21 reviews liked by Y0ur1


Another great game by Obsidian but sometimes no matter how great a game is, it just isn't for you.

I like the part where one of the characters are coughing and it sounds like they actually shot the voice actor

A longer game than you expect, especially if you adopt the "clear all map markers" approach that I feel the icon-filled map encourages you to take. Its main and side stories were strong enough to keep me playing on account of strong writing, voice acting and difficult choices.

However, Gwent (the card battles) can become quite stale. The game doesn't incentivise much deck-building. Personally, I chose my playstyle quite early and the remaining 30 or so hours just involved slight refinements as I swapped and upgraded cards. Thus, standard best-of-three round battles felt quite repetitive by the end of the game. On the other hand, puzzle battles were typically fresh and encourage the player to think about some cards in a new way.

Finally, its writing sometimes stumbles when positioning the player to make a choice. There can be a dissonance between the choice made and the tone/wording of the actual dialogue that can lead to an outcome that the player may not have intended.

Ultimately, the presentation and story is absolutely strong enough to keep you playing to completion, but don't expect the card battles to remain wholly interesting (possibly experimenting with difficulty in either direction could mitigate this?).

love it when those lil mfs go hup hep hip hep hup

I DO BE ROLLIN LIKE A ROLLY POLLY

I have like 42 fucking vials of juice what the hell ain't no damn point to this game.

I have immense respect for this game in being the grandmother of every indie metroidvania, but for some reason I just don't love it as much as everyone else seems to.

The first act is great the but second act falls flat. The first act achieves a fair difficulty while the second act has a horrendous difficulty spike that really takes away from the experience. It is filled with very obtuse puzzles that are frustrating to solve. I'm not gonna comment on the story much but I enjoyed it, although it doesn't take much for a story to entertain me. Broken age has some great moments but overall it is a mixed bag.

I’m really torn on this one. The story is interesting at times, with curious oddities and strange conversations, and then other times the story just seem so predictable, the mood is juvenile, and the gameplay can be so utterly banal. On the gameplay front, there is an annoying, repeating formula: go to a location, grind in boring “dungeon”, listen to a boss ramble, fight, read a wall of text, and hope you grinded just enough so that you don’t have to grind some more. There’s some cute animations and characters, however, overall, I’m simply not a fan of the art style.

The strangest remake I've ever played. Why was this made? And why is it somehow still great despite not changing NES-era game design?