Great modern tribute to a cult serie despites the fact that I only play with retro soundtrack (it fits more my musical taste than the new one).

A lot of passion was put in this game to provide a lot of fun. There are a lot of contents (characters, moves, weapons, unlockables and more) and numerous nods to the past episodes. Those are all very welcome.

The original story is a good following and a pleasant addition to the Streets of Rage lore. The gameplay mechanics is delightfully simple at first but rich and various in execution (updated but not to much). I enjoyed playing all characters, the new version of the old ones like the new entries ; but my favourites are Adam (so long awaited come back) and his daughter Cherry. This edition include Mr X Nightmare DLC.

If you like Streets of Rage or just beat them all, it may be hard to completely dislike this new episode which, at least, provide good play and fun.

I like Terminator even if I ceased following the franchise after watching the third movie... But I keep thinking that the first movie is a Sci-Fi classic, and that the second one is a very good Sci-Fi entertainement. I had heard a lot of good about this game before I played it and I wasn't disappointed.

Surely an average FPS, at best, if you're don't know or don't like the Terminator franchise. It picks up some gameplay elements from here and there, and provides nothing great or new, but nothing bad either. You may probably not miss a lot in term of gaming if you skip this one. Nevertheless, due to its good story, its solid universe, and despites its average gaming experience for any FPS veteran, it may be a good way to discover the Terminator's franchise and going straight forward to watch the first two movies after played it.

But if you like the franchise this game definetly worth to be tried. The story of Terminator Resistance is a very good following of Cameron's movies. And I liked very much to be launched into this universe of my youthfulness and had to struggle against Skynet. It was nice to follow the personnal story for the main characters ; not really memorable but it's still a valuable add to the core story. On the other side, I was a bit surprised by the sex scenes ; not very necessary, but they can be avoided without any impact on the story.

The franchise and story put aside, the game was still enough good to be played ; and enough good to support well the franchise and to deliver us the best Terminator game that I played so far (even if I had a lot of fun with the light gun shooter T2 Jugement Day on arcade, and some good memories with T2 on Game Boy). As the game is rather easy, it's really worth to be played in higher difficulty.

Story, music, sound effects, art design, all was done to provide a solid Terminator ambiance in order to offer a great immersion into this legendary war against Skynet.

I have played the Master System version of Sydney Hunter Sacred Tribes. It's an interesting little retro adventure / platformer game. It's a good atmosphere with graphics in blue and black tons and a pleasant soundtrack. There is one temple to explore in three steps. The level design is good. Sydney need to collect gems in order to escape and his unique ability is to jump forward. He cannot fight ennemies ; that provides a little bit of challenge. Undoubtedly a solid and pretty charming entry for the Sydney Hunter series.

Aggelos is a very good Wonder Boy like. Not too long, not too easy and not too much backtracking. The level design is well done and so are the pixel art and the soundtrack. Furthermore, those last two fits perfectly the Wonder Boy spirit and brings us back to the 8bits/16bits era. It has a smooth gameplay ; just a bit modern for not to be unpleasant to play nowaday. The story is rather simple but the adventure is fresh, interesting and has some challenges ; and the little RPG elements are welcome. I feel that this game was made with love, love for those old adventure games. With Aggelos, Wonderboy Bobi had delivered them a lovely tribute.

Nothing bad here but nothing great either despites that the full screen in Tate mode is welcome. It's a classic bullet hell : two kind of shots and bomb, simple scoring mechanics and smooth gameplay. I do like playing it but I must admit that besides so many better shmup, it's not a game that I launch very often nor a one I'll recommend at first. Still a pretty average good shmup for some casual runs.


Four games. Three Sydney Hunter adventures. One oldschool arcade game in bonus. A good cartridge if you like retro adventure games.

I was curious about Jester when I bought this cartridge. Althought that I enjoyed every party and do like the concept, it's really too short. At this point, it's looks like a demo or an unfinished game.

