It's cute and I like the art and music. but it definitely feels a bit style over substance.
The last puzzle is a bit silly if you don't realise you can grab the water, but for a free game it was worth my time.

Compared to the other 3D Mario platformers, It's not very complex or innovating. But the game does a great job at introducing new elements and ideas with every level, while never becoming overwhelming.

My main issue with some of the other 3D Mario's is that in their quest for unique and zany platforming they often create levels and worlds that end up more frustrating than fun. Mario 3D Land, in contrast, has quite safe level design. It never reaches the highs of 64 and Galaxy, but it never reaches their lows either. I don't think this is necessarily a bad thing.

Furthermore, while the lack of an interesting post-game is unfortunate, I still appreciate the main game very much for what it is: A relaxing, pleasant and charming Mario platformer.

I adore the art, charm and effort put into this game, but the gameplay has not aged well at all.
Every other step is a random encounter, grinding is boring and combat is mostly just clicking attack and healing for a large chunk of the game.
Even with incredible speedup I just could not get into it because its just clicking the A-button at that point.

2022

This game has the worst first impression with that horrible lizard boss, but from the second boss on its short and pretty enjoyable.

Swinging into bosses with the grapple to crit them with your sword for a good chunk of their health is strangely satisfying.
You can beat it in an hour, and I had my fun with it. Won't ever come back to it but as a free game it's just a silly little adventure.

Also someone check on the guy reading Moby Dick, he seemed to be struggling quite a bit.

Adorable little game. You can beat it in just 3 hours at the time of making this review, but I'm sure more worlds will follow.

As someone who doesn't like roguelites all that much I'm really liking this auto-battler/roguelite hybrid-genre Vampire Survivors has spawned.

Some small gripes: Even on 'Wicked' difficulty the game still feels a bit too easy most of the time, and sometimes when nearing a corner it can definitely feel like you are fighting with the controls when your characters start spinning in all kinds of directions.

But the game (as of writing this review) is still in BETA, so i'm very excited to see where it goes!

Genuinely the best storytelling of all the Borderlands games and a great cast rivalling that of Borderlands The Pre-Sequal.

In a lot of ways this game is the opposite of the other Borderlands games. While the gameplay is nothing to write home about and I don't feel my choices mattered all that much, save for the final fight, the story, visuals, humor and characters make this game shine for me and kept me very much engaged (whereas with the mainline entries, sometimes the gameplay was all that kept me slogging through those stories).

I feel I should make a special note about the humor in this game. Borderlands is (in)famous for its crude and repetitive humor, and this game does away with it completely. Most of the jokes land and I found myself laughing out loud on several different occassions (especially in chapter 1 & 3).

There's so also so many little touches that make this game more fun. A lot of references from all over the series are put into this game, without taking up much space in the actual story, which are just a fun and welcome addition.
I think that's the best way to describe this game; its just so fun. Hell, this game has a little interaction between Gortys and Loaderbot which you can accidentally stumble upon where Gortys questions why a mystery person's design has a tie going from his neck into his pants, which made me look closer at Rhys' design for the first time and yup it really does have a tie going into his pants. That's such a cute and funny little touch while remaining totally in line with his character.

Honestly, this belongs up there with TellTales' best games (Walking Dead S1 & 2, The Wolf Among Us), I wish I could give this more than 4 stars but the (lack of) gameplay really does start to hinder the game after a while.

Well damn. Now I want a Borderlands game with the gameplay from 3 and the storytelling from Tales. We might actually get the masterpiece people claim Borderlands 2 is.

Seemed like my kind of game but the gimmicks are way too surface level and often end up boring rather than zany or fun.

The best levels are locked challenge versions of old ones, which is a shame and I would have much preferred these challenge versions to be the actual levels and the crown maps to be standalone levels.

The gimmicks also are surprisingly unimaginative for a game that's completely build it around it; especially early on a lot of the levels are "Hit unexpected thing instead of the ball!"

Admittedly I did smile when it flashed the words BALLS. in front of me in full caps at one point, sue me.

What Remains of Edith Finch is a wonderfully told narrative about generational trauma, loss and grief.

The house itself is a wonderful metaphor for the pain the Finch family was in; it's broken state with the closed off rooms representing Dawn's unwillingness to face her past and the disarray the family was in, while Edie and Edith use secret passageways to remember and learn the family members' stories respectively.

The game, despite consisting of mostly walking and listening, has a surprising amount of little gameplay sections and differing art styles which really help set each family members narrative apart.

I think in a lot of ways this is a 'perfect' game, or as perfect as this genre can get. However, I can't quite give it 5 stars as the game didn't quite hit me the same way emotionally as for example it's contemporary RiME did. Nor does the ending really surprise of leave particular impact (though perhaps all it needed to do was tie a neat bow in the story).

In conclusion: What Remains of Edith Finch is a beautiful small story about a family and their tragedies, and this game is, and rightfully should be, a hallmark of the genre for a reason.

Oxenfree is an incredibly mixed bag.

