VPaku
2012
2015
2022
4 playthroughs is a lot for a game as big as this. 4 playthroughs is an absolute mountain of spent time, and i regret not a single one of them. this game is the absolute peak of modern hardware and i will be very VERY surprised to see a game even come close to capturing the magic this did. very few things i deem "unforgettable experiances" but i know in my heart i will never forget the feelings this poured unto me and im forever grateful i have the chance to live in a timeline where it exists. there are many things to be said about countless aspects of this game but im not thinking here i am feeling. i am speaking from my heart when i say this game. is a masterpiece. and ill fight everyone who says otherwise.
2022
2022
2022
2011
1992
This game was the EPITOME of a dungeon crawler to me every single room was so perfectly designed it made the entire experianced nothing but a blast the WHOLE way through without ever letting by
if you have not played this game yet you are STUPID and HAVE NO TASTE and should be ashamed of yourself you stinky head
if you have not played this game yet you are STUPID and HAVE NO TASTE and should be ashamed of yourself you stinky head
This review contains spoilers
The Phantom Pain is the ultimate rejection of everything the fans wanted Metal Gear to be. It encapsulates the messages and themes of all past games while also telling a story about the meaninglessness of revenge, loss and VOICE! It purposefully makes an entirely unsatisfactory second half to make the player FEEL a phantom pain of everything they've lost! By having our POV protagonist be an unreliable narrator it also seemingly creates a sort of meta narrative where EVERYTHING you do during gameplay could have happened just as easily as it couldn't. Coupled with the fact that by passing the baton to the player, and its placement in the MIDDLE of the timeline, every person can interpret this story as anything from a 1984 retelling where everything was the patriots' design and Skullface merely acted upon their will or simply a story of broken people who've lost their identity trying to fight for a better tomorrow. While ALSO having their own interpretation of how each character ends up where they do in the titles set further in the timeline! And whether or not that was the INTENTION with the game is honestly irrelevant as "think for yourself" is a message Kojima has been trying to hammer into the player since MGS2. It utilizes its identity as "Video Game" to evoke such strong feelings of self reflection and appreciation for media as a whole that should be deservingly praised. All of that without touching upon the phenomenally designed stealth jungle gyms that when matched with the intricately developed gameplay systems makes every enemy outpost infiltration feel like your very own distinct adventure from all the rest. And for that I easily consider this game to be my ALL time favorite piece of media of all time. Its the most perfect conclusion the Metal Gear saga could've asked for. It's everything Kojima wanted Metal Gear to be since MGS2 and i find that beautiful. Don't you, bro?
2014