264 reviews liked by YoungNacho990


the "friction" in this game is hotly debated but i think a lot of it stems from this fact that this game is pretty fundamentally flawed on a structural level. the insanely stunted fast travel is done entirely on purpose not to instill a sense of adventure in the player, but because walking across dirt roads and fighting the same three enemies is literally the meat of the game. that is the gameplay, and if you don't REALLY fuck with it then you have my pass to give up on it without feeling like you're losing out on your gamer badge of honor. fighting guys does feel really good but its hard not to feel like -- yet again -- im just playing the demo for the actual dragons dogma.

cant say that i or anybody else should be disappointed because a lotta folks are gonna come to find out thats just what dragons dogma is, but if this game is going to continue that tradition then i gotta come to the same conclusion i think a lot of people come to: dragons dogma is really just ok

12 years on from the strange, incomplete original, DD2 is more of the same, uneasily sitting between the uncompromising Souls series & more conventional narrative ARPGs. At times evoking a desolate offline MMO, DD2 is at its best when out in the wilds, the sun setting at your back & two or more beasts landing on the path ahead, all Arising out of dynamic systems.

The main questline unfortunately does not play to these strengths, with much of Act I confined to the capital & some really dull writing. Fortunately, writing does not maketh a game, and side-quests that take you out into the unreasonably huge map are much more interesting, and really need to be sought out in the crowds and corners of the world. Keeping track of these with the bizarre quest tracker is uneven and obtuse: you’re either reading the landscape and tracing clues or just beating your head against a wall figuring out what the game requires of you.

Dragon’s Dogma 2 is singular, not quite fully realised, a beautifully rendered physics-heavy oddity. The art direction is profoundly generic, but so deceptively understated it at times resembles a Ray Harryhausen film, full of weight, movement and character. DD2 makes you feel like you have friends, albeit stupid friends, who'd throw themselves off a cliff for a view of yonder.

I’m really disappointed with Dragon’s Dogma II because it has a lot of really cool concepts and ideas here that I like, but the experience thus far has been rough after about 10 hours of play. I’m not really enjoying myself like I expected I would. I like a lot of things here, but the overall gameplay loop, story, and design leave a lot to be desired, and I don’t think what I’ve seen so far is going to coalesce into something that I feel satisfied with.

This review contains spoilers

Confused by what critics saw in this over a decade ago that led them to unanimously praise its static, abrasive protagonists on their quest to deliver uninspired social satire in a sandbox full of chores-- I mean, "missions." It's a beautiful sandbox, don't get me wrong, just one that facilitates a clunky expression of the game's ideas and characters. Rockstar isn't subtle, and I wouldn't expect nor want them to be subtle, it's just that their commentary on Americana used to have some bite. In the case of Red Dead Redemption, it even had heart! Nico Bellic's tragic immigrant story, Max Payne's furious mid-life crisis, or John Marston's spectral presence in a changing world are so much richer than what Grand Theft Auto V delivers through its unruly, psychotic leading men. Franklin gets the closest thing to a character arc in this whole endeavor. Despite being the least corruptible jackass in the crew, he also has the least personality and agency in the narrative. Michael almost reaches some form of interesting development when his family abandons him (rightly) for being a serial criminal, but then they just flock back into his good graces after he... continues being a serial criminal. And Trevor? Trevor is Grand Theft Auto's id made manifest. Every impulse from every 13-year-old that ever chuckled at the idea of murdering virtual prostitutes. How does that sustain narratively? It doesn't. He's just obnoxious to watch and drives whatever pathos you might have for the motley gang into the ground as they're all forced by gameplay conceit to keep him around. We get it, Rockstar, Los Angeles is a vapid, celebrity-obsessed wasteland that incentivizes avarice, malice, and backstabbing tendencies, but what does that have to do with extrajudicial torture and why is it a minigame?

DRAGON’S DOGMA II TASTES SO GOOD WHEN U AIN’T GOT A BITCH IN YA EAR TELLING YOU ABOUT THE MTX THAT CAN BE EARNED NORMALLY IN GAME

Stuck with this slack-jawed pawn with bug eyes. There's literal stink lines trailing off of him and he keeps rubbing blood from his diseased gums on the dungeon walls.

For some reason the game runs at 20fps when he's around, please advise.

It's easy to tell when my life is falling apart because my journal entries are all just replays of games I fell in love with when my life was falling apart.

This review contains spoilers

Supermassive Games' breakout foray into the world of kitschy teen horror via this gorgeously-rendered and performed CYOA game is still the studio's highest watermark after all these years. It's difficult not to compare Until Dawn to its successors, The Dark Pictures Anthology, in which the cinematic formatting, star-studded casts, and consequential decision-making rarely hold a candle to their implementation here. The naturalism of the characters in concert with the tropes and subversions inherent in slasher media form a palpably honest experience laden with the gory glory of 1990s schlock-busters and contemporary torture porn. I just get the biggest kick out of Rami Malek's turn as the unassuming, grieving faux-serial killer, the off-kilter energy of his portrayal cementing him as the rising star he was then and the commanding presence he is now. All this beating around the bush when the point I really want to communicate is that fixed-camera horror is still the best format in games, and I sincerely hope they don't diminish the experience with the upcoming remake. Oh, those fancy performance captures are aging, all right. Guess Supermassive is ready to join the hyper-realism arms race with Naughty Dog, Guerrilla, and KojiPro.

Undeniably transfixing in its complexity, polish, and presentation (though not without major drawbacks elsewhere), Baldur's Gate 3 earns its reputation and accolades by being a monumental leap ahead for role-playing games, a titanic fantasy epic that pools its mechanics from table-top role-playing to approximate the ultimate Dungeons and Dragons experience from the comfort of your console. It's narrative heft can't hold a candle to the likes of BioWare's seminal space operas nor CD Project RED's deferential monster-hunting pseudo-sequels, but its depth, design, quantity, and quality more than make up for the bog-standard dungeon-master duels and uninteresting antagonists. The fact that you can do it all with friends is astounding all on its own.

Another day aboard the SES Champion of Family Values above Malevelon Creek. Space cadets keep asking me if they can fuck the orbital laser. Buddy, they won't even let me fuck it.

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