19 reviews liked by Voyager86


2008'de oynadığım en iyi korku oyunlarından birisiydi. Ana karakterin hikayesi, işlenişi ve derinliği çok başarılı.

Alone in the Dark is the next remake in a long row of remakes that we got over the last few years. But is any good? Yea I mostly enjoyed my my time with the game but a huge disclaimer at the beginning, this "remake" is rarely a remake of the original and more a reimagination because there isn't much left of the original game. Simply there isn’t much left of the original mansion. I just recently played the original game for the first time and I was shocked when I noticed how different this game is. There are many new characters and locations and now you might say that this is a good thing but they also cut a lot of the old rooms of the mansion. So much that I didn't recognize it and I finish the original just 12 days ago. But maybe I'm just suffering from amnesia. What I liked about the game was the cast, it was cool to see David Harbor and Jodie Comer as the main characters. I'm also happy that almost every note is voice acted even with different voices which is great. This contributes to the dense atmosphere and the lore of this game was pretty interesting, you can't say that about the story. It's also more puzzle oriented than survival horror, there are only 4 weapons with no upgrades and the meele attacks also only consist of spamming R1. The game in general is very clunky, I frequently got stuck on objects in the environment and the combat feels clunky too and the hit feedback is bad. There are also only very few types of enemies and one of them are these "facehuggers" things. Fighting them was annonying as hell. They completely ignore bullets and they are the only enemy that has a QTE and you go from QTE to you recover from QTE to camera glitch so you can't see to QTE again until you are dead. Most of the cabinets that you can search loot either don't open very wide so you can't see what's inside and they were empty 90 % of the time anyway which made exploring feel very unsatisfying. The game also only has 2 boss fights, one was very easy and the other one very annyoing. The ending felt rushed and was kinda underwhelming. But the pacing after chapter 3 was overall not the best and it needed more polish. After finishing the game twice, once as Emily and once as Edward I can say that there are a few different dialogues with the side characters and some level segments are slightly different but nothing too major. All in all the main story is still the same. There are also different endings which can be unlocked after collecting various collectables but sadly all of them besides the main ending are glitched and can't be obtained.
Overall I still enjoyed Alone in the Dark, especially due to the great atmosphere and the focus on puzzle rather than action. I also liked the lovecraftian vibe that the lore gave me. You should probably play it on the easiest difficulty because the fights aren't the reason why you should play this game. Emily's story was also more consistent and I would recommend you play her on your first playthrough. Alone in the Dark's focus on puzzles and story instead of action/fights was a nice change but you can notice pretty quickly that this game didn't have the biggest budget.

Games I finished in 2024 ranked

Have played around 5h of this and I have to say it's a bit of a grind so far. No, it not even close to stalker. It's true that i has anomalies but that's about it. I am also not a fan of the aesthetics, the music or the feel of the characters (probably because I went in expecting something closer to slavic hell is other slavs and not this indie folk introspective isolation while a bunch of dudes I don't care about bicker on the radio).
Still, the game has obvious merits and I couldn't give it less than 3 stars with a good conscience. I might play it a bit more, or maybe I should wait into getting a new computer that can run modern stuff.

Pacific Drive is a new game that’s basically Stalker… with a station wagon. And brother, lemme tell ya, you’re gonna love the way you look in this wagon.

This beauty’s gonna be your lifeblood as you explore the mysterious post-apocalypse (??) of the Pacific Northwest, raiding gas stations, research bases, and derelict shacks for everything from fabric scraps to plasma canisters, which you’re going to use to craft upgrades and repair kits for yourself, but more importantly - your car.

See, when you first start, your car’s going to be a piece of shit. You’ll be trying your best to drive through overgrown pacific forests on spare tires and hope, with your body panels literally being held together by duct tape. But as you go further and further on, you’ll be replacing these shoddy components with rugged off-road tires, armored bumpers, roof racks, literal jump-jets, and electric coils to blast off anything that might cling to your car.

