I REALLY shouldn’t find this game as fun as I do. It’s obviously a game that has so many issues and deserves all the hate it gets…

But fuck it, this game is junk food for me. It has a ton of mechanics, customization, options, and free running animations that sacrifice logic for being super fast and basic. Just ignore the fact that the game takes so long to load, minor glitches are still everywhere, enemies guns are broken, and that most stuff is barely explained and requires tons of guesswork.

I do genuinely believe this game could’ve been done well if everything was tweaked, cause it has some really good ideas! But…Ubisoft doesn’t really care about creative integrity, so it’s kind of just a lost cause. Again, I support any hate towards this game and Ubisoft especially.

I haven’t finished this game yet, but I plan to sometime. It may possibly be my favourite, if my memories are accurate at least.

It’s surprising too. If Ubisoft announced an AC Pirate game now, people would only expect the most shoehorned premise just to milk the series for all its worth. But…somehow, this game treats the concept with respect, creating a story where this idea makes sense and is plenty entertaining.

Probably one of the most consistently good stories in the series, as well as the best environments, in my opinion. Well…the modern day is whatever, but that really doesn’t detract too much cause of how much less of a focus it is.

I didn’t mention the modern day stuff in the previous reviews, cause at this point with AC…it’s so all over the place and inconsistent that I don’t even care to acknowledge it. It just leads to disappointment.

Update: I have finished the game via the Wii U version. To put it simply, that version is not very good, but I have low standards for games in general so it didn’t affect my experience.

I can confirm that this game is probably my favourite AC game…and the only one that truly hit me hard emotionally after beating it. The story holds up too well and deserves more praise, especially for the pacing that’s done even better than all three Ezio games.

I feel no connection to Assassin’s Creed as it is now, but it’s nice to remember when they once felt…worth something.

It’s easy to call this game bad, and I would easily call it that if someone asked.

But, if I’m honest with myself…it was still somewhat fun in a gameplay sense. Obviously not amazing, cause the game is as stable as you’d come to expect from Ubisoft games around this time.

Not to mention the story is just…a mess of stuff that feels wrong. Connors reasoning makes him look like a moron, while the game makes you think he’s in the right and that the Templar are the obvious enemies. Like, this could’ve been a cool way to show some perspective on both sides, brought by familial connections…but nah, can’t risk going against a standard good vs bad plot.

So yeah. Saving grace for this game is that it was fun. Not as much as older games or even some newer ones…it’s AC3, who cares what positives it has?

No, I did not play Brotherhood.

I played these games a years back, so I had some difficulty getting certain games. With that being said though, that was the biggest one I’d miss until Syndicate.

Anyway, AC Revelations is a cool game. It’s a great way to cap off the plot lines of Ezio and Altair in a way that feels respectful to both and shows the growth Ezio went through as he got older.

I still see the game as similar to 2 though in how it plays. It’s good, but nothing too insane. It’s just very interesting from a story standpoint and harmless in a gameplay sense.

Though, moving on, things won’t be as consistent.

Update: I do still agree with most stuff said here, but having played 2 and Brotherhood before this, I feel it was an insult to say this game feels similar to 2. These games are unique and have different priorities in mission structure, gameplay, and story.

Assassin’s Creed 2, the one everyone loves while I…

Probably agree. It’s a good game that introduced a lot of cool features and evolved the series past a mere concept and tried having actual substance.

The gameplay did have issues, given the leap forward in unique environments caused certain parts to feel a bit more jank than you’d want. Good thing the optional objectives were actually pretty fun and not super uninteresting.

That being said, the story does fumble a bit into just a ton of different side activities that, while following the same plot line, doesn’t really progress it in a meaningful way till the end.

Either way, it keeps the strengths of 1 and just makes everything better.

Update: I played through this game again, so I’d like to correct a few things here.

For one, I have no idea why I treated 1 so harshly here. I will update my review of AC1 if I ever play it again, but know that I don’t have that low of opinion of it anymore.

Also, this game isn’t as jank as I remember. It’s actually pretty solid in its mechanics, and allowed for some great parkour segments with the added tombs.

What I will admit was improved after this was the facial details. While not terrible, many faces in this game can come off super weird and uncanny, if they’re handled in certain ways.

Even still, I agree with the conclusion. It still evolved the series in a cool way.

Guess I did technically play a bunch of Assassin’s Creed games…I won’t be kind in these reviews, so let’s start at the first.

This game had a good foundation, but god did it get repetitive. It was the skeleton of what the series would become (Which honestly makes it less insulting than later games) and lacks much aside from the same mission types and such.

And the modern day segments are whatever too, being too busy doing tons of set up for a sequel that they weren’t even sure would come to fruition.

If anything, it did do well creating environments that felt lived in better than you’d think.

