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Confidant who is hyperfocused on burning ants: Alright Joker... it's a deal then... I'll be your ant burning friend from here on out
*flashback animation*
My sexy hag prosecutor: You must have had some kind of insect combustion expert on your team.. who was it!! TALK!!!!
Me, popping a stiffy so hard I'm about to pass out: i think i hauve mental shutdown syndrome


Great game, ultimately still strictly worse than the other 2 modern Personas if you care about anything else than presentation. Concept is great - who doesn't love silly Lupin heists? The story immediately drills into the core of Planet slop at the start of the Medjed arc and doesn't recover for more than brief moments of JRPG cheese (I like the gooey cheese though). All the Social Links (that's what they're called man) are pretty good, but none are really great unless it's like the two that I missed. The soundtrack? It's great. The UI? Okay this might get assassins sent after me but to me it's very busy for a UI and I think it's a bit overrated in terms of being the be all end all of design for that reason. It is beautiful though.

I really like the additions to the combat system, despite it all feeling a bit overtuned - I died like three times in my entire playthrough and 2 of them were due to not having high enough damage and 1 of them was me nuking myself on a reflect. The baton passing, extra elements and Social Link buffs really help One More stand out as Not Just Press Turn But Worse (it still is worse, but you know, it helps, and it's fun).

Honestly after P3 the whole time management system and Social Links kinda feels tacked on to the other Persona games. Like it was meant for that game in particular and makes total sense with the theme whereas here they are just... systems that surround a JRPG. If that makes any sense. If I'm crazy you can shoot me in the head.

I stopped at the third semester. "Why"? I shouldn't have to justify that. Why didn't you? You should explain yourself. The story is over. If you continued to play for 30 hours you don't care about story do you? You don't give a shit about storytelling at all. You just care about characters and seeing them interact in little set pieces. You're a poser. You just want to play with dolls in your head because the cast functions as premade OCs for your fanfiction when you can't write your own. You're having the Phantom Thieves step in for real relationships in your life. You're pathetic. Sorry.. sorry about that. I don't know what came over me. Forgive me.

Nitpicky Rant Minor Spoiler Asshole Lightning Round:
- I think JRPG creators have realized 60% of people only play the first act and that's why a lot of modern JRPGs are frontloaded nosedive halfway in. Much research to be done here.
- Morgana has decided 30% of my nights simply can't be used for anything
- Please do not give me insanely overpowered DLC items for no reason you crazy bastards
- Why are we still pretending Persona protagonists can be self insert? Please just name him next time. He's stuck in this weird limbo where he's an unvoiced blank slate but also randomly will have lines. Give it up Atlus.
- Could not fuck Akechi Goro
- Morgana cat form? Cute. Cuddly. What a little guy. Love him. Morgana Metaverse form? I'm going to kick him over a building.
- Ban all localization from saying "kek"
- Having the optional dungeon turn mandatory in the final act is insane, it didn't affect me but for those it did I am so sorry
- The in media res flashback structure contributes absolutely nothing other than to do a "Ohhh I actually forgot crucial details" plot twist, it's basically just there to be there
- "The Councillor" Tarot? Really? Come on.
- The final dungeons(s) are basically completely disconnected from the theming of the rest of the game which makes them seem really out of nowhere and lame
- Like 3-4 instances of Japanese being spoken but no subs anywhere. "Just play in English" Haha, no, obviously. Don't be fucking stupid
- Demon negotiation is actually just SMT But Lame
- We have yet to find a good way to hide elemental weaknesses and then show them later and this is no exception

Why did they do this? Why did they do any of this? Where is the residence, where is the evil? What is anyone talking about?

This game starts you off in Africa. Every moment you have in this game is the theoretical peak, because it's never gonna get better. From the first 6 seconds you spend figuring out how to control your character (the answer is you do not) it's all downhill from there. 10 hours of straight downwards spiral until the survival horror game eventually is completely lost in a sea of call of duty action slop. I don't know when you leave Africa. The sequence of events that occurred in this game both imply that you are no longer in Africa, but also never implies that you left Africa. At some point you go to a fuel factory that produces fuel, puts it in canisters, then promptly incinerates them. If you looked at this story with serious analytical eyes, you might be honestly inclined to believe it's genuinely meant to be presented as a dream sequence.

After 15 years someone from Capcom came back to this game on Steam and randomly removed all the quick time events, but all the cutscenes still look like they have them. This is very funny. I don't even know how they did that. It is the videogame equivalent of watching a sitcom with the laugh track removed. I laugh and I laugh. I stop laughing soon. It's not funny.

