The prevasion system is dumb but I like the cheesy anime charm the game has. I really liked the final boss (without prevasion) and the true ending though. The vocal songs were pretty good too

This game doesn't really know whether it wants to be progression based with base building and fighting or a roguelike with permadeath. Losing 3hours worth of progress because of Deerclops feels pretty bad, permadeath doesn't go very well with the long runs. My friends and I got bored so we dropped it for the time being (maybe forever)

The puzzles+OST are good but I am not patient or observant enough (I am diagnosed with ADHD lmao), for the secret hunting so I didn't enjoy that aspect and had to look up things which soured the experience for me. I didn't enjoy the repetitive nature of the game either.

I liked the story in NG, NG+, NG++, but the true ending raises more questions than answers, and the story in general didn't feel very integrated with the gameplay depending on how you played, whereas ZeroRanger did that perfectly.

In my opinion, the bullshit parts of ZeroRanger (like the save deleting at the end) are amplified in this game. Keep your save backed up at all times, just in case a mistake sets your progress back by a lot. Also note down things and take screenshots.

It's probably a 10/10 for the very niche group of people that:
1) enjoy puzzles
2) aren't impulsive and/or inattentive
3) are very good at thinking out of the box
4) can tolerate or even like repeating the same levels
5) enjoy anime tropes

But anyone else is probably going to have a very mixed experience with some high highs and some miserable lows

EDIT: Raised the score bc I can't get it out of my head

It's good but it doesn't have enough new stuff compared to the original, and some of the new additions are annoying af (fuck the school levels...). The narrative/context was worse than the original too, servicing the fans got a bit old in a way that the making stars thing of the first game didn't
However some of the new levels were great and very memorable, like the racetrack or the sumo one

Very atmospheric with good music, but I hate Maridia so much it's unreal

Building things is fun, searching for fortresses in the Nether isn't

3D Mega Man X good.

The platforming is very fun, the weapons are varied and fun to use, and needing to switch weapons depending on the situation makes for good gameplay. Also, the levels themselves are very well designed with shortcuts that take you to the start of the level so that you won't need to waste time backtracking.

The visuals, soundtrack and humor are great, and the story is a good kids movie plot.

For the negatives, it has some issues due to being old. It doesn't have as many checkpoints as it should have, especially in the late game. The camera is not very good, making the combat harder than it should have been.

Finally, I didn't like most of the mandatory minigame sections, with the turret parts being the worse. I liked the spaceship parts though, once I figured how to shoot repeatedly.


The quest structure improved massively but the exploration and combat are still very middling compared to other MMOs (like GW2). I hoped that the instanced content would be more challenging / interesting than ARR's but that didn't happen at least for the "normal" difficulty. I effectively enjoy this game as a visual novel in most cases. The music and aesthetics are as great as always.

The 3.0 plot was pretty good and better than ARR's even if it was another idealistic depiction of war that applied the "revenge cycle" concept to entire nations instead of offering a more materialist perspective, and featuring some shoddy writing at times.

I didn't appreciate the cowardly way the Uldah plotline was handled at all. Also, I don't do the yellow marker side quests, so I felt the game spent more time "telling" than "showing" the fucked up nature of the feudal theocratic Ishgardian society.

I really liked the middle part of the story, it had a great adventure feel to it and I grew to care about the "party members. The final act was also good and pretty hype.

I also thought that it was still pretty dry on character moments but it was better than ARR on that front as well. The worldbuilding was great though, filling gaps introduced in ARR in very interesting ways and I want to see more (that also applies to the 3.X patches).

I thought that the story improved a lot in the 3.X patches. The resolution of the whole Ishgard plotline in 3.1-3.3 was great and made me forget my grievances with it, probably the peak of the game so far.

Some parts of the 3.4 story were really good and emotional, and even if the patch antagonists and their dilemma fell a bit flat for me, the resolution of their story was satisfying.

The 3.5 patch was a banger transition to the next expansion which caught me offguard and I am very hyped about it (I am fully prepared to be disappointed given Stormblood's rating).

I love how the characters started behaving like human beings with emotions and conflicts after 3.1 and I actually started to care about them a lot more (previously I only cared about Alphinaud). The improved voice acting helped here as well.

8.5/10 for the total experience

I thought the story was a trainwreck that failed to resolve in a satisfying manner most of the loose ends that came before, but it had some good parts (Garlemald and Elpis if you ignore how it integrates with the rest), and the character moments for the Scions were on point and maybe the most emotional in the whole game.

