One of the best team-based first-person shooter ever created. Rewards great movement and is a very raw experience, compared to many fps's made today. It still holds up incredibly well visually and gameplay wise, and has an active and dedicated community of over 15 years. There are many bugs and developers have been putting in less than the bare minimum into this game for over 5 years now, but it is still utterly fantastic. I have over 3.3k hours in TF2 as of this review, and I will continue to enjoy it more.

Fluid mechanics and beautiful level design. Great music, and overall very smooth gameplay. One of the best 3D Mario games.

Cute little game. I was hoping that it would've been a little more compelling as it went on but I personally found it to be a bit stale. I also wish the game encouraged destruction more, rather then penalizing it. My big issue with the game is that as the levels get bigger, it started to really perform poorly. A bit of a shame, but still a fine game.

One the most original and ingenious puzzle games ever. Simple idea and yet some basic level designs make some of the puzzles absolutely torturous. However, as difficult as this games gets, it is always satisfying to complete a solution. The music is off kilter and makes my brain want to melt, in addition to the puzzles being incredibly difficult. The art design is unique, cute, and endearing.

I am absolutely enamored with this game! I love every nearly everything about it! The story is interesting and compelling adds onto the existing Metroid lore very well. The sound design and music are very well executed, but the visuals take the cake! I believe this is one of the most beautiful games on the Switch! The lighting, art design, and especially backgrounds, are all absolutely stunning! But the gameplay, oh my, the GAMEPLAY! It is so fcking smooth!!! If a game has good movement, I am immediately hooked, and this game has really good fcking movement. Samus flows perfectly in the level and has a near instantaneous response to your inputs. Her animations are incredibly fluid, whilst also still feeling like a traditional Metroid game. The boss battles are intense and climatic, with stellar music and even more impressive cinematography! I adore how as Samus fights a boss, the camera will pull around and follow her as she dodges and fights the enemy. What's more impressive is that you can actually control Samus during these "cutscenes" where you must attack the boss during these shots; not only are they just interactive, but incredibly thrilling to watch! The voice acting is also great as well, but my only negative comment I have is having to do with some preferences on the writing. It's so niche, but there a few example where I would prefer some certain sentences to be rewritten. For example, in the opening cutscene, Samus Arin talks about how she "got infected," but I thought it would be more appropriate to for her character to say "became infected." Very specific, but I think some few subtle changes go a long way. While the character voice acting is great, the text to speech choices I found to be poor. It would be more appropriate to the lore of Adam if it was a real voice that was digitized that would be better than a text to speech options. It would allow him to emote more. The voice that says "uploading data" right before you talk to Adam is also a generic text to speech voice that is the main voice found in Satisfactory, funnily enough. Yet, these very specific directorial decisions do not diminish the masterful work that is Metroid Dread! One of the best games on the Nintendo Switch, and goes into my personal canon of one of the best games I've played.

Amazingly creative and deeply satisfying to explore! This game is packed to the bring with detail and makes exploration always interesting and rewarding. The Fuse mechanic makes improves upon Breath of the Wild's weapon degradation, and the Ultrahand ability allows for the utmost creativity in trying to solve a puzzle, finish a quest, or finding a new way to traverse the map. The Rewind mechanic seems very niche at first but comes in handy more than one would think, whether it's retrieving something you dropped down the mountain or returning a projectile back to the enemy. All the more impressive is that this game is able to even run on the Switch: complex, elaborate, stable physics systems, whilst also recording the movement of every inanimate object in the game for the rewind mechanic, on a huge open world. Incredible. Tears of the Kingdom's mechanics are always in use I find, compared to Breath of the Wild's, where I found them to be very situational and was always frustrating to try and use them in battle. This game would be 5 stars if the voice acting wasn't so corny/camp, and if Nintendo's writing was more convincing. I find it irritating that nearly every NPC that you engage in dialogue with starting with them talking to themselves, and then turning to the player and saying something like "oh, I didn't see you there," and then proceeds to repeat everything again that you just read. It's so annoying for me, and I would probably save hours with just some cuts or rewrites to the many many many NPC lines. Overall a fantastic game and I so far have been enjoying this more than it's predecessor. I'm not sure when I will finish Tears of the Kingdom, as I'm a very slow and methodical player, and this game simply enables my play style, but I have been enjoying this game thoroughly!