27 reviews liked by UnrealClock


You get to wield a big fish as a weapon at once point. What more do I need to say? What more do you need to hear? Play Dynamite Cop.

This game brought forth one of the earliest existential crisis I can remember. No matter how good I was, no matter how fast I went, I could never escape that which is most inevitable: death.

Treasure has never actually scrapped a level once the idea was had

FromSoftware has just kept making this game for 30 years

Fromsoftware at last has atoned for their sin of codifying the "wait and press the i-frame button" action game. The proactive, aggressive movement and positioning action game, resurrected by the studio that killed it, nature is healing. (And in fairness they killed it by making really good defensive/reactive games that everyone blandly riffed on, you don't blame the GOAT for their herd)

I never understood why Europeans like to get off work and simulate their day job until I played FREAKHUNTER

an affront to human dignity; an empty slot machine set to freeplay, cheese in a maze only the maze is a hallway and the cheese isn't real, reward loops and progression systems liberated from the chains of interaction. If you like this game you aren't allowed to complain about any of the bullshit AAA and Gacha games pull to hook people on their garbage.

Easily one of the best games to play every 9/11.

This review contains spoilers

I've often asked myself, what if Unreal was a Serious-Sampilled Turokcel, and it was going Quake II (Nintendo 64 version) mode on my PC? Well thankfully I finally have an answer, and it's kind of like if Painkiller was A Zorchpilled DukeNukemcel going Good Game mode on my PC.