The game starts and immediately almost the entire cast is unlikeable. The way they speak is so inhuman in an attempt to create witty banter, but it just comes across as unnatural and forced.

Then the portal in the cave opens and the game becomes really good for a couple hours. Characters stop being robots and are allowed to be humans for a change (Especially Jonas and Alex improve here). Good mystery too and an effectively eerie atmosphere is created.

Then the last few hours of the plot kick in and the more you learn the less interesting and convoluted it becomes. It is at this point that you really start to feel the lack of gameplay (especially as you are made to walk further and further to continue each chapter).

Not to the mention that sometimes dialogue options will fade away before characters have finished speaking meaning you'll have to guess what direction the conversation is going in and/or miss out on information. This can also lead to choosing options which make your character say things you didn't want them to say out of lack of time to properly read the dialogue options.

The ending also confused me when it told me how I made up with Clarissa when I couldn't tell you what I did to warrant this ending; though this is but a minor nitpick compared the previously stated concerns.

In conclusion: Oxenfree has a few glaring issues preventing it from being a great game: The (lack of) gameplay, the characters having unnatural conversations and the story becoming more convoluted and uninteresting the longer it went on. The middle chunk of this game is fantastic, but it does not carry that momentum with it until the end.

First off: Borderlands has always had crass and insensitive 'jokes', but calling tribal enemies "savages" is downright insulting and disrespectful towards the mocking and suffering indigenous tribes have faced.

Regarding the actual DLC content: It's pretty decent. The first area feels taken right out of Dr. Zed's Zombie Island, but everything else has a distinct feel to it and the new enemy types are welcome additions.

It does not overstay it's welcome, but it does suffer from issues other DLC's have (abrupt ending, lack of interesting new ideas, some bad sidequests). However, it's a pretty enjoyable 3-4 hours.

Had this at a 3.5 at first, but after playing some of the later chapters for each character I had to lower this to a 3 star.

Runs become unbelievably RNG-heavy to the point where some runs die in the first 2 levels because of quality difference in die rolls, and later floors often turn into a rage-inducing slog as you watch the enemy roll multiples freezes, blinds, shocks, poison, curses and what not multiple times in a row with one fight with bad RNG potentially, if not probably, dooming the entire run.

The game wants you to build for every encounter but then almost never actually gives you the tools to do so. There are some good idea's here and there is fun to be had in the earlier levels, but a game in which you lose an entire run because of 1 fight with bad RNG just kills my drive to play it after a while.

Surprisingly decent DLC, but the ending is genuinely insulting. Was it really that hard to make a proper vault boss?

The most fun Borderlands game gets the most fun piece of DLC, how fitting.

I feel like the first two levels have tricked people into thinking the rest of the game is just as good, but it really is not even close.

There are like 3 forms of missions all of which are some form of "drive from point A to B" which is fine at first, but the repitition soon becomes tedious. However, the real kicker is the low timers they start adding which force you to be almost perfect in your driving while NPC's crash into you unexpectedly because you cannot look through walls or sense them coming, causing you to have to open the menu and restart the mission immediately.

The last level is almost fun until the last mission in the game which is genuinly created by Satan himself to drain every last bit of soul left from your body and all you can do is watch the screen flash "Game Over: Timer Ran Out" and "Game Over: Car Exploded" over and over and over again.

The game is a frustrating mess with some genuinly good ideas. Any time I was not in a car I was having a pretty decent time collecting trading cards, buying clothing, killing robotic wasps and what not, and the first two levels are honestly really fun! Unfortunately, the game falls apart quickly the moment it asks you to actually play the main quests.

I think this game has the best borderlands cast to date, which really make or break these games for me. A lot of them are just so charming, unlike the main cast from BL2, in which the only characters with personalities were annoying. (I think I'm just a sucker for the Australian accents to be honest...)

The biggest flaws are its settings and weapons:
- the moon becomes pretty monotonous after a while and they really only attempt to change up the scenery towards the end of the game.
- Oxygen mechanic feels redudant.
- I don't think the plasma gun hitboxes work as intended, they never seem to hit the target even when right in front of them.
- Game can still suffer from classic borderlands writing here and there; though it is much improved from Borderlands 2.

The fact that the game is much simpler and shorter compared to the previous titles allows the game to pace much better and not feel like it's starting to drag halfway through. It removes a lot of frustrating elements from particularly borderlands 2's late game as well (f.e. constantly dying and reviving because enemies start one-shotting you).

The side-quests felt much improved. Only a few side-quests felt tedious or frustrating when compared to Borderlands 2, with some added variation here and there with races, photography and sports. (though I really wish these were fleshed out and/or appeared more.) And often when you got a lot at once they were shorter and you could blow through them in one go.

Story is pretty decent, though it especially puts lilith and roland in a bad light. They really are self-righteous hypocrites.

To conclude, it's short (for a Borderlands game) and sweet. As someone who enjoys the gameplay and story but is not a hardcore fan this is honestly the most enjoyment I've gotten out of a borderlands game so far.