Hyrule Warriors! My first taste of the Warriors games, being one I’ve wanted to play for a decade now. But, after doing so, I’ve found the game’s about what I expected it to be.

Not that that’s a bad thing. I had a lot of fun with it, even if I did get a bit frustrated by my lack of skill. It’s a game that simulates leading an army in a way that’s interesting and unique. It always makes you aware that the balance of the fight is in your hands alone, and you need to be on top of keeping your allies safe and the enemy side reeling.

I’d say my problems are less on the game and more on me. Having to always manage things in real time to make sure everything’s in order, on top of finding hidden items in each level…it’s very stressful to me, and I find it difficult sometimes to deal with it.

With that being said, I still found it worth going through just to see and hear all the cool Zelda callbacks and remixes, using old locations, characters, and items from the series. Even stuff I wouldn’t expect them to bring over. It made my inner Zelda fan very happy.

And I’d say anyone who’s played a ton of these games will find something to like here, so give it a try if you’re at all curious.

I played through all of Transmitter (excluding the extra one I’ve heard of) but stopped at the second last Placebo report. Why? Well…

The Silver Case is not a bad game. If you’re looking at my rank thinking I hate it or something, I don’t. I only have issues with the repetitive songs and some design problems with movement. My overall experience wasn’t even terrible.

The issue is more personal here. I had trouble understanding stuff in Killer7, but I could get behind it more upon looking further into it. Here though…I legitimately can’t. This story just went way over my head, and while I was invested enough to try and beat it…I reached my limit and just felt drained by the end.

Again, not an issue with the game. It has an appeal, similar to how other Suda games do. Just…this one wasn’t for me.

But…I’m glad I could experience it, somehow.

A fun version of a classic puzzle game that I go back to often. Likely more for nostalgia than anything.

Will say though, this is one game that just has a weird effect on me, causing headaches and such often. I don’t know why, but I do wish it didn’t.

“hunt down the sinister Kun Lan to thwart his plan of world dominance”? Was that what this story was about? I honestly don’t know.

That being said, goddamn is this game a fever dream and a half. It has a distinct cel shades artstyle that makes the whole game feel…strangely unsettling. On top of that, many characters, mechanics, and locations are just there, and are given no explanation past how they benefit you. Like, there’s a character that’s just a disembodied head and, like…I still don’t know what the deal with that even was.

Don’t take this the wrong way though. I was confused, but if anything that just made me more intrigued and invested in…whatever bizarro universe this was. One where it seemingly contradicts itself, saying that Heavens Smile are terrorists threatening world peace, then have them somehow be attributed to body horror experiments and dead people. It’s…kinda amazing, honestly.

But, before all that, what really stood out to me was the gameplay. It’s one of the most interesting forms of exploration I’ve ever experienced, being sort of an on rails game where you hold down a button to walk forward. It’s weird at first, but became second nature later on.

And the shooting gameplay was pretty good too, having lots of enemy variety and making good use of the multiple persona mechanic. That being said, I REALLY wish this game had an ammo counter or something. Having to guess when I’m gonna go into a reload animation was really annoying and resulted in many deaths in my playthrough.

And, on top that, even learning mechanics can be kinda tedious. You have to ask this hanging man, Iwazaru, to give you information on all this stuff, but it’s all done in these mini cutscenes so you have to sit through his dialogue every time just to get to the actual tutorial. It’s not a big deal in general gameplay, but when I just want the basics, I don’t find it fun to have to hear “Master, we’re in a tight spot!” 50 times.

But…overall, this was an experience I am probably not going to forget anytime soon. Honestly, I think I’m going to do a deep dive after this into…figuring out what the plot of this game actually is. Cause lord knows I still don’t really know.

But yeah, my third Suda game down! (If you count NMH2 as one) Don’t know what game I’ll be playing next, but know this. When I get a Switch, I’m finishing the rest of No More Heroes.

For how…weird this game is, it’s surprisingly fun and has that quirky puzzle game style I love. The way you have to match animals with their favourite foods makes the gameplay super easy to get on board with and understand.

Though you still need to focus for the later levels, making sure you’re making the most of your excess food blocks to take out your opponent. It’s hectic, fun, and I need to actually play the console version at some point. …somehow.

Played the game gear version first, and later played the Genesis version. I like both for their own reasons, but I won’t lie and say it’s not without faults. Some levels can be brutal, especially in the Genesis release.

A pretty good game, and good successor to Sonic Chaos. Didn’t get as far though cause it’s…kinda difficult. Maybe I should change that sometime.

For any issues I may have with this game, it is still one I enjoyed as a kid, being one of my earliest sonic games. Also, I like the music and level concepts. They’re pretty neat.

Yeah, you can see everything wrong from the first few seconds of gameplay. This game looks awful, plays awful, and has no significance in the series and no reason to exist.