Has none of the charm of the first game and the bosses feel way more unfair (similar to the transition from Mega Man Zero 2 to Mega Man Zero 3). Got bored during Gunvolt's final boss and dropped it

Building things is fun, searching for fortresses in the Nether isn't

Played it as a kid, it seemed like an okay smash clone to me

The mechanics are good and the bosses are well designed, but losing hundreds of times to Loony Tunes villains kind of broke me. I finished the game, but I don't have many fun memories of it

This review contains spoilers

The levels in this game follow the design philosophy of the main game's 1st half, so they are pretty decent. The totem boss was better designed than most bosses in the main game, but the race with the shadow Messenger was annoying and the Punch Out reference instead of a rematch was disappointing

This is the best game I played as a kid, collecting the different characters was fun and the final boss was kind of epic

The prevasion system is dumb but I like the cheesy anime charm the game has. I really liked the final boss (without prevasion) and the true ending though. The vocal songs were pretty good too

Played it with a friend, its fun but repetitive towards the end

Fun game with good music. I 1CC'd it but didn't do the Extra stages

My sister made me and a friend finish the PS2 version 7+ times when we were kids. Despite that, I can't hate this game, it's OK

Very atmospheric with good music, but I hate Maridia so much it's unreal

This game doesn't really know whether it wants to be progression based with base building and fighting or a roguelike with permadeath. Losing 3hours worth of progress because of Deerclops feels pretty bad, permadeath doesn't go very well with the long runs. My friends and I got bored so we dropped it for the time being (maybe forever)

This isn't bad, I am not creative enough for it tho

Nice combat and final boss, everything else is just OK