Look, I'm just happy that Klungo made it on the box art for this game.

Has a lot of really neat ideas, like how Sylvester has a dedicated inventory system where he can store mallets and dog bones to fend off enemies and how the level progression is tied to you chasing Tweety until he lands in the right spot, but ultimately it's just your run-of-the-mill licensed platformer with floaty jump physics. But hey, appreciate the effort. They at least tried here.

Also the "Hyde and Shriek" level gave me nightmares as a kid.

I mean it's nice that Konami went through all the trouble towards finally translating this game to put in their Castlevania Anniversary collection like that but this game is honestly pretty mediocre even by "2D platformers with a shooting mechanic released on the NES" standards. There's cute sprite work but that's really it.

Playing this game for the first time in college after buying it off the Virtual Console was a lot like that scene in Spongebob where Squidward eats his first Krabby Patty and immediately laments all the wasted years.

As a general rule, if I get to a point in a video game where I'm literally only putting up with the frustrating, mind-numbing gameplay and its constant difficulty spikes because I will be rewarded with a funny cutscene like a lab rat pushing buttons until a treat pops out, then I consider it a bad game.
Those cutscenes are really nice though, and still look good for something released in 2003. Just watch the cutscenes back-to-back on Youtube instead.

Probably my ultimate "well *I* liked it" game, I bought this game for the Switch during a sale for a bit of a laugh and ended up falling in love with the game. I will admit that this partially has to do with the fact that my childhood involved Donkey Kong 64 and Banjo-Tooie and so I'm just acclimatized to that kind of sprawling level design with the frustrating challenges and partially to do with the fact that I bought it after they released those QOL patches, but this game honestly hits the right notes of nostalgia and so I 100%ed this game. It's like a portable DK64 and I'm just that kind of weirdo that still likes DK64.
The sequel's WAY better though.

This is going to sound weird, but this game's biggest strength is how unpolished it is. This game's gameplay and visuals are very jank, but in a way that makes it the perfect time capsule of early 2000's 3D platformers. A more polished Wario World would've been a worse version of Wario World. Wario is honestly the only character that can enter a generic ruins level full of lightly textured tan floating blocks and have it completely fit his character somehow.

This game is the biggest argument against having the Zelda Timeline because this game's attempt at writing The Deep Lore™ for several of the Legend of Zelda icons like the Master Sword and Ganon are all clumsy as hell and honestly I hate this game's writing far more than anything to do with the motion controls. I probably would've liked this game a lot more if it wasn't trying so hard to be an origin story for everything Zelda including small things like Link's outfit. I'm good, Nintendo. I didn't need to hear that the Royal Crest of Hyrule was based off the nameless red Loftwing in this game like that really means anything. It's fine.

I also loved that they teased the whole "fly on a Loftwing and explore flying islands!" thing a lot in trailers but ultimately the Loftwing gameplay just feels like a glorified level select screen with the occasional optional island to land on and find 20 rupees on. Beautiful. I love the giant yellow-grey cloudy void that Link lives in and I love constantly looking at it between levels. At least now I know the Master Sword used to be a character that constantly reminds Link about dungeon doors he just opened so clearly this game earned its spot at the beginning of the timeline. 10/10 Epic Lore.

However, paradoxically, while this game is indeed my least favorite console Zelda game, it also contains some of my favorite bosses and dungeons in the entire franchise. I guess I shouldn't be too hard on the game if it gave me the Koloktos fight and the Ancient Cistern dungeon, but god, this entire game just felt like a slog and I hate all the unnecessary fluff this game attached to the Zelda franchise when they already had Groose in this game. Did we really need all that shit with Demise when Groose was right there? Did we?

Admittingly the soundtrack and the sound design ("Wahoo! Ker-SPLAT!") does most of the heavy lifting as far as this game's charm goes, but at least this game's quality is in the "it's alright" range rather than "depressingly jank" like a lot of the C-grade platformers that came out on the Playstation 1.

"Paint Roller, you are the meanest art student I've ever met."

This game made me realize how tired I am of the main Pokemon series' combat system because I actually thought the GO catching mechanic on the wild encounters actually streamlined the game enough that it didn't just feel like I was playing the same game I've been playing since 1998.

You know, even though it's a remake of said game from 1998.

So there's my review. It's a game if you want to play a Pokemon games but you're tired of some of the Pokemon gameplay mechanics while wanting to play a game that has the other gameplay mechanics of the older Pokemon titles, creating a weird tonal Frankenstein's Monster of a Pokemon game that makes it feel weirdly out of place compared to Sword/Shield.

Honestly one of the most underrated PS3 exclusives out there with how little people talk about this game, and man that's a huge shame considering what this game offers.

Mechanically, there are some things that could've been better (and, if you're trying to go for a Platinum, some of the trophies are really bullshit and involve either a guide or lots of trial and error) but it oozes so much charm and style that it honestly makes up for it. While very much a "style over substance" game in terms of how intricate the platforming is (or isn't in this case), this game's general aesthetic sucked me in enough that I kind of don't care that the gameplay is merely "okay" while the game's atmosphere, soundtrack, and character acting does most of the heavy lifting.

I don't know what made the PS3 such a target for charming craft-y games with British narrators but honestly I couldn't get enough of it. Sometimes a game can just be a very cool art project with the gameplay mainly being used to string the extravagant set-pieces together.

It could be the whole "childhood game" thing clouding my judgement and giving me a bias towards this game, but I think Buster's Hidden Treasure is an underrated classic for the Sega Genesis and probably the closest us Sega kids got to a Super Mario World on the system. Yes, you do have to deal with the unwieldy password system to save your progress, but exploring the levels and finding the secret levels was, as they said in the 90's, "awesome as hell", and the soundtrack is incredible.

You know those isometric Spyro games on the GBA that everyone just kinda agrees are just average at best?

This game is like that, only much worse since there's a lot of combat in this game and the combat sucks ass.

Every single Mario noise in this game is firmly embedded in my DNA. When I lay on my deathbed and slowly slip from this world, one of the last synapses that fires off in my brain will be "HAH! HOO-HOO! YIPEEEEEE~!!".