It genuinely feels like someone read a 1 page summary of Resident Evil 4, looked at the sales numbers and said WOW! WE GOTTA DO THAT AGAIN! MAKE EL GIGANTE AGAIN!!!! Then they gave it to the developers who were so excited that they could use the PS3's 1 trillion cores to render reflections in sunglasses that they forgot to code a videogame. It's absolutely everything I didn't like in 4 turned up to 11 and the rest of the game left behind in brackish swampwater to rot and fester for eternity. It's kinda RE tradition to have the last act be dogwater but this is even more piss than usual.

My friend and co-op partner played this many times before. I asked him why. He started staring at his hands, repeating the question. Why? Why? He stared at the sky. Why did he play it? I still don't know. He won't speak to me anymore. Just keeps replaying it. He spends 6 hours a day on the boss that only dies to the RPG, but he refuses to use the RPG. I hope he gets better soon.

While placing a giant spoonful of delicious cereal in my mouth I proudly declare that this series will never go back to its roots and become good again.


Honestly, one of the videos games I've ever played. An immediate classic. The tone and vibes are unmatched the first half of the game. If you are completely blind to the mechanics then it will definitely pull some tricks on you. Some of the puzzles are kinda bullshit, and the tone does shift dramatically by the end of the game, but its still a hallmark in the genre.

i was like wow haha this is so bad that its funny then the joke got old really fast

we need to go back in time to 2006 and force people to play this

I love Zelda

Small town. A few brahmin herds, and a single watering hole. I step into the musty saloon. A local girl slithers up to me, complaining about her quiet farm life. She tells me about a local Vault - Vault 15. She mentions it by name. I press the "ask about" button and ask her about Vault 15. "Never heard of it" she says. I try to ask her about anything else whatsoever. She's never heard of anything. Alright. Keep your secrets honey... I tell the local gay man, Ian, he will get paid if he follows me forever until his eventual inevitable death. He agrees immediately and eagerly, because I am very "good at speaking".

We wander to the Vault that doesn't exist. We wander back, because we forgot to bring 50 ropes. We try again - the dungeon takes 10 minutes and nothing happens. A weapon is hidden in the bathroom smeared by 10 layers of poop, piss, pixels and blood. We find what we came here for (it's nothing), and go back to town. "Noo you gotta save my girl she's gonna get boiled in shit". I find the raider camp - I tell them I will fuck their mom. They let the girl go for some reason.

8 hours later my dog and all 3 of my friends I tricked in the same way as Ian the Twunk die in a single dungeon because they won't wear any clothes thicker than a dress shirt. It's a Mad Max reference or something. The travel time on the overworld gives me time to think. I think about the giant, barren wasteland. I think about how far and dangerous there is between settlements. I think about how no one has grabbed a broom in 100 years. I think about telling murder mutants where my family lives. I don't know what my meds do and I'm not sure how to find out. I found a backpack in this videogame that I simply couldn't figure out how to use - What? I think about why I have 4 CHA instead of 1. I think about the 2 hours I spent getting this game to run on a modern PC and a 4K monitor. I think about so far only having found one character that allows me to sex and cum in the entirety of California. It's lonely out here. Many games would throw sex and cum at me. Fallout? In Fallout it's about the lack thereof.

Eventually my player character completes their quests and drowns in an ocean of jank - jank that would later continue on through an entire genre shift, a new company, several new engines and somehow be recognizable still as the same old jank. After being stuck for half an hour I had to google an alternate solution for one of the final dungeons because it bugged out on me. Luckily there was one, because many quests don't have that kind of privilege. Some bugs in this game somehow persist in Todd Howards' Starfield. No one knows how. It's beautiful in a sense. A red string of jank.

This game is unfinished - like half the quests have cut content and an entire act of the game got left on the floor. It's a good basis. I hope the sequel will use it well. I hope someone mods it for Steam Deck controls.

It was a bold choice for Nintendo to market their E-for-Everyone franchises to the 18+ audience. The game was criticized for its heavy handed, almost comical tone. Although the voice acting and art direction were lauded the game was largely forgettable despite its unique premise. Nintendo fans should be happy to know a sequel will never see the light of day.

It's nice to know that Satan nor Death couldn't kill me, but I got 3 shot by a Golgoth Guard.

arr me boi we be sailing da seven seas where we get to sink ships with a fully customizable ship and we get to be pirates and find buried treasure

"but wait pirates did more than that what about p*ging and rng"

cough

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