The Sydney Hunter games here are very different to each other. There goes from one Intellivision kind to a SNES, with a Master System kind in between. Despites the large differences due to each game system, the core gameplay is rather the same but evolve in a bit complex way. Having them together and played one after the other was a very pleasant experience. I enjoyed them all.

Jester is a maze game in an evolved Pac Man way. It's a tribute to an old unknow game : Jester/Le fou du roi. Find keys and collect items in dungeons composed of 9 screens, fight against skull heads and beware of running out of candle... This a retro game for sure. A pretty smart one with a valuable concept but too short. It's look like if the game hadn't been finished and was in fact a demo : only 3 dungeons, no music. It's ended when I thought the things began to be serious. It's a bit sad...even if it was half hour of a good play.

Run, jump, jump, duck, run...
That's all what we have to do in this true retro platformer made for Intellivision. But challenge and scoring awaits in forests, caverns and temples. Ennemies lurks and Time is not the least of them. I appreciate Sydney Hunter serie and I have good fun with this charming one which was planned to be a different game at first (a Smurf one). Far more challenging than first levels are despites extremely simple mechanics. Worth a try for old challengers and hard retro gamers.

In sale or not, this little game worth to be tried. Despites its mobile origin, it's a charming little sidescrolling platformer. Nothing new but nearly all of good ! Controls are excellent, charming nostalgic design, musics far more than average and the game offer decent challenge and rich content. Perfect for little sessions in between. A lot of pretentious indie game doesn't provide half of what you'll find in Goblin Sword. There are so much worse games to pass your time with.

It's an all good mix bag game experience. I really enjoy playing it.

A little bit of deck building, a hint of rogue like, a good amount of strategy and a drop of mystery. The story and the lore of the game hooked me as the gameplay and challenge as. I'm fond of the concept to be out of direct action and instigate it instead.

Although the general game design is plain like, the charming pixel art, the astonishing chiptune soundtrack and the humoristic dialogue highly raise the gameplay experience by providing a peculiar atmosphere. The game is rather well balanced but need you to be perseverant like all rogue like. There is also a good replayability if you consider different possibility of decks and the three playable characters.

Definetely the kind of indie game that I like : excellent concept, a lot of charm and well done executed.

Two words : old school challenge.
It seems that what's the game was made for. Hard as nails in the first run, but I rather enjoyed it.

The game is rather short in straight line but the difficulty... It was made for challengers. There is all you need for speedrun and scoring. After beating the game you unlock a Boss rush, a Challenge mode and a New game +.

The boss rush help a lot : learning pattern and trick to defeat them ; but you have only one try and do not recover health between battles. Oldschool as I said The New game + turn the World upside down and add more ennemies for even more harsh challenge... The challenge mode suffer from fram rate trouble...it may sometimes be barely playable.

Ok, I'm probably just an average gamer, but an average gamer used to those unforgiving kind of games (Kid Chameleon, Adventure of Rad Gravity, Ghouls n Ghost, Spelunker...). I needed more than a dozen of credits to beat it on the first run, and nearly half of them just for the final boss ; it's not Dark Fact from Ys in nightmare but you still need nerves of steel in front of him (victory is all in your skill).

Besides the difficulty level, the game is pretty charming. Pixel art and design are good. The musics are average but fits the game. Story is basics but it's there.

I would say that the game fits perfectly the past time where it took its inspiration, not the best, but not the worst. Nice try for a first game from a small indie studio. If you know where you put your feet in, there is something there to keep you happily busy.

I hadn't played this version back in the days. I was fine with the PC version and none of my friends had it ; so nobody to lend me the game.

When I bought the remaster of the Duke Nukem I & II on Evercade, I look at that PlayStation version like a curiosity which I'll launch once just to see...

Gosh ! Nukem is still the Duke !

