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9 hrs ago



Ghoolian finished Chrono Ark
Second review now that I've finally gotten around to beating the story now that it's officially launched and holy fuck man it's surreal to see how far this game's come in the three years I've been playing it, absolutely awe-inspiring.

Narratively it's easily the most inventive roguelike I've ever played. It makes the absolute most of its fictive setting and uses its genre ludonarratively in such incredibly poignant ways. The presentation in this regard has come so far too, the quality of the animations during the final few boss fights were such a welcome surprise considering those were hardly a thing when it originally released in Early Access.

Its gameplay is also REALLY good. It's mad addictive to prove to yourself that you can infact beat that Expert run with your favorite party members eventually.
It takes a little while to really get into it, because there's a lot of stats, debuffs and unique mechanics (both party member AND boss-wise) to keep in mind which can be a little intimidating, but once you get the hang of it there's nothing quite like it.
Hein's my absolute favorite - recasting skills at half damage on kills and doing your best to set up a domino effect of wiping out the entire encounter by getting them all just low enough is SO satisfying; and with the wide variety of damage dealers, supports and tanks I'm sure there's something like that for everyone here. If you're a fan of either roguelikes or deckbuilders, you're bound to have a blast.

So yeah, there is a looooot to love. Even with having completed the story, I think I'll be coming back to this one plenty of times because it's just so goddamn fun. Can't recommend it enough!

1 day ago



Kise is now playing E.X. Troopers

1 day ago


1 day ago


Alex earned the Adored badge

2 days ago


Radd backloggd Dragalia Lost

3 days ago






straylight completed Final Fantasy XV
A Final Fantasy for fans and first timers indeed: Final Fantasy XV is for everyone, and as a result Final Fantasy XV is for absolutely no one.

Between Square Enix's struggle to acclimate to the development process of seventh-gen hardware, the tumultuous state of the company in the early 2010s, and the Fabula Nova Crystallis brand's hard focus on the mainline Final Fantasy XIII trilogy, Final Fantasy Versus XIII was a game that was impossible to make. Ten years after its inception, Square Enix instead settled on making Final Fantasy XV the only game that any big-name corporation could ever possibly make in the climate of the 2010s game industry.

I admire and respect people's desire to find meaning and personal resonance in what was eventually delivered in Final Fantasy XV - everybody has their slop of choice, and the Heavens above know I am not exempt - but I feel that much of the most generous readings of the game fail to see it for what it is: a recurring trend in the majority of interviews with Hajime Tabata indicate that he was first and foremost interested in creating a game that would be as accessible as possible, reach as wide of an audience as possible, and - naturally, by necessity - sell well. Edges were filed off, idiosyncracy and personal touches were traded for easily-digestible variations on what had become popular in the industry and culture around video games by the point of its rebirth: vacuous and empty open worlds devoid of life beyond their skin-deep beauty. Shallow bonds between shallow characters, the lowest-common-denominator appeal of spending time with the boys or the obvious potential for the yaoi fan demographic masking the blatant misogyny at the core of the script. Entire vertical slices of necessary information and storytelling being absent, surgically removed to be sold back to the player through films, animated adaptations and predatory DLC models. Brand names and corporate sponsorships peppered throughout, to anchor the game to its consumerist ideals and destroy any hope of denying what it is: while all video games are inherently products and thus are necessarily burdened by some degree of cynicism, the recurring inclusion of brand names by Coleman, Nissin, and American Express act a stark reminder that Final Fantasy XV has been accepted by and joined the ranks of its contemporaries as something made to be marketed and sold. Consider that the expanded Final Fantasy XV universe was cancelled and left by the wayside by the higher-ups at Square Enix, while the pay-to-win mobile game still persists to this very day.

Many will vehemently defend Final Fantasy XV's flaws as unsightly bumps on a more coherent whole, or even defend its flaws as purposeful barbs and thorns on the surface of a carefully-cultivated masterwork. To one extent or another, I can't help but agree: Final Fantasy XV is bad on purpose. However, it was not bad on purpose to prove a point or make some grand artistic statement. Final Fantasy XV is bad on purpose because its audience has spoken, and the industry has no choice but to answer: this is what it means to be a Video Game in the Modern Era. This is what sells. This is what you and I have asked for, and this is what you and I must live with.

I don't know if we necessarily deserve better than Final Fantasy XV, but I do certainly believe that we would all be better off in a world in which we did not allow a game like Final Fantasy XV to become what studios and corporations correctly presume is what audiences are asking for.

3 days ago



Radd played The Coffin of Andy and Leyley
These siblings are able to commit every single crime in existence and people somehow focused negatively on the incest part.

I find the dynamics the siblings have really entertaining and makes me feel a lot of mixed emotions through their toxic relationship you see pop up often.

4 days ago


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