Wire4D
BACKER
2018
2019
2021
2021
2019
An interesting spin on turn-based tactics. I think the thing that makes me not want to return is how it approaches difficulty. To clear later levels, I am doing tedious micro-managing that doesn't gel well with the thematic framing.
In John Wick Hex it is easy to do badly, difficult to do well. The "John Wick" part of this framing makes me feel it should be easy to do well, but then difficult to do extremely well. If in development instead of framing the difficulty as "did you beat that guy and mange to take minimal damage with your current focus?", it was phrased "how many of those guys did you beat with your current focus?", we would have gotten something more fun.
Having a xx% hit chance against regular goons in a John Wick game, just feels wrong.
In John Wick Hex it is easy to do badly, difficult to do well. The "John Wick" part of this framing makes me feel it should be easy to do well, but then difficult to do extremely well. If in development instead of framing the difficulty as "did you beat that guy and mange to take minimal damage with your current focus?", it was phrased "how many of those guys did you beat with your current focus?", we would have gotten something more fun.
Having a xx% hit chance against regular goons in a John Wick game, just feels wrong.
2013
2016
2018
2015
2014
2016
In Mafia 2, the open world barely existed to highlight the tedium of the day job that is the Mafia. In Mafia 3 it's the Open World Template™, and Mafia 3 really wants you do engage heavily with it.
For some people that is good time, for me it's a replant that made me drop what is otherwise, an interesting game.
For some people that is good time, for me it's a replant that made me drop what is otherwise, an interesting game.