perfect boss fight and the dragon never appears.

Instead you play a concerning amount of levels where you're inside the dragon's stomach collecting eggs, which is...an odd creative choice, I gotta say.

2006

I love that such an artistic ~become one with the abstract shapes as calming music plays~ indie game has such a sadistic trophy list. The person responsible for the Cannibalism trophy hates their fellow man.

I loved this game so much as a kid that the three save files on my cartridge were the following - my original save file that sat at 100% and was frequently used for Stop N Swop hunting (which usually involved beakbombing suspicious textures in hopes I'd discover some ancient Rareware secret), the save file dedicated to replaying Grunty's Furnace Fun, and the save file I would routinely delete so that I could play a fresh game of Banjo-Kazooie.

"So you're rating it five stars based on nostalgia alone" you might be saying. Nah. I played this game pretty recently and damn, childhood me had great taste because this game still holds up. Sometimes things from the past aren't as good as you remember, sure, but sometimes you play a thing from your past and you're like "oh fuck yes" and that's Banjo-Kazooie for me.

My biggest disappointment with this game is that the art style, the music, and the general presentation all kick ass and it's the best Bomberman's ever looked in years but then you actually play the game and it's just kinda mediocre.

As a loser adult who quotes The Simpsons pretty frequently on a regular basis both on and offline and thinks one of the greatest scenes in all of comedy is when Homer's sitting in his underwear and eating 64 slices of American cheese, it's with a heavy heart that I must announce that I am the target audience for this game and that I think this game is a very cromulent experience. There are flaws, but I choose to ignore them, because one of the game's collectibles is a Smarch calendar.