The pandering through Marvel-esque "everyone is here" moments and focusing on popular characters from past expansions who didn't really have any reason to be in the story anymore really soured the whole thing.

The "meaning of life" theme is overdone in anime-adjacent media and is much less interesting than the themes of the previous expansions (anti-colonialism, class struggle, national propaganda, the role of organized religion in placating the masses etc), and I didn't think it was that well executed either. If you want to play a game that does it very well just play Persona 3 and spare yourself the trouble.

However the dungeons were the best yet with interesting mechanics and insane setpieces, and also the music was on point as always, so it wasn't all bad. I wouldn't continue with the next expansion unless it brought some serious changes to the 6 empty maps with aether currents formula, it got really tiresome after all those expansions.

I only just finished the MSQ so the endgame doesn't factor into my opinion, but from what I gather it isn't very good either.

My sister made me and a friend finish the PS2 version 7+ times when we were kids. Despite that, I can't hate this game, it's OK

I finished all of Normal Mode, the first extra world and the first 9 worlds of Hard Mode but then I lost interest in it. The game is good.

The copy abilities + combination mechanic is obviously the highlight, but the other movement options (jumping, kicks, dodge roll) are all great and needed to win especially in Hard Mode. The bosses are very good, some of them are skillful, some of them offer a great spectacle, the best of them both. Copying the boss' signature move to use against them is always hype.

The level design in Normal Mode is a bit basic but becomes glorious in Hard Mode, with the levels forcing you to choose which enemy to kill with what copy ability in an almost puzzle-like manner (that W6-hard level was insane).

The story is pretty good for what it is and I find the 2000s deviantart artstyle charming.

Endless mode (wave based) was unexpectedly fun as well with the randomly changing environments and exclusive boss fights.

I might revisit the game to finish the remainder of Hard Mode someday

The combat was cool and unique, and I got addicted to the feel of always getting stronger through the multiple progression systems. I also liked that regular enemies could be just as challenging as bosses, maybe even more. The Karon skills were cool and varied, as were the possession skills, but I got into my usual complacent gamer mode and didn't use most of them.

The music was generally good and used well even if it was comprised of random doujin tracks (props to him for using Vocaloid tracks). Because he used a lot of tracks from each composer, the soundtrack had a strange consistency to it so that was nice. Some tracks stood out in a bad way but I got used to them (WHERE ARE YOU GOING?!).

The main story was an insane wild ride that reads like a shitpost if you try to describe it to someone. I like that KEIZO used all the KINOOOOOOOOOOOOOOOOOOO tropes together and somehow made them stick. Despite the amateurish character writing the game had a ton of legit emotional moments. The setting was also very creative and literally built for me. I don't know if it is the anime brainrot, but I found the fanservice comedy in this game funny instead of cringe.

As other posters have mentioned the postgame is worse than the main game in every aspect. You hardly visit any new areas or find new equipment, and the additional progressive system didn't interest me much. Also, you become very overpowered so none of the bosses pose a challenge (tbh I played on Normal, but I found some main story bosses hard, especially near the end), which was disappointing because you just kill stuff mindlessly for the last 20 hours of the game.

The postgame story had some great moments, but it also was unnecessary and I think it made the game's story worse as a whole by making it unnecessarily convoluted and completely breaking the time travel logic of the setting. I would have preferred if its good aspects were just integrated into the much more poignant main game.

The game has some bullshit puzzles and obstacles, the weight check in Chapter 6 made me suffer, but they are not that common. Each chapter feautres a point of no return at the start, so one must keep a ton of save slots to be safe. Also a lot of necessary items like the crossbow or crafting recipe books are rewards in the optional arena, so you have to do it between the chapters (it is pretty fun, but there is no indication you have to).

I don't know if this was a great or even good game, because it is very flawed in most aspects, but it does some things no other game I have played did, and is generally very creative and soulful, so I had a blast with it. That's what you get when the game is made by one person, and I'm happy to have experienced it.

I think it also made me more optimistic for the coming era of games with AI generated assets, given that even if much of the music, sound effects, and art weren't made for this game in particular, KEIZO still managed to show his vision by combining them. I hope that the AI revolution will enable more people to create the unfiltered autism games they always wanted to.

Fun game with good music. I 1CC'd it but didn't do the Extra stages

This isn't bad, I am not creative enough for it tho

Not my cup of tea but an interesting type of game and not bad