The cool retro spy theming for the story mode is super cool and as I recall it was completely absent from the marketing and I've never ran into anyone talking about it. The cutscenes are minimal but stylish as hell and were honestly most of what I was playing for.

The puzzle mechanics themselves work and are extremely frantic (careful not to hurt your wrist!) but aren't super compelling...other than playing faster I never really put together any strategies or felt like there was much to learn. It's fine enough and I'm sure one could find additional depth, but Trozei never really clicked with me like that.

and hooo boy Aquarella,,,

While good fun and much more approachable than the original (which, I admit, I have never finished), the bulk of Zero Mission pales in comparison to the brilliant final segment new to this version. That segment is so tightly paced and tense and have you seen Samus' ponytail oh my god it swooshes sometimes i would purposely die to watch her hair swoosh when you hit continue god iw ish that were me

As others have said, good and bad in all the same ways as the base game. This is full of the simple tender character moments which make SV stand out and I would protect both of the siblings with my life. Ogerpon too oh my god what a CUTIE.

GBA lover that I am, I'd love to say this is a shining star in the series comparable to DS, but if I'm honest this is just a slippery god damn mess with some of the worst drifting possible and very little character of its own besides occasionally pretty backgrounds. The pseudo-Mode 7 effect works better than in Super Mario Kart, I guess.

In many ways, this is exactly the broken piece of garbage you already know it is, but god damn it SV are so ambitious and heartfelt that I can't help but like them. While technically playable on Switch, emulation is the far better experience if your PC can manage it, as the image quality and performance are so utterly fucked that you really need to just brute force through it with a beefy machine to get something presentable. It's still a mess afterwards, but the bs is reduced enough that it's easier to peek through and see what's actually going on here.

If you want to enjoy gen 9, you've really got to approach this one the same way you might Jurassic Park Trespasser or Spore, filling in the blanks of an incomplete pile of ideas which were loosely stitched together with your imagination. If you come at it with a charitable outlook, there's just enough there for you to, for moments here and there, fall into the massive 3D open world Pokemon game we all always imagined growing up. You'll feel like a child, and match Nemona's glee at every battle. (also Nemona is the best I love her so much aaaaaaaaaaaaaaaaa) Inevitably something will break that illusion and you'll be back to playing a broken mess, but chasing those moments is absolutely worth it.

Game Freak absolutely needs to get their shit together and take their time at actually finishing games again, but these are still special experiences if you're willing to wade through the massive list of flaws.

Dogshit, but in the PSX extremely aesthetically ambitious and self-serious but utterly incompetent kusoge way, not what you're used to on the N64. Worth a play for some laughs I suppose.

It's thrilling seeing 2D Mario back to heights it hasn't reached since the 80s. No longer relegated to low effort (but still decent) nostalgia bait, this has been given the love, attention, and sheer bombast that has been reserved only for the 3D entries ever since they came around.

This is a game of beautiful setpieces and a barrage of new ideas only used for exactly as long as they still feel fresh. That is, Nintendo recognizes that while solid platforming and smooth level design can make for a good enough 2D Mario, in an age where those fundamentals have been mined again and again, the series is in desperate need of novelty. The wonder mechanics make every level an opportunity to try something new, exciting, and beautiful and it makes for the most memorable experiences the series has offered in decades, moving it far closer to the rapidfire paradigm shifts in Odyssey than the straightforward simplicity of NSMB.

Wonder is adorable, joyful, and gorgeous in every way. It genuinely feels like Nintendo packed every little idea they've had in the last 30 years into one game. On toward 100%!

Exactly the direction sports games in general need to go. While not quite as stylish as NBA Street, these series together emphasize ridiculous exaggerated fun adapting the vibes of their given sports rather than the overly literal interpretations and franchise worship of the squeaky clean Maddens and 2Ks of the world.

Truly a delight, and I'm sure I'll love this a hell of a lot more when I actually get someone to play it with me as the AI is pretty flat to play against and the campaign feels a little empty. If that roleplaying element was given the level of detail of the mid 00s Maddens, that'd really elevate this spin off series.

Oh oops I left this off at the final boss (of I?) which was kicking my ass and now I have no idea what I'm even looking at. I remember good tunes and loving bump combat, but everything else has slipped out of my brain.

While plagued with the repetitive and sometimes oddly difficult missions (there are really only ~3 different kinds) that remind you this is a licensed game primarily targeting children, Hit & Run is filled with so much love for its source material that it more than makes up for it. Getting to explore Springfield colorfully realized in 3D with references to tons of classic Simpsons gags is the true appeal. The repetition of the final "fight" is mind-numbing but the experience was still good fun overall.

And I'm sure if you played this as a kid not allowed to have GTA, it did a great job filling that role.

While conceptually very cool and initially plenty engaging, the rolls are tuned extremely poorly to the point where it no longer feels like tactical prowess is the primary factor...you've just got to hope you get a string of 3 players failing to pick up the ball rather than 6.

Management of and accounting for RNG is a skill, but it has its limits. I don't doubt that the better player will usually win, but the relationship between those two things feels far too loose to keep up the fantasy of a master tactician. Oh, and the Warhammer setting is as drainingly cynical as ever.

Most of my experience with generation 2 was with Silver, so it's nice to play this somewhat more complete version. The animations for enemy Pokemon are particularly welcome and do much more than you'd think toward making the world feel more lively and detailed.

This is one of the high points of the series when it comes to mystery, hidden depth, and of course postgame bulk. These are major upsides for children with extremely active imaginations (especially those playing at the time) and while I certainly still appreciate those elements, it's not quite the same as an adult. It's not really possible to get lost in things in the way kids do so effortlessly. I prefer the straightforward and excellently paced nature of generation 1 to the bursting at the seams clumsy open-endedness of 2, but I'm sure I wouldn't feel that way if I encountered both at the same time as a child.

It was my feeling before that HG/SS pretty much made generation 2 irrelevant. While I still much prefer the remakes, I think that's unfair. There's such absurd ambition here and while these games are much rougher around the edges and lack the little flourishes that make HG/SS so special, there is an undeniable soul to GSC that I can't ignore.

One of the most huggable games ever made, but so fundamentally slow and clumsy that it works out to not being very good. Side objectives are tedious but no more difficult or engaging than the regular ones meant to be achievable for Literal Babies (no way I'm going through all those levels to get the second ending), movement is the most sluggish shit I've ever felt with a hilariously unresponsive double tap to run, powerup combinations are cool but often worse than their base forms, etc. There's a number of impressive setpieces but they're often held back by how incompetent they are at communicating depth and when hitboxes will be active, a problem that would have been understandable earlier in the generation but is absurd to see in a game released in the 21st century.

But I can't rate it lower. Kirby is just a lil guy, yknow?