VastKyanite
2011
2017
This review contains spoilers
The levels in this game follow the design philosophy of the main game's 1st half, so they are pretty decent. The totem boss was better designed than most bosses in the main game, but the race with the shadow Messenger was annoying and the Punch Out reference instead of a rematch was disappointing
2016
2016
1994
This game doesn't really know whether it wants to be progression based with base building and fighting or a roguelike with permadeath. Losing 3hours worth of progress because of Deerclops feels pretty bad, permadeath doesn't go very well with the long runs. My friends and I got bored so we dropped it for the time being (maybe forever)
2020