1768 reviews liked by Username8


The combat is okay, but all of the ridiculous rules in-between missions are A-plus satire.

Bro shout out to Helge Looft for cooking up this silent hill-ass ost. Also wow the main theme REALLY sounds like the "Merry Christmas Mr Lawrence" theme it's crazy. https://www.youtube.com/watch?v=1QlEegI2-iY

Unfortunately I have given this game one more half star than I did before. The only thing that makes this game more tolerable is playing with friends which I have been doing lately. If you are a woman or someone with a femme voice you immediately get clocked as and get harassed. I'm giving it 3 and a half stars but at some point you really have to change your mindset in this game to "it is just a game, who cares" or it immediately gives you brain rot and makes you the most toxic human being known to man. I hate the way this game handles currency in every way, these skin bundles are not worth 80 real buckaroonies at all and you get no in game currency from the battlepass like every other godforsaken fps game in the world. This game sucks I love it. Also going back into the review and instead of giving it an extra half star it lost one. I still love playing with friends but the rest of it sucks. <3

Cool game, the last title NDcube made before getting sent to the mediocre party game mines until the end of time. Despite being developed by a literal first-party nintendo studio this was published by NEC and was only released in north america. Weird.

It's a fun zero-G racer, leaning more towards Wipeout than F-Zero. The courses are all composed of the titular slidable tubes, and while it seems like a gimmick at first the courses are definitely designed around being able to ride on all sides. It makes cornering particularly unique, as turns can become bumps if you are on a certain part of the tube. Getting bumped into the air significantly hinders your speed, so the best way to go fast is to treat it more like a bobsled luge of sorts and keep your vehicle glued to the floor at all possible times. There are 3 different types of turns that you can make depending on which combination of joystick and trigger directions that are inputted, and the game doesn't really do a very good job explaining the best use case situations for each so there's a lot of trial and error when it comes to picking up the controls and mechanics. It's really hard to to drifts without spinning out, losing all the speed gained throughout the course, getting passed up by 3 different other racers while you watch helplessly. There's also a boost system that's designed around a meter that increases over time. There's a weird combat mechanic thrown in where tailing other racers from behind allows you to steal their meter, but I found that due to how the AI works there weren't many options for me to take advantage of that whereas the AI loved to just suck me dry every opportunity they could get. Apparently there's like a parry window where you can input to reverse card their succ attempts but nowhere in my entire playthrough could I successfully pull it off (but of course the AI can do it without breaking a sweat). You can also choose between like two different boost types where one accumulates up to three boost stocks that you can spend and another where it's a bar you can pull from any time. There aren't any items or such to speak of, so it's a rather straight-laced racer.

The game has vibes for days though. The menus look like they have been ripped directly out of some 2003 ass jetix/toonami cyber-futurecore ad bumpers and I'm totally here for it. The vehicle designs are rad, the soundtrack is some bumpin techno, and the levels actually have decent environmental variety despite all being enclosed in clear metal tubes. There's your typical cybery metal city landscapes, sure, but there's also stuff like a giant withered tree, a lush jungle, a shady neon-lit city block, and the classic underwater ocean tube. Every game with an underwater ocean tube is a good game, I don't make the rules here.

My only major problem with this game is in its pacing and difficulty. This shit is paced like a mfin SNK fighting game, where even though the game is short 75% of my time playing it was spent in the mfin final nayuta cup instead of having my playtime spread evenly across the games full breadth of content. The AI is such a blatantly cheating bastard in this game it's not even funny. It's not unusual to be running a decent race in like 4th place or so, look at the map, and see that first is halfway across the fucking course isolated from everyone else. Once the game spreads the AI out like its joever dude you might as well restart and save yourself the time. There's only 3 cups in the game split across two classes and while the first cup on the first class is piss easy to the point of being braindead, the second cup starts to take the gloves off and the third cup puts on the brass knuckles. And then you have to do it ALL OVER AGAIN on a higher speed class with even more fiendish AI! I'd really chalk it up to being a case of the devs not really playtesting too well and tuning the game balance for themselves over the average player because the game spikes up the difficulty way before I could grasp the game enough to be ready. Maybe they expected players to grind out each course in the training free run mode or time trials before tackling the third cup? This game would easily be bumped up a star if the balance was toned down by like two notches, it's super demoralizing to watch an entire run go awry from the CPU just being utterly merciless.

Overall it's a cool racer with sizably thought-out mechanics and hella vibes made slightly sour by just how unbalanced the AI opponents are. I've seen videos of SPEEDRUNNERS getting second place in certain races due to the fucked up balancing!!! If I had a nickel for every brutally difficult zero-G racer that's exclusive to the gamecube I've played, I'd have two nickels. Which isn't a lot but it's weird that there's two of them. They really should let NDcube run wild again sometime instead of having them make Everybody's 1-2 Wii Party the top 100, this game is probably their best work.

The platinum trophy took years off of my life but it was worth it. I now own a digital certificate of my expertise at this game! How valuable!

One of the best games of the past decade, a blend of character action and rhythm that's so expertly done, with incredible music choices both for the licensed tracks and the stream-friendly alternates.

Fuck microsoft for killing this studio.

FUCK YOU SPENCER, BOOTY, SARAH, MICROSOFT, CORPOS AND THE MODERN GAME INDUSTRY

RIP Tango Gameworks.

Hi-Fi Rush стала для меня лучшей игрой 2023 года. Видимо, игра не окупилась. Xbox вообще охуенно поступила. Накупила кучу студий, а контролировать их забыла. Redfall почему-то нахуй не заморозили и решили выпустить, Hi-fi rush, судя по всему, рекламировать вообще не нужно было. На очереди, скорее всего, Ninja Theory. Бедняги уже лет 5 делают одиночную игру на 6 часов, которая в первый же день выходит в геймпасс. Маркетинг нулевой, бля, игра будет охуенной, получит пару наград на TGA за охуенную актерскую игру, но провалится к хуям. Потом студию закроют, и все мы будем плакать.

Hi-Fi Rush - игра, которая открыла для меня геймпасс. Ради этого сервиса я готов мириться с уебанским лончером для ПК, который местами хуже говноутилиты от Эпиков. А теперь оказывается, что я плачу деньги за подписку, чтоб мои любимые студии умирали. Охуенно, спасибо. Видимо, я виноват, что не купил 20 копий HFR, вот я гандон же а бля выюадывжбд АДЫВЖБ пжбдв апрджбарж

Man. I love fish, I love animals, I love taking pictures of both of these, and I loved Endless Ocean on the Wii. This game is not like the originals. I started this game with a higher opinion of this than I think a lot of people, it was fun, kind of clunky mechanically, but the core was strong enough to be a good time. The more I played though, the more baffling decisions I encountered. There’s so many axed modes and features from the Wii game that this feels like if you ported the idea to an iPhone game more than a third entry of the Endless Ocean series, which sucks. I got my money’s worth out of it, and overall it’s fine, the features cut are things I could overlook if the game was as good as the originals and it’s just not. Not to mention, I have encountered so many glitches that halt progression, and even gotten softlocked out of the ending from what I can tell because one of the items I need to complete the 99 tasks you have to do to pad the game out to hell and back just didn’t spawn in the already rare randomly generated formation, all of this just makes me wonder how this game was okayed in the state it’s in, missing any of the typical “shine” from a Nintendo published title, with things that scream a lack of QA testing.
Overall the lack of an aquarium mode the change to randomly generated maps from set maps, making exploration a lot more tedious to get what you want, and just lack of good QOL features… makes the game all in all very disappointing.