YUI_HAZUKI
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chandler
commented on
JackBros's
review of
Persona 2: Innocent Sin
eternal punishment is mechanically one of the best megaten games
3 hrs ago
chandler
finished
Marathon Infinity
maybe the first instance where i've completed a game and still felt so utterly unfinished with it that i wasn't even sure i'd be fit to write a review
i think this might be one of the best games ever but hold on - give me a few weeks to parse everything that just happened and probably also replay the whole trilogy
in the meantime here's a 9 alright cool thanks
i think this might be one of the best games ever but hold on - give me a few weeks to parse everything that just happened and probably also replay the whole trilogy
in the meantime here's a 9 alright cool thanks
1 day ago
chandler
commented on
straylight's
review of
Sonic Adventure 2
i'd honestly apply the image in the first two links to the third as well. while i got pretty tired of redoing death chamber, mad space, pumpkin hill and meteor herd rank in my top favorite stages in the whole game
btw have you learned the super bounce yet? sonic can do some wild shit with it, esp in crazy gadget
btw have you learned the super bounce yet? sonic can do some wild shit with it, esp in crazy gadget
2 days ago
chandler
commented on
Serious's
review of
Tomb Raider
i disagree with it having anything to do with age unless you just dislike the graphics. mario 64 was already a thing and every other 5th gen tomb raider game controls the same way. the later TR games (post-angel of darkness) are also not by the same developer so it's not like they revised their design philosophy or anything as the series went
2 days ago
3 days ago
chandler
commented on
Serious's
review of
Tomb Raider
it's worth noting that tomb raider isn't really a 3d platformer in a traditional sense. it's much more in line with like, a 3d realization of the original prince of persia. so if that kind of methodical, more realism driven kind of puzzle platforming/problem solving doesn't appeal, then this likely won't ever change your mind
if you get the swing of the controls and the mindset the game's built around, i think you'll find the grid-based level design and movement to be pretty intuitive
if you get the swing of the controls and the mindset the game's built around, i think you'll find the grid-based level design and movement to be pretty intuitive
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