Ok we have the Megaton and Anniversary world tour versions to continue to play this cult Duke Nukem 3D in a cosy way. But played it with PS pixel is a true and enjoyable time travel. The game seems a bit harder, and the unreliable frame rates make it a challenge by itself.

I was surprised to enjoy playing it so much. This Playstation Duke Nukem 3D is far from be able to claim to be the best version, even a simply really good one. But there are some good : bonus episode, musics...and, to be honest, the original game is so good that even a lower version worth a try. And no doubt that for those who couldn't be able to play it on PC back in the days, there was much fun in it. Time makes me look with a tender regard at this mis-love Duke.

Peculiar fantastico-surrealistic aesthetic, railshooter, sometimes seems lack of polish, Queen-ish rock opera soundtrack, Space Harrier vibes, a lot of content but many of them are barely necessary, videogame icon, colorful, a bit of Panzer Dragon...this mixed bag may be seems kinda weird but it's result a game fun to play and great to listen. Sometimes I launch it for its musics, other times for the stress-free shoot experience, every time a nice trip. I enjoyed unlock all contents and played various game modes. And I definetely like the bosses intro. This is an excellent 80's arcade feeling experience without taboo made by a videogame legend. May appears a bit weird, a bit crazy, but so much passion and love in it !

I cannot resign myself to be harsh with Crisis Wing despites its weakness. I had some good times with it and still had when I launch it for some plays.

This lookalike Tatsujin is an pretty average shmup but in an old arcade way that I like. The tribute to the Toaplan's arcade game is completely assumed here.

The design is often common but the pixel art is globally rather good. Musics aren't memorables but not bad, and the Megadrive's sounds like is nice and fits the game very well. The scoring mechanics and the gameplay are very easy to learn and allow you to play once a while and be in the games dynamic instantly. And when the hitbox and ship's movements are mastered, there are some fun and challenges with Crisis Wing.

In addition to the arcade mode there are three other modes : practice, time attack and boss rush. The boss rush is a little bit uncommon. Before heading against a boss you'll encounter some ennemies, a group of mid boss, then the boss. Noticed that mid-bosses and bosses are much stronger than in arcade mode. There is no difficulty levels to choose so boss rush may be considered as a hard mode. The time attack mode is also completely different from arcade and boss rush. The difference between those three modes expand the longevity of the game.

Is the tribute to Tatsujin well done ? I would say yes in some ways. Crisis Wing has a true 80's/90's feeling. Playing it made me remember dozen of hours spent on Megadrive playing Tatsujin. And after some runs on Crisis Wing, I always want to return on Toaplan's title.

Not excellent nor equal his model, Crisis Wing is nevertheless a pretty challenging old new shmup with strong 90's arcade spirit. By far not the shmup that I play the most but I easily do a series of runs when I launch it.

Ambition of the game was to put you into the role of a blind person. It's the core of the game alongside the storytelling. You'll have to use echo localisation to advance.
It's a bit like in Daredevil's movie with Ben Affleck. In game, the mechanics works well and fits properly to the fantastic/horror theme.

It's a first person adventure in which we have to help Cassie to find the causes of her nightmares in an unknow mansion.
Although this fantastic/horror story may be a bit conventional, the way it goes is interesting and the quality of the voice acting (mainly Cassie) help greatly to follow it until the end.

There are different game modes to choose.
First about Cassie, we decide her to be talkative or silent (it means that Cassie will speak a minimum, if you want to focus on the ambiance rather than on the character).
Then we have to choose between three difficulty levels :
- a story mode (no danger to allow the player to focus on the story) ;
- second mode is a mix of story and a bit of danger : you return to the mansion with no lost in case of death ;
- in the last one the enemies will be more aggressive and you return to the game titles in case of death.
If you seek for some challenge, you must choose the hardest because the game is pretty easy and rather short.

It was a pleasant adventure ; a bit common by its story but with an interesting approach that I would recomand to those who search an unusal interact storytelling.