Because that’s another thing - you’re not just moseying around out there in the forest and small towns with you and your car. You’re doing all that while dodging a heaping helping of anomalies - ranging from helpful repair critters to devastating buzz-saws and creepy exploding mannequins. These anomalies are well-and-good as you’re looting, but everything ramps up to 11 when it’s time to extract - by the way, did I mention this is an extraction looter? Anyways - when you’re extracting, you’re opening up a temporal portal to warp you back to homebase, and the new denizens of the forest don’t like that. So now, you’re on a timer, screaming over hills and ditches, down mountains, all the while trying to avoid anomalous ley lines that hurl you up into the sky if you touch them, or abducting machine-beasts that will try to steal your car with you inside of it. It’s a white-knuckled exciting thrill-ride that turns the slow methodical looting leading up to it on its head.

When you finally get back to base, you’ll be given a chance to use your hard-earned loot to upgrade your car, as mentioned, but you’ll also get the chance to diagnose some… quirks… that your car develops in the Zone. See, your car is sort of anomaly itself, so sometimes you’ll get little mechanics gremlins that are simple - everytime you shut your trunk, the car beeps. Small, endearing foibles that feel like honest-to-god quirks you’d expect from an old well-loved car. But then you’ll get more.. Anomalous quirks. Stuff like, whenever you turn on your windshield wiper your car jumps upwards into the air, or when you turn the steering wheel to the left, your gas pedal slams to the floor.

These quirks are probably my favorite system in the game, because they’re developing while you’re in the zone. So you could be three sectors deep into your run before realizing that whenever you turn your headlights on, your car shuts off - so you augment your behavior around that newfound quirk. The best part, is that a lot of the time you’re not going to immediately realize what’s occurred. You’re probably just going to think - huh, that’s weird, why does my car keep cutting off? That’s because in order to fix the issue, you need to actually diagnose it first. You need to know that, not only your car is shutting off, but WHY it’s shutting off - what action is triggering it.

I know I’ve spent a healthy portion of this short review raving about this system, but I genuinely think that it’s such an awesome way to tie the gameplay into the feeling of owning and keeping an old beater car running. You develop a real attachment to the car as you’re tinkering with it, painting it, and fixing it up when it starts to buckle. It’s a system that works waaay better than I was expecting it to, which is a good thing, because the game’s best qualities sorta stop and end with the car and your interactions with it.

Looting the abandoned buildings and research stations is pretty dull, to be honest. They’re the same buildings, and nothing really changes, except for where the toolboxes are. For huge portions of the game, there’s basically nothing to threaten you while you’re on foot, so you’re just doing busywork gathering materials before getting back to your car. And it’s fun for awhile, gathering stuff that you know is going to be pumped into meaningful upgrades. But the abstraction of materials to plastics, scrap metal, rubber, etc means that you’re kind of just making the numbers go up. It’s not a strictly bad thing, and it seems clear that the game is doing this to further its ambitions to create something that isn’t another extraction shooter, but some small part of me can’t help but pine after this with an extra layer of imm-sim shooter spread over it.

With that small quibble aside, I really can’t recommend Pacific Drive enough. It’s a fantastic game that had me one-more-running well into the night.

This game is so far up its own ass it cant even see daylight

moai doo-wop genuinely aggrieved me so much i dropped the game instantly and it lost like half a star on my rating sorry

Couldnt get invested in the story at all. It’s one of those so meta that you just can‘t care.
But I don’t like looter shooters so take it with a pile of salt.

This review contains spoilers

lady gray you gotta kill that twink

Suicide Squad is an all-rounder inconsistent heck that is a very typical looter shooter as a GAAS model. In no way it is genre defying, it is more conforming. It's inexcsubily horrible in many aspects. Fun banters between the squad that is faithful to the spirit of them along with a strong cinematic presentation however, the overall story lacks any impact or meaning. It barely has an ending (you know it somehow gotta continue in the upcoming seasons yada yada). It will forever haunt the game. Unimaginative mission designs that you must bear through in order to finish the campaign, adding insult to the injury. It plays like the Squad itself. It's fun for a while but will get old quickly. You'll just want to be done with it and not look back.

Longer review: https://steamcommunity.com/id/Realtione/